GOTM 66 Final Spoiler -- Game submited or abandoned

Cactus Pete

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GOTM 66 Final Spoiler



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Hope you enjoyed your game.
 
Looks like I will be the first to post this spoiler :) Start of the story here

The current state of empire is: I'm at war with Napoleon, and expect to finish him off. Washington is a great production city, solely responsible for my military. Boston works gold an gems, thus being decent in both production and commerce. Philadelphia is a pure commerce city, being designed as my research centre. Unfortunately, my health is very low, Washington is stuck at size 6, Boston at size 5. Can't say it hurts me too much though, they're mostly surrounded by plains, and do work all the good tiles. However, I'd love to get more health, to at least grow Philadelphia and the French cities. I rarely build Aqueducts, but this was one of the games where I had to

A mid-term plan is to build Heroic Epic in Washington, tech to Civil Service to be able to build more farms and switch to Bureaucracy. +150% to unit production in Washington is nothing to sniff at; it won't help commerce much, but thanks to my Organised trait, I can afford it. Then work towards a domination victory

25AD - Trade for Monarchy
100AD - Paris captured. It's not in a great location, but I decide to keep it anyway
Same turn - Code of Laws discovered, Literature next
I'm now sure I have enough military, and switch Washington to producing workers. That French territory is almost completely unimproved, I need a horde of workers to change it to my liking
125AD - Switch to Hereditary Rule and Caste System. My cities are rather food poor, and I don't see much use staying in Slavery. Caste is awesome to pop borders in captures cities, hiring extra scientists can also help
150AD - Got Horseback Riding from someone. Useless tech on this map, but can be used for trades
175AD - Lyon captured, and France is no more. The force is now going for the barb city SE of Paris
250AD - A Great scientist born in Philadelphia. Bulbed Philosophy, I don't need it right away, but I might go for the Liberalism race, so it will help
300AD - Scythian captured. A decent city, with dye and crabs. Those barbs can find good city locations sometimes :)
I now start thinking about my next target, and whether I will be able to launch the next campaign with the same force. I'm considering either Peter or Liz, who are both very close. But the same turn, in 300AD, Liz gets Feudalism; Peter also gets it a few turns later. Well, that only means I will have to change Axes to Maces :)
325AD - Literature discovered, start on Civil Service, start Heroic Epic in Washington. A few turns later, start National Epic in Philadelphia
500AD - This was a big year for the American civ. At the same turn, we discovered Civil Service, and built Heroic Epic. Revolt to Bureaucracy; once out of anarchy, Washington started building Cats, with so much overflow that it was adding money to the treasury every turn :) Also after I captured France, my score started to climb very fast, and this was the first turn when I was in the first place
Researching Machinery next, for Maces
720AD - Machinery in; I have an invasion force of 18 Cats, and switch Washington to Maces. I also get Music in trade on the same turn. Researching Paper next, towards Liberalism
Around the same turn - Liz, who was warring with Peter for several centuries, asked me to cancel agreements with him. By this time, I already decided that Peter was going to be my next target, so I agreed
860AD - At some point earlier, Orleans built all the necessary infrastructure; it had decent production, so I decided to build a few wonders there. In 860AD, it completed Hanging Gardens
Around the same turn - Peter calls, and says that English are a threat to us all, and he assumes he can count on my assistance in destroying them. Hey man, and I thought you were smart, and understood what it meant when I cancelled open borders with you :lol:
900AD - Paper in, Education next. Got a map from Mao, and finally saw where everyone was
Same turn - A Great Prophet born in Washington, courtesy of the Oracle. Settled him in Philadelphia
960AD - Invasion force ready! I think it was 12 Maces and 18 Cats, or something like that. Declared on Peter
Same turn - Captured Rostov. This city was just 3E of Boston, and losing the culture war, so I could attack it from my borders. It was a crappy city, built in the middle of plains, without any food. Still, decided that it was going to count towards the domination limit anyway, and kept it
I expected to get a relations boost with Liz thanks to this war, but she made peace with Peter in 1000AD
1020AD - Captured Novgorod, a decent city to the west of me, on the southern coast, with iron and 2 seafood. Peter pillaged this seafood later. In this and all future wars, pillaging seafood was the most annoying thing the AIs did; I had no fleet at all, it didn't look like a reasonable investment. Without Triremes, I couldn't give a good protection to this seafood, I thought it was cheaper to rebuild the nets after every war
1060AD - Captured St. Petersburg
1070AD - Completed Colossus in Orleans. I didn't have a lot of coastal cities initially, but captured quite a few, and without any incentive to research Astronomy, it was going to serve me for a long time
