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GOTM 83 Spoiler

Discussion in 'Civ2 - Game of the Month' started by Peaster, Dec 10, 2007.

  1. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,950
    Location:
    Michigan, USA
    +1804 Mass production -> Nuclear fission.
    +1806 T3L2S5. Moscow and Carthage are size 19 and unable to continue celebration.
    +1808 Nuclear fission -> Nuclear Power. T2L3S5
    +1810 All techs to Mongols for Leadership.
    +1812 Nuclear Power -> Tactics. Kyoto reaches size 19 and unable to continue celebration.
    +1814 Undemanded Dye from capital to Karakorum for 210.
    +1816 Tactics -> Machine Tools. Moscow builds first superhighways. All cities are now size 19 or above. T4L2S4. Remaining Techs to Mongols.
    +1820 Machine Tools -> Miniaturization. Oil from Persepolis to Karakorum for 672. Undemanded Copper from Kyoto to Karakorum for 278 establishes the final trade route.
    +1822 Miniaturization -> Computers. Machine Tools -> Mongols.
    +1824 3 offshore platforms built. Undemanded Gems to Karakorum for 156.
    +1826 Computers -> Laser. Computers -> Mongols. T3L2S5
    +1830 Laser -> Genetic Engineering. Laser -> Mongols. Domestic Gold for 846. T2L2S6
    +1832 Genetic Engineering -> Mobile Warfare.
    +1836 Mobile Warfare -> Robotics. Genetic Engineering, Mobile Warfare -> Mongols.
    +1840 Robotics -> Recycling. Robotics -> Mongols. T0L2S8
    +1842 SETI built. Recycling -> Flight. Recycling -> Mongols. Domestic undemanded Gems for 421. T2L2S6.
    +1844 Flight -> Radio. Undemanded Salt to Karakorum for 262.
    +1846 Radio -> Advanced Flight. Radio -> Mongols. T3L2S5
    +1850 Advanced Flight -> Rocketry. Cure for Cancer built.

    Status at +1850
    Population: 14.17M; Cities: 6; Trade routes: 16D2F; Government: Democracy
    Gold: 697; Cost per turn: 116; Total advances: 72; Production: 142MT; 0 polluted tiles
    Wonders: Lighthouse, Colossus, Hanging Gardens, Shakespeare, King Richard, Copernicus, Magellan, Michelangelo, Newton, Bach, Leo, SETI, Cure for Cancer
    Units: 6 Riflemen, 2 Destroyers, 3 Transport, 8 Freight
    Russian: Destroyed by me
    Japanese: Destroyed by me
    German: Destroyed by me
    Persian: Destroyed by me
    Carthaginian: Destroyed by me
    Mongol: 1 city, 70 tech, 2243g
     