1120AD - Captured Moscow. Peter was left with one last city, Yaroslavl', which was in Tasmania. Again, I had no fleet, and no intention to build it, so decided that I could deal with the "rejoin our motherland" unhappiness, and made peace with him, getting Feudalism in the treaty
Now, it was time to consider the next target. Originally, I was planning to deal with Liz; she was the tech leader, as you would expect from a financial leader, and also was annoyingly winning culture wars on our borders. But by this moment, Toku was furious with me, even though we never were at war: he was friends with Peter, and I refused to help him in his wars with Asoka a few times. He was finishing off Asoka at that point, and I was worried he was going to come at me next. So I decided to go for a preventive strike against him :mischief:
I also consider switching to Vassalage, but eventually decide against it. 50% bonus to :hammers: in Washington is much better than an extra promotion, and even the extra maintenance-free units don't convince me
1140AD - Liz start wonderspamming, finishing Notre Dame
1150AD - Got Compass in trade. Actually I could discover it myself, Harbours were going to help my health issues, at least in coastal cities
1170AD - Education in, Liberalism next
1210AD - Great scientist born in Philadelphia. Bulbed towards Printing Press
1220AD - Liz completes Sistine
1260AD - Liz completes Angkor Wat. Wonderspamming at its best :)
Same turn - I declare on Toku
To be honest, I completely forgot about Toku's Samurai. Their 75% against melee was very bad for my Macemen-based army. This turned out to be a bloody war
1270AD - Toku finishes off Asoka
Same turn - Liberalism in. To be honest, this was a waste. Nobody still had Education, and I was planning to stop researching Lib with one turn to completion, and try to get Replaceable Parts with it. But with the start of the war against Japan, I completely forgot about it. Ah well. Took Nationalism, at least I could try to build Taj
Research set to finish Printing Press
I also finally get out of Paganism, adopting Free Religion. I didn't care about religion at all in this game, but got quite a few random spreads, so Free Religion was great for me
1280AD - Tokyo captured
1300AD - Kyoto captured. But now, Toku has recovered from the initial blow, and starts to send Samurai my way. Fortunately, he send them one by one, and while they manage to kill a lot of my Maces (sometimes I need 4 Maces to kill just one Samurai), they can't get into position to reclaim those cities. Again, I have to say that the BtS AI would have handled the situation much better. If at any point Toku sent 5 Samurai together, I would have had to return at least one of the cities. But he was sending them one by one, and with reinforcements constantly coming from Washington, I managed to hold on to them
1320AD - Printing Press in, Engineering next
1370AD - Liz continues wonderspammind, finishing Chichen Itza
Same turn - I realise that the war with Toku is going nowhere, and try to get peace, but he demands Kyoto back. Sent packing
Same turn - Engineering in, Gunpowder next
1380AD - Toku's Samurai which was close to Kyoto dies trying to attack my Mace. Toku pops up and offers 80 gold for peace. That's more like it :) Peace signed
The next plan was to rebuild the army, get Gunpowder, upgrade Maces to Muskets, and attack Toku with new units against which Samurai don't get a bonus
1430AD - A Great artist is born in Philadelphia. Not exactly sure how he managed to sneak in, I've been running 2 or 3 scientists there all the way, and the only great artist point is coming from the National Epic. Ah well. Decide to keep him for now, and use him to culture bomb the next Toku's city, try to deprive him of his iron this way
1440AD - Gunpowder in, and I learn that my plan has a major flaw: Maces upgrade to Rifles, not to Muskets! Ah well. Washington switches to Muskets, and I set research to Guilds, going towards Replaceable Parts and Rifling
Fortunately, both Liz and Mao already know Guilds and Banking; they don't want to trade them, but I get nice discounts researching them
1490AD - Guilds in
1510AD - Banking in, Replaceable Parts next
1540AD - Declare on Toku again
1545AD - Captured Edo
Same turn - Got Theology in trade
1550AD - Culture bombed Edo. The border fails to move the Japanese border even one tile, and the iron is two tiles away! Ah well, too bad, I did't need that great artist anyway
1555AD - Replaceable Parts in, Rifling next
1570AD - Captured Satsuma. An extremely crappy city in the middle of the desert, but next to Toku's iron, and the Taoist holy city
Same turn - Wonderspamming continues! Liz finishes Versaille
1585AD - I finish Taj Mahal, yay! Good timing, the golden age shaves a turn off the Rifling research, and will help me gather the upgrade money
My forces come to Osaka, which is in the NW corner of the continent. Toku was very nice to leave a lot of forests there (another thing BtS AI knows not to do), so my army approaches him safely. However, the city is quite well defended, and I still only have 2 or 3 Muskets, the rest of the army are Maces and Cats, and they can't do much against Samurai. I almost get the city, but lose a few 65-75% battles, and end up in a stalemate
1610AD - Rifling is in. I sign peace with Toku, getting Drama in the treaty. I don't want to lose my highly experienced Maces; once those City Raider 3 Maces are upgraded to Rifles, Toku has no chance. Research is set to Chemistry, towards Steel
Same turn - Traded Liberalism to Liz for Optics and a ton of gold. I have no use for Optics, but it was very nice of her to offer me gold, very good timing, I can certainly find a good use for it :nuke:
Same turn - Liz completes The Parthenon. I was so impressed with her wonderspamming abilities, I just have to mention every single wonder she got. At least someone built them :p I was too busy warring, and Taj was my last one. So, I got 4 wonders total: Oracle, Hanging Gardens, Colossus and Taj. What a waste of the Industrious trait :p
1620AD - Another Great artist is born on Philadelphia. I try to culture bomb Satsuma, at least this time the iron is right on the next tile. But again, the border doesn't move!
1650AD - Liz completes Hagia Sophia
1665AD - Declare on Toku for the third and the last time. I have 14 Rifles ready for action, plus a few Cats to deal with culture defences. He doesn't have a chance this time, even though he discovered Gunpowder and has Muskets now
1670AD - Chemistry in, Steel next
1680AD - Osaka finally falls. Toku's self-founded cities are all mine now, but he still lurks in former Asoka's territory
1710AD - Delhi captured
1730AD - A Great engineer born in Washington. I don't have a really good use for him. In the end, decide to use him for Oxford Uni in Philadelphia. Not that I really need it, with Steel on the horizon; I'm reasonably confident I will be able to finish the game with Rifles and Cannons
1735AD - Madras captured
1745AD - Bombay captured, and Toku is dead
Now, I had a dilemma. I had two opponents left, Liz and Mao, and was sure it was enough to eliminate one of them to achieve domination. So, who was going to be the target? (Well, technically I had 3 opponents, but Peter was still sitting in Tasmania, popping up from time to time and demanding Education. I didn't budge :p)
Actually, the decision was easy. They were both ahead of me in tech, on par in military tech; both had Rifling. In Liz's case, it meant Redcoats. After running into Toku's UU when it was at its best, I wasn't going to make the same mistake. Also, Liz was finally pleased towards me, thanks to the Free Religion civic (I think it was the first time an AI was pleased with me during the whole game :lol:); while Mao was friends with Toku, and I pissed him off by those 3 wars with Japan. So, it was clear: Mao had to go :ar15:
1750AD - Steel in, research turned off to upgrade the Cats, Washington set to build Cannons. Research set to Constitution next, towards Democracy. Liz was going to get there and adopt Emancipation soon, and I didn't want to deal with Emancipation unhappiness and war weariness at the same time
1775AD - Sure enough, Liz adopts Emancipation. Also, bad news: Mao also has Steel. Better news: he doesn't have iron :p Anyway, I decide it's safe to trade Steel to Liz for Constitution, to get to Democracy earlier. She also doesn't have the iron anyway :lol:
1802AD - Liz gets The Statue of Liberty
1804AD - Democracy in. Revolt to Emancipation right away. Research to Economics, towards Assembly Line - just in case
1810AD - Declare on Mao. A stack of 13 Rifles and 14 Cannons enters Chinese lands!
This time, I also set Boston, Novgorod and Paris to build Rifles and Grenadiers, in case Mao gets a strange idea that he can counter-attack :nuke:
1814AD - Economics in, Corporation next
1818AD - Beijing captured. I had to deal with Mao's small stack along the way, plus there was a long way through his lands to get to Beijing
Same turn - A great scientist is born in Philadelphia. Now, why do I need him at this point of the game? :) Not sure what I did with him
1822AD - Corporation in, Steam Power next
After spending a few turns in Beijing healing, the army finally gets to Shanghai. At the same time, a smaller force gets to Bangalore, another desert city which Asoka built, then Toku captured, then Mao culture-flipped
1830AD - Both Shanghai and Bangalore captured. Mao has just 2 cities left, Nanjing right next to Shanghai in the SW corner, and Guangzhou on the southern coast, near Novgorod. I have assembled some forces in Novgorod, and decide to send them to join the Bangalore stack and take Guangzhou, while the main force deals with Nanjing
Same turn - I had to use the entire force to capture Shanghai, and only managed to get one wounded Rifle into the city. Mao sends a small force from Nanjing and re-captures it
1832AD - My army is still right next to Shanghai, and gets it back. Then I decide to gamble, and take most of the stack out of Shanghai, towards Nanjing
1836AD - As it turns out, Mao has a Rifle close by, and takes Shanghai again. Its culture defences immediately get back to 80%!
1838AD - Culture defences are a good thing, but Accuracy promoted cannons are better :mischief: I take Shanghai for the 3rd and final time, and apologise to the dizzy citizens
1840AD - Steam Power in, Assembly Line next
1842AD - While the main stack was having fun losing and retaking Shanghai, the second stack got to Guangzhou and captured it
1844AD - Nanjing captured, but Mao is not dead yet. However, at this point I got an alert that I had 63.90% of land, with domination limit at 64% :) Population was over the limit for some time already, and Chinese cities were still in revolt, so I knew I will win as soon as one of those revolts is over. So I sign peace with Mao, getting Divine Right in the treaty, and also his map, showing his last city in New Zealand
1848AD - Actually, the victory comes even earlier. The borders of Novgorod expand, getting me those crucial extra tiles, and resulting in
1850AD - Domination victory!