  2. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,950
    Location:
    Michigan, USA
    +1851 Persepolis builds first Airport.
    +1852 Rocketry -> Space Flight. Deliveries to Karakorum for 2*170+138.
    +1853 Space Flight -> Plastics.
    +1854 Copper to Karakorum for 199.
    +1855 Plastics -> Superconductor. Domestic undemanded deliveries for 2*339+378.
    +1856 Superconductor -> Fusion Power.
    +1857 Fusion Power -> Future Tech 1. All cities are now maxed out at size 25. Domestic Salt for 339.
    +1859 Future Tech 1 -> 2.
    +1860 Future Tech 2 -> 3. Domestic undemanded deliveries for 2*252.
    +1861 Future Tech 3 -> 4.
    +1863 Future Tech 4 -> 5. Oil to Karakorum for 481.
    +1864 Future Tech 5 -> 6. T4L1S5
    +1866 Future Tech 6 -> 7. Domestic undemanded deliveries for 2*508+378
    +1867 Future Tech 7 -> 8.
    +1868 Hoover dam built.
    +1869 Future Tech 8 -> 9.
    +1870 Future Tech 9 -> 10. Domestic undemanded deliveries for 332+378+508. T1L1S8
    +1871 Future Tech 10 -> 11.
    +1872 First Manufacturing plant built.
    +1873 Future Tech 11 -> 12. Apollo built. Domestic undemanded deliveries for 368+378.
    +1874 Future Tech 12 -> 13. Persepolis loses a citizen to famine. Space race starts with a single structural. Domestic Gold for 1132.
    +1874 Future Tech 13 -> 14.
    +1877 Future Tech 14 -> 15. Domestic undemanded delivery for 498.
    +1879 Future Tech 15 -> 16. T0L1S9. Domestic undemanded Silk for 508. Mongols discover Advanced Flight. Flight, Superconductor, Space Flight -> Mongols.
    +1880 Future Tech 16 -> 17.
    +1882 Future Tech 17 -> 18. Domestic undemanded deliveries for 378+498
    +1883 Future Tech 18 -> 19. Domestic undemanded deliveries for 378
    +1884 Future Tech 19 -> 20. Domestic Oil for 831
    +1885 Future Tech 20 -> 21. Oil and Undemanded Dye to Karakorum for 1528, 284.
    +1886 Future Tech 21 -> 22. Domestic Gold for 1132.
    +1887 Future Tech 22 -> 23. Domestic undemanded deliveries for 368+498.
    +1888 Future Tech 23 -> 24. Undemanded deliveries to Karakorum for 437+284. Treasury is down to 1177. T8L1S1.
    +1889 Undemanded Copper to Karakorum for 504. Plastics, Fusion Power -> Mongols.
    +1892 Future Tech 24 -> 25. Domestic Gold, undemanded Salt for 1132+508. T2L1S7
    +1893 Future Tech 25 -> 26.
    +1894 Full space ship launched. Miniaturization -> Mongols. T3L1S6
    +1895 T8L1S1
    +1896 Future Tech 26 -> 27. Domestic undemanded Gems for 508. T4L1S5
    +1897 Pyramids built. Undemanded Silk to Karakorum for 437. Undemanded Dye for 368.
    +1898 Mongols join the space race. Future Tech 27 -> 28. Berlin loses a citizen to famine. T8L1S1
    +1899 Oracle, Adam Smith, Great Library, Sun Tzu, Statue of Liberty built.
    +1900 Eiffel built. Undemanded Salt for 498.
    +1901 T2L2S6
    +1902 Future Tech 28 -> Communism. All cities celebrate. Domestic Gold for 1132. Undemanded Gems for 508. T0L2S8
    +1903 Communism -> Future Tech 29. Marco, Suffrage, Manhattan, Great Wall built. Domestic Oil for 1321. Domestic undemanded deliveries for 498+508
    +1904 UN and Darwin built. Future Tech 29 -> 30 -> 31 -> 32. Kyoto loses citizen to famine. T0L10S0
    +1905 Space ship arrives.
     
  3. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    272
    Location:
    Southern California, USA
    After playing a couple of practice games with slightly lesser results, this one was played very effectively and resulted in an early 980 ad conquest.

    Goals:
    Fastest journey to Steam engine combined also with arriving there with enough funds to finance a very fast conquest of the 5 foreign civs. Planned wonders and likely sequence: Marcos, Lighthouse, Colossus, Shakespeare's.... and most likely Magellan's if finances permit. Recurring undemanded Hide availability factors in very heavily and i will seek to trade where the bonuses are maximized. This would normally be Kyoto which provides almost the same "trade bonus distance" as Carthage but with a significantly quicker boat trip utilizing the diagonal squares, but Kyoto has chosen to stay in despotism throughout most of the game, so this led me to Carthage. I plan for 1 early demanded gold trade and getting 2 additional trades en route, then an early size 12 with these trades en route before sending a 2nd trireme with 2 additional trades into the water.

    Note that this game was played on the multiplayer gold version. I only mention it to help explain the much employed tactic in dealing with the almost always hostile foreign civs by making war with them the turn they complete a tech i want, before being able to enjoy a one-turn window of opportunity in the following turn to trade tech with them in cease fire or peace.

    Level is deity.