This is the first Civ4 GOTM I submitted (I took part in a few Civ3 ones some time ago), and it was a great one! I had a lot of fun, although I still think I shouldn't have won it. Ignoring raging barbs, and losing the first settler I built, at the difficulty level which I still think it too high for me... I'm not exactly sure how I recovered. Probably bad AI in vanilla CIV is the main reason; during my wars, I regularly found that I had just enough units, with the AI taking some of its units of out the city for some reason. If he didn't do it, and whipped extra defenders like BtS AI does, I would have probably stalled in the campaign against Peter, and definitely wouldn't have gotten Toku's cities in the first war. Also, Cats and Cannons which can not only cause collateral damage, but also kill units, are uber powerful, virtually unstoppable

Oh, and getting Oracle in 525BC on Emperor.. probably not impossible, but let's say it happens rarely in BtS, even on Monarch level which I normally play

Not complaining of course. I'm quite happy to record my first Emperor victory, as well as my first GOTM submission :) Many thanks for the great game, look forward to more!
 
1350ad domination for 94k points

from the starting description, i expected a very difficult game.
then i moved my settler to the desert hill that grabbed three(!) pigs and gems.

initial research was AH->Writing->Alphabet. I think I didn't even throw in mining in there.
the initial game mostly consisted of barbarians destroying my pastures and me rebuilding them.
second city went south to get gold/clams and became a GP "farm" with great library and national epic.
Third city went on north coast grabbing a crab and built oracle (thanks to raging barbs, I could get this at about 1100bc and thus slingshot CS).

I then researched Aesthetics -> Lit, built a heroic epic in my bureaucratic capital, and proceeded to build a unit a turn for the rest of the game.
Tech plan was to liberalism steel, which I did at 1200ad. popped education, printing press (to unlock chemistry), chemistry.

china (swords/cats) went down around 500ad, india (same swords/cats) around 800ad, france (cats+musketmen!) around 1000ad.
at this point i got scared of overextending myself, and holed up and built units for a while before finally taking out almost all of japan with cannons/grenadiers, which was enough for a domination win.

mistakes:
*i actually think that pretty much all of my research was a waste and i should have saved money to upgrade swords to maces and take over the world with maces/trebuchets. this would've meant more unit production rather than focusing on economy/infrastructure in newly captured cities. but my approach was obviously the safer way to go.
*should've gone after music, not really sure why I skipped that. for some reason I thought rushing steel was a good idea, but I didn't get it in a meaningfully early enough time anyway. only got one great artist due to wonder pollution.
*not paying attention to diplomacy after ~500ad meant that i lost trade routes.
 
Interesting Dima - I finished Dom in 1360AD, but didn't get close to steel and all that. Finished up with Mace/cats/trebs. Your Oracle>CS slingshot obviously boosted the tech pace significantly. I did finish with around 123,000 points.

I settled on the juicy spot on turn 2. Teched something to the effect of AH>Mining>BW>Writing>Alpha and then backfilled techs. Didn't bother with Oracle, although I guess I should have since freaky Toku got it very late. I was more focused on the fact that I was rather boxed in early and had to fight my way out. Mao really pissed me off settling that Iron spot to the SW so early and in a bad spot as well - didn't bring in the pigs. AI is so stupid sometimes.

As for barbs, I had no issue with them at all. I kept the initial Warrior parked on the desert hill to spawnbust and put a couple more around to deter barbs. One Archer made is way in but I had axes hooked out by them and took him out before any damage.

I befriended Nappy actually - switching to Hindu - and the formally not so happy Toku eventually switch. I bribed them in on Asoka after Mao attacked him and that kept them busy for a millenium or two.

Meanwhile I set my sights on the bloody Brits. Lizzy and Pete were the big techers early so I felt it best to do some damage on them. With Washington, New York (gold/pigs in the S) and Boston is a terrible spot directly east, as the only cities I settled early, I quickly whipped out an axe/cat army and proceed to take some Brit cities including her Cap. With one English city left to the North next to Nap, I decided to make peace instead with Liz so she would give me several backfill techs. I find this the best ploy, especially when going for Dom. I would destroy Hasting eventually later.

So now it was on to Peter who was getting rather large and had Feud. With Mace a bit off, I took on Peter with axe/sword. Although slow due to the need to destroy defenses, I eventually wiped him out. Cats are so OP below BTS. As a note, I really starting to find that Collateral is the best promo on cats for cities - initially - promote a few to collateral and you do a lot more damage to the city stacks than CR with cats that will likely die anyway. Sometimes they survive anyway. Then follow up with some CR cats at much greater odds.

Mace and trebs were online sometime during the Peter war, so I build so of them up and went after Mao. Taking that iron city first was the only metal he had so it was pretty easy at that point. Just a bit slow with 1 move units.

Man, I was just amazed at how bad all the AI caps were. Moscow was decent. I put OX there, although that wonder did not have a huge affect on the game. London was ok as well, but all the others were crap.

Mao had settled Tasmania, so I just took all his mainland cities and called that war quits. Netted a tech or two I believe. Asoka was a cakewalk since he'd been at war about the whole game. Only two cities left and I took them easy.

Dom was close at this point, but I need to hit Toku or Nappy. Nappy made more sense so his empire was much smaller than Japan. After taking his city just north of Wash and Paris the land % qualifier kicked in and Dom was achieved.

I felt I could have finished this game much sooner. If I had really pressed the issue, I should have taken out Nappy earlier. I sent a lot of units west that I really didn't need to and could have easily built an army to take him out simultaneously.

Interesting game indeed. Ha...It didn't really sink in that I had just played a map of Australia until afterwards. Pretty cool. I think the AI really nerfs itself by settling some of the crappiest cities ever - it's hilarious.

I know some of the aces here will finish Dom or Conquest with much earlier dates.
 
*i actually think that pretty much all of my research was a waste and i should have saved money to upgrade swords to maces and take over the world with maces/trebuchets. this would've meant more unit production rather than focusing on economy/infrastructure in newly captured cities. but my approach was obviously the safer way to go.

I agree. Especially since you'd have probably been in for a rude shock if you had tried to build any trebuchets in a vanilla GOTM :lol:.

Unless of course you can ask lymond how he managed to do it :mischief:

Interesting Dima - I finished Dom in 1360AD, but didn't get close to steel and all that. Finished up with Mace/cats/trebs. Your Oracle>CS slingshot obviously boosted the tech pace significantly. I did finish with around 123,000 points.
 
I agree. Especially since you'd have probably been in for a rude shock if you had tried to build any trebuchets in a vanilla GOTM :lol:.

Unless of course you can ask lymond how he managed to do it :mischief:

:lol: yeah, my mistake. I wrote that a few days after I finished and after a few games of kicking trebs on BTS. I play so little vanilla that I never know what it does or does not have. Man, trebs on vanilla would be overkill indeed.

Looking forward to your report, DS!
 
Looking forward to your report, DS!

Well, seeing as you ask so nicely....

1AD saw my axes enjoying their 'working holiday' tour of first York, then London. For some reason, England didn't seem to appreciate the visiting tourists. Odd, I mean, I know England is getting quite fussy about immigration these days, but still...

Anyway the next couple of centuries is a rather boring, repetitive, story of first English and then French cities turning Mad-Frankian. It wasn't helped by Louis acquiring longbows, which meant I lost quite a lot of units taking not that many cities, but by the end of it I was in control of Eastern Australia, with the exception of a narrow strip of coast between Melbourne and Brisbane (Russian/English). Louis had some desert ridden city north of Alice Springs, and Toku was thriving. I probably should've attacked him straight away, but he had longbows too, and I really wanted to push my science forward, so decided to wait till I had cannon.

Washington really was an outstanding GP farm. By the time I had cannons (around 1300-1400AD I think) just about every city of any note had an academy, AND I had three engineers beavering away in Washington's own academy, working on their top secret plans for quickly building dams and space elevators. New fangled things that I really don't understand yet.

About this point by the way I realised what Cactus Pete meant when he said limited resources: Quite a few health resources were missing from the whole map. Oh well. Annoying but nothing I can do about it other than prioritise things like genetics a bit earlier than I would have done. Just to make things more exciting I spotted the coast tiles off the NE coast of Australia. Hoping they might conceal pacific islands laden with bananas and other such healthy luxuries I rushed a galleon over there to discover nothing but coast in the middle of the ocean. And a rather confused looking Japanese galley! Lovely! :crazyeye:

With impeccable timing Tokugawa declared war on me just as my first cannons were rolling off the production line. It looked like traditional AI stupidity, but with hindsight it was a brilliant tactic to lull my generals into a false sense of security - and it worked! Not wanting to detract from my science rate by paying for expensive upgrades, I decided to try and take advantage of the situation by immediately sending my stack of catapults, swords and maces, and two grenadiers, that had been resting north of washington, to try and capture Toku's city just across the border, before he could bring reinforcements. Of course the instant they crossed the border, they met with an army of catapults. And a timely reminder that given enough catapults, even grenadiers are not safe. The next turn my (somewhat smaller) army of - ummm - 5 surviving catapults and nothing else - returned to Mad-Frankian territory to recover.

But of course with Washington now building a cannon every other turn and Toku having only musketmen to defend himself with, the outcome of the war was never in doubt. I'm sure Toku's spirit, which is presumably to this day wandering the holy mountains or whatever else they have in the Northern Territories is happy that he made his mark on history.

After that there was a short war to rid the world of Peter, mostly because I had happiness problems in the cities of his that I'd captured in the BC years. The war ended abruptly when I discovered railroad, and wondered why my auto-tasked workers weren't instantly going out to build railways. Of course. No coal.

Now things get interesting. Two coals on the entire map. One in the middle of Indian territory, the other just inside Chinese territory, near the Indian border. Do I try to capture one of them? Is it worth the turns lost to another war to get that production boost? And if I do will that put me over the domination limit? I made a guess that it would be worth it - to this day I don't know if that was correct or not. It meant Peter got a sudden (and I'm sure, unexpected) peace treaty on a turn when I could have captured his capital with ease - such is my mercy :lol:, and my tanks and artillery started rolling westwards instead. Mindful of the trap my previous stack had encountered in Japan, I waited until I had about 20 artillery, tanks, and a couple of new mech infantry parked in India just outside the Japanese coal city before declaring. With hindsight, that was too cautious, and the war was a walkover. I never did get the coal directly, despite throwing a great artist at it. India's culture was too strong. But no matter, it meant Asoka now had both coals and he instantly offered to trade me one of them. Which is just as useful, really. What better guarantee do you need that I will *never* in this game declare war on him. (Well, aside from the fact that my land is now about 0.0000001% below the domination limit so having more cities isn't exactly top priority for me right now).