    4000 Build.
    3950: > Alphabet
    3800: Warrior > Barracks (placeholder for Library).
    3750: Alphabet > Writing (22).
    3300: Writing > Code (33). Library production rushed from 38 shields to 40.
    2900: Library > 2nd warrior. Science per turn increases from 3 to 4.
    2800: Code > Literacy (48). 2nd warrior > Barracks (to be sold). Approximately here city grew from 2 > 3 and science from 4 > 6.
    2400: Barracks (sold) > Barracks (to be switched with penalty towards wonder).
    2350: Literacy > Republic (60). 10 turns x 6 science is perfect to reach oedo 1850.
    1850: Republic > Bronze. Disbanding of both warriors into wonder production which now has 63 shields.
    1800: Food stores fill.
    1750: 3 > 4 via food spillage (was unable to celebrate the size 3 city). Lux to 40%, two whales and 2 elvis.
    1700: Celebration. 2 fish and 2 elvis to create +1 food. 50% Lux.
    1650: 4 > 5. End of celebration for now. Lux to 40%.
    1550: Bronze > Currency.
    1250: Currency > Trade (104).
    950: Trade > Map Making. 5 > 6 through food spillage (and unable to celebrate from 6 to 7). Science to zero. 50% Lux / 50% Tax. 154 shields towards Marcos.
    700: :wavey:Marco's. :wavey: > Gold Caravan. Next goal: 2 trade caravans then 4 wonder caravans for Lighthouse, then one trireme, then Lighthouse. Treasury: 232 gold. 50% Lux, 2 tax collectors, 14 gold income per turn.

    Meet the neighbors.
    Traded for and/or gifted all civs Map making, Republic and/or their tech in progress now and throughout the game whenever it seemed to be within my best interest. In this initial step, every civ ended up with map making and Republic and i was able to gift the tech in progress to 4 out of 6 civs.

    Mongol: Traded for Map Making, Cer, Horse and their map.
    Russia: Traded for Iron, Pottery, Warrior code and their map.
    Gernans: Traded for Masonry and their map.
    Carths: Traded for The Wheel and their map.
    Japan: Traded for their map.
    Persia: Traded for Myst, Poly and their map.

    Have 18 techs now.