After all that - space win in 1906AD. I have to admit I have no idea why the date came in so late. It feels like everything went OK in the game, I can't point to any really big mistakes. Maybe just too much warring at the beginning?

Interestingly, I realised after winning that I never built a single settler the whole game.
 
Well done folks. You would think my 3 warriors could take on a barb archer+a warrior. But alas I went down within 4 turns of barbs showing up to some very bad rolls.
 
Forget the date... I'm thrilled to have won. :D

At 640AD I had only 3 cities, one of which was crap (New York founded in the north coast, but out of range of the iron and only sometimes had the seafood due to culture press from Nap and Toku). Washington was "Thunderdome", having 3pigs and gems... it got Heroic Epic and Nat Epic (NE was bad planning, but when you only have 3 cities to work with, ya gotta do something). I also had Libyan, a former barb city in the south coast.

This made for very interesting situation, because I could control all the east/west traffic.

Already at 1AD I'm thinking I have to roll the dice on a war. Thinking Mao would be best (since he already DOW'd me early game), but he's now my pleased best trading partner, so looking for someone else. I enter phony war at Peter's request against English. Peter is my nemisis, especially in Vanilla... but this game I managed not to get attacked by him! Nor did I dare attack him.

This war does nothing except ruin my diplo with England.

Anyhow, around 1220AD, Peter's after England again, and this time I'm ready to roll. My having bulbed machinery with a GE meant that I had lots of x-bows and cats. Yes, 1220 AD. Anyhow, Peter softens them up a lot and I take all of England. Now its a game! However, Russia is out-teching me, and is in DP with France, so I look westward. Right after English war, Mao asks me to attack Asoka. So I do. I take Bombay, Mao takes Madras, and Toku opportunistically takes the 4-wonder prize of Dehli. I attack and take Dehli, and ask Mao if he could please DOW Toku as a gift to me, and he does, but loses Madras, but takes it back killing off Toku's army. Leaves me to take Satsuma, which sucks other than that it gives me coal, and connects my emprie. Its now like 1730AD (cannons and grens, basically), and I have the Southern Cross, cutting apart the mainland into four nice pieces. I have FP in London, and will take Edo (Versailles) as soon as I finish Artillery and upgrade. With Arty/Inf I roll over Toku quite quickly (much better than all those dead grens/cannons, I must say)!

I look at the score and see that Taking China won't be enough to get Dom (This turned out to be a miscalculation, since the tiles in my score is not counting the newly acquired Japanese tiles and I think I'll need 10 more). No hope of winning space against Peter unless I want massive nuclear war. So I will take China (right after healing from Japan war) and then try to take some easy French tiles for Dom before Peter (still DP with France) can take my English tiles. But this turned out unecessary... as once I get China, (arty/Seals/Inf/tabks) in a very rapid rollover, I see that it will be enough to get dom victory.

Note, with French/Russia pact, diplo was not goingto be easy if at all possible, so I wasted some turns getting radio before figuring that out. Anyhow, I used a GArtist to take the last Chinese city out of revolt 5 turns early, and won the game.

Meanwhile, Peter has completed all his casings and thrusters, and a couple other parts iirc.

A whole game without war with Peter! That's first for me. And I even won. It sure didn't feel that I would win when I posted my 1AD spoiler, but I'm glad I stuck it out.

Artillery spamming is quite effective in Vanilla.

Dumbest thing I did? I upgraded a 2CR Gren into a Machine Gun. Eventually he got a city bombard promotion to. I actually learned that machine guns can bombard cities to take down their culture! I really never knew that they could do that, I thought they were strictly defensive units. Thus, the wasted 2CR promos. Oh well.

Nice game. Very difficult. I think I got lucky with Pater attacking England when I needed and was ready to take on a fight. Otherwise, this would have just been another in a long line of crushing defeats. But its really fun to win when you have to struggle to do so... so many thanks to the game designer! :goodjob:

View attachment 289486
 
My game went rather well I must say.

Survived the inital onslaught of barbs, didn't even think to try fogbust as the hordes never let up, anyway, thats all in my first spoiler.

Finished off Peter, then decided against taking on Liz, as her power graph just looked scary. So my axes & cats trudged across my empire to start on the chinese. Finished the mids at a good time & took representation, thus I could research the last 8 turns of machinery at 0% research. By the time I got it, I had enough cash to upgrade most of my axes to maces, and the rest is history.

Conquered in a clockwise direction. Peter-Mao-Asoka-Toku. Liz finished off Napoleon without me ever seeing where he actually was. I was preparing to invade Liz when the second last Japanese city came out of revolt and triggered domination.

I only built 4 cities the entire game, including 2 very late ones to claim the red centre. One of these was on the mine our ancestors emerged from 5000 years previously.

Really fun game, but I so easily could have suffered a conquest loss before 2000bc.

Map was quite accurate for australia. On the replay I see that you included NZ as well. Careful, they really don't like to be called Aussies. :)

edit: actually, the map did seem quite small. Was the ratio of land/water tiles normal?
 
Domination 1600, 114k

CP!!! Why'd you have to add New Zealand!! :aargh: I wanted Conquest, but discovered that Mao had one more city offshore too near the end to hold off on Domination. I had him down to 3 cities with 3 turns to go until a glorious victory when I noticed an extra city on his trade diplo screen. I guessed that it must be NZ and frantically whipped a frigate on the east coast, belatedly researched Astro in 1 turn, upgraded the two galleys I'd used to invade Tasmania into galleons, and loaded them with grens and cannon. The frigate confirmed the NZ city but I needed 2 more turns to capture it, and in only 1 turn one of Mao's former cities was going to come out of revolt and give me the 0.3% land I needed for Domination. To prevent that, and buy me those 2 extra turns, I did a 3-turn revolution, but I guess that doesn't prevent cultural expansion. D'oh! Since Tasmania was reachable by galley I hadn't been in any hurry to get Astronomy, and even though I got Optics in plenty of time I didn't bother to send out any caravels for exploring. Sloppy, sloppy. :blush:

Oh well. :) As alluded in my 1AD post, Peter was my first target and I took his 3 nice western cities before I had to get peace and heal up. I then razed one of Liz's cities, poorly placed to my east, planning to quickly capture London so I could refound that razed city in a better place. But then my daughter wanted to see me take London before she went to bed and I attacked one turn earlier than I'd planned, which ended up costing me 4 units and 5 turns before I could regroup. Important tip: Don't let 13 year olds give you tactical advice. ;) I've forgotten the details, but around 1000 AD I was in the process of finishing off Peter and Liz when both Toku and Mao DoW'd me. Both were minor skirmishes on my territory and I was able to extract peace and gold from them before I turned on Nappy, who went quickly. Then it was Toku's turn, while Mao finished off Asoka. I could have triggered Domination in the early 1500's by planting a couple cities but I figured (correctly) that other players would be able to smash that date so I went for Conquest instead. A quick war would even give me a higher adjusted score, so what the heck. I razed two small Chinese (recently Indian) cities to avoid the Dom limit and kept the 6 or so big ones. Leaving only Tianjian on the South Island of New Zealand. Grrrr...

Fun map, and the tailor-made Thunderdome site and leftover improvements got the game moving quickly, apart from the little distraction provided by the barbs. :rolleyes: Seeing all that orange radioactive fog blowing around at the start was dispiriting, but it was quite localized (why would anyone bomb Uluru and Kata Tjuta? :mischief:) and it dissipated before long. The oil wells were a nice touch; I'm afraid the barbs didn't appreciate their worth.
 
After Machinery I shut down research for a while and upgraded my axes to maces and invaded Peter with maces/cats. :)

Later I researched Chemistry and took the rest of the world with grenadiers/maces/cats. :hammer:

Washington was great, with Heroic Epic it produced a mace and later a grenadier almost every turn. :goodjob: It also had Pyramids, NE and The Great Lib and did produce a few GP, mostly used bulbing my way to chemistry :) , never got an academy though!

At the end I had 27 grenadiers, 22 cats, 11 maces, 4 archers, 1 crossbow, 1 warrior and was running -60 gpt at 0% research, even with most of my cities on wealth :lol:
 
I tripped a late Domination victory in 1685 AD. I was going for Diplo. I wasted a LOT of time (RL and game turns) when I could have had Domi much sooner... :cry:
 
I wanted to play a space race game, and conquered Russia, China, India and Japan (roughly in that order, done with war pre-1400AD), but then I realized I would be eventually above the land domination limit, before I could launch, as I had kept most or all captured cities.

Since I also had above 70% pop, and a good beaker output, I changed plans and settled for a self-voted Diplo - won in 1640AD.

Very nice map and scenario, Cactus Pete is constantly raising the GOTM bar! :goodjob:
 
1010 AD Domination

I was intending to go for the tedious Vanilla conquest. Made a long series of mistakes. Mainly splitting my stacks poorly and coming up short on a number of city captures. Also, misclicking a peace treaty with Toku that left most of my promoted army culture-blocked in Tokyo for 10t and led to some really awkward attacking later. The game was taking too long, so I just plopped a few settlers and finished the easier domination. This should be winnable by 500 AD, so I don't expect anything.
 
The barbs took my capital city in 2800 BC despite the fact that I made two warriors first. When a barb warrior occupied a mine inside the bfc I sent the garrison to an adjacent hill to invite the barb to attack him instead of the mine. The barb took the invitation won which put him right next to my undefended city. Game over.
 
Adventurer save - domination in 1765

I considered pillaging the starting mine in case it contained lots of :gold:, but I'm not sure that's even possible, and it didn't sound too promising:
Your band of would-be world reclaimers has ... exhausted critical supplies

Sped down the road and settled on the ruins - I did have a cunning plan to try to hide behind some AI's to deflect some of the barbs, but this site was too good to ignore, plus I had received this advice from kcd swede:

me: And maybe I should finally watch that film!
kcd: Do that. Then you will know to look for pigs before you settle.

Based on a couple of test games I wanted archery and all those pigs needed AH. Agonized for ages over tech path and build sequence, and eventually went for hunting/AH/archery and warrior/worker/barracks. This all fitted together nicely and I was then able to build promoted archers who often got a second promotion after the first fight. There was a critical game-over moment early when Washington, with only a single warrior, came under attack from two barbs, but after that the barbs were not really a problem, although still a significant distraction. I also managed to do a fair bit of pillaging.

By the time I could think about a second city many of the good sites had gone, and the AI's each had 3 to 6 cities. NY (founded 1520BC) was on the south coast with three foods and (later) iron. Started to ramp up for an attack on Toku. Almost ready to go when Mao declared in 850BC.

This was a difficult war, with barely enough units to take his cities. Even had to resort to pillaging around cities I wanted to keep to stay afloat. But by 400AD, all but one useless city were mine.

Let me tell you about Alvin the Swordsman. Survived his first battle at Nanjing. "Well done Alvin, we'll soon have you patched up. Medic! MEDIC! What do you mean I ordered him to stay in Shanghai". So Alvin was still not fully fit when he played a vital roll in taking Beijing. The only Swordsman to survive the Chinese war and already a war hero, Alvin become a living legend during the Japanese campaign. Any time there was a tough defender to get by, Alvin was called on. Later a famous archeologist reported the feeling of those days, "An Army which carries Alvin before it is invincible". As so on to the Indian war. Two more victories and on the to last Indian city. Perhaps realising that the world was moving on and this would be his last battle, Alvin was looking tired at Madras, and fell despite for once having his opponent dominated. As a tribute to Alvin, the Heroic Epic was built in Nanjing, where it had all started so long ago.

Built more wonders than usual. Got the GLib in Wash and GLH in NY (I had realized that despite being based on a great plains map, many cities would be on the coast), HGardens (very useful due to lack of crops), Notre Dame (not as good as usual), Taj and even the Mids (in 1150AD!).

Took most of Lizzie's cities and finally Paris to get dom in 1765. Although I could have been more efficient, I'm pretty happy with a first dom win, :) first monarch win :) and the first time I'm not compared to Dan Q! :D

Thanks to CP and the GOTM team for another great game.:goodjob:
 

Link to video.

War...War never changes.

The Wasteland surely wasn't a forgiving place. I took the road to the east, like some people suggested in the introduction thread. I then settled on top of the ruins. In retrospect, it wasn't an ideal location, but I figured it'll have to do. I got into real trouble with barbs and my growth got very stunted; I managed to found just one city besides my capital.

So now there was no more room to build cities, which meant I had to start stealing them. First I snatched one from Tokugawa (the fool attacked me when I had just built an army), and ended the French civilization. A few centuries later, I joined Peter in his campaign against England. Another civilization destroyed and a couple of cities gained.

Meanwhile, China destroyed India and Japan, so in the end, there were only three superpowers left. Unfortantely all that warfare had set me back technologically, and I ended up losing the space race to the Chinese.

I'm still satisfied that I managed to grow a pretty decent civ from what was basically just 2 cities. I am still a noble/prince skill level player, so the loss wasn't a huge disappointment - more like a valuable learning experience.

I really enjoyed the setup. Thanks CP and the entire GOTM crew!
 
Thanks CP for the scenario, enjoyed it a lot! And it turned out to be my best vanilla game so far by a mile. :)

The beginning of the story can be read in the first spoilers. To recap, at 1ad I had 13 cities, crashing economy (surprise) and a bunch of swords, cats and axes. Nappy and Peter were no more, Lizzy was down to one city and Mao was the next target.

I canceled the peace treaty with Lizzy once I could and went to take her last city. She had built a couple of cats but they were useless for her. Meanwhile, I transferred my main stack through the Chinese lands and left it next to Beijing to wait for DoW. Few troops were left behind to take one Chinese city from Tasmania with the help of a lone galley. DoWed Mao and attacked him from three spots, effectively crushing the resistance swiftly. Then my troops advanced towards the remaining three big cities. Mao got Feudalism at the turn when I moved my stack of around 10 cats next to his last city and upgraded his 5 archers to longbows instantaneously. For a second I thought to leave that city alone but then came to my senses and took it easily. I thought that longbows would have been tougher but with no hill and fortify bonus they fell quick, only lost two cats in the process, I think.

After Mao was history, it was time to go for Asoka. I got too careful here and insisted to wait my main troops to get ready for attack. That was unnecessary and cost me maybe 5-10 turns overall and a few Japanese cities. But once I went for it, Asoka fell quick. I had also few turns to attack Toku before land area went over the domination limit but with less waiting I would have had time to snatch maybe one or two Japanese cities more.

So, domination came 720ad. Could have been some turns faster but I don't complain. :D

Few overall comments:

- Barbs didn't feel like raging to me. Maybe it was due to spawnbusting by me and the AIs. I don't remember a single improvement getting pillaged by barbs and I got an axe or two quite fast to defend them.
- AIs expanded quite fast eating the space from barbs.
- Swords (or axes) + cats were easily enough, anything more would have been overkill. Never bothered with CS.
- No wars besides those I initiated.
- Healthiness (and happiness at some points) were a problem but who needs those 10 pop megacities anyway?
- One quite small landmass, so faster dominations & conquests should be easily attainable.
 
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