    675. With current budget, limited income at this stage, and 5 net shield production, will be rushing caravans in 3 total turns from 5 shields to 40 then allowing them to complete in 2 additional turns. Once trades are being landed and wealth is established, will complete a caravan, building or wonder per turn from zero.
    650: Gifted 4 new techs in progress (and this will happen a lot in the future with only intermittent mention).
    625: Gold Caravan > Hide Caravan. Treasury: 185 gold.
    550: Bead Caravan > Wonder caravan. Treasury: 138 gold. Traded Germans for Math (19).
    500: Hostile Russia completes Seafaring and i incite war with them.
    475: 1st Wonder caravan > 2nd. Treasury: 91 gold. Traded Russia for Seafaring (20).
    400: 2nd Wonder Caravan > 3rd. Treasury: 44 gold.
    275: 3rd Wonder Caravan took 5 turns > 4th. Treasury: ?
    225: Hostile Germans develop Banking and i incite war with them.
    200: Traded Germans for Banking (21).
    175: 4th Wonder Caravan > 1st Trireme.
    125: Carths develop construction: War with them.
    100: Traded carths for Construction (22).
    75: 1st Trireme > Lighthouse. Treasury: 36 gold.
    50: :wavey: Lighthouse :wavey: and 2 trades board trireme towards their destinations. > Colosseum. Immediate plan: Colosseum, Aquaduct, Temple, Harbor (Reach size 12). Then multiple 3 member teams consisting of 2 Trade Caravans and a trireme up to 4 triremes.
    25: Demanded gold to Moscow: 360 out of 644. Since Moscow is so close, decided to double back to pick up the next two trades for a longer journey.
    1ad: Colosseum
    > Hide Caravan. Celebration
    20: 6 > 7
    40: 7 > 8. Hide Caravan > Aquaduct. Given the tight budget and the inability to rush Aquaduct , Harbor and Temple, end of celebration for now. lux to 10%.
    60: Rushed Aquaduct from 4 shields to 60 and will allow it to complete itself in 5 turns.
    140: Celebration
    160: Aquaduct > Temple. 8 > 9. Pause in growth for 2 turns. Hostile Japanese develop Astronomy, incite war with them.
    180: Temple. Traded Japan for Astronomy and gifted this to the three civs that were researching it. : Undemanded Bead to Persepolis: 316.
    200: Philosophy > Medicine > Engineering. Harbor. 9 > 10
    220: Hide. 10 > 11
    240: Hide. 11 > 12. End of celebration for now.
    260: Salt.
    280: 2nd Trireme. Departs with 2 trades. Treasury: 279.
    300: Hide.
    320: 3rd Trireme. Treasury: 76 gold.
    340: Hide. Trireme departs with 2 hide trades.
    360 Hide.
    380
    400: 4th Trireme. Treasury: 15 gold.
    420: Undemanded Salt to Carthage: 484
    440: Engineering > Sanitation. Hide. Gifted Engin to the Carths. Hide to Carthage: 484.
    460: Hide. Hide to Carthage: 484. Ending treasury after rushing project: 44 Gold.
    480: :wavey: Shakespeare's :wavey:. Sanitation > Navigation. Celebration. Hide to Carthage: 484.
    500: Sewer. 12 > 13.
    520: Hide 13 > 14.
    540: Hide. 14 > 15. Hides to Carthage: 502 + 502.
    560: Hide. 15 > 16.
    580: Hide. 16 > 17. Traded Russia for Navigation.
    600: Hide. 17 > 18. > Invention.
    620: Invention > Physics. Hide. 18 > 19. Salt to Carthage: 324. Treasury after rushing project: 78 gold.
    640: :wavey: Colossus :wavey: . 19 > 20. Hide to Carthage: 418. Treasury after rushing project: 396.
    660: Hide: 20 > 21. End of celebration for a brief moment as food stores are nearly full.
    720: Physics > Steam Engine. Hide.
    740: Horse. 21 > 22 via food spilling over. Celebration. Disbanding of 1st trireme.
    760: Caravel. 22 > 23. End of celebration. Hide to Carthage: 418 + 418.
    780: :sniper: Steam Engine :sniper:> Monarchy. Bead. Disbanded 2nd trireme to make room for another unit.
    800: 1st Iron Clad (Veteran). Still would like Magellan's but have not have enough gold for it without saving. Disbanded 3rd Trireme of 4.
    820: 2nd Iron Clad (Veteran). 2 Hides to Carthage: 418 + 418. disbanding of 4th and final trireme
    840: Monarchy > Democracy. 2nd Caravel. Revolution. Incited war with Russia, attacked with 2 Vet iron clads and Horse captures city plundering about 700 gold in the process which provided the extra coin needed for the wonder to emerge next turn. Also incited war with every other civ, all of whom were Hostile and all but one was in the diplomatically cumbersome state of Cease fire which greatly hinders the freedom to make war with them. Note: Timed this revolution a turn before i could have had Oedo Monarchy because i wanted the one turn head start on attacking Russia. Treasury: 487 gold.
    860: :wavey: Magellan's. :wavey:. Also built Caravel in Moscow in disorder switched and halved from a rushed marketplace. Stepped into Monarchy.
    880: Each of 2 cities completes another vet iron Clad (now have 4).
    900: Cap: 5th Vet iron Clad. Moscow: 2nd Horse. One group of multiple Iron Clads, a caravel and a horse will efficiently sweep the north from west to east and a separate 2nd group will sweep the south. Utilizing existing caravans to occupy and defend newly captured cities. Treasury: 261 gold.
    920: Cap and Moscow each build another Vet Iron Clad (now 7). Conquor of Karakorum and 279 gold. Conquor of Persepolis and 328 gold. Civil disorder in these two cities, but able to rush vet iron clads in each by first rushing a temple, then granary, then switching to iron clad with 30 shields and disbanding a wounded iron clad to complete the 60 shield vessel. Seeking to end the game in the earliest possible year and with every turn being significant, game will be over before these wounded iron clads would have been able to further contribute. Treasury: 336 gold.
    940: 3 additional Vet iron clads emerge (but disbanded two weakened vessels to get here). Now have 9. Just remembered to sell Sewer. Treasury: 186.
    960: 2 additional and proximate Vet Clads (now 11). Conquest of Berlin and 376 gold.
    980: Conquest of Kyoto and Carthage. Game over.

    Ending summary in 980ad: Size 23 Capitol and 5 other cities. Wonders: Marcos, Lighthouse, Shakespeare's, Colossus, Magellan's. Units: 11 Vet Iron Clads, 2 Caravels, 2 horses, 6 trade Caravans. Treasury: 1611 gold.
     
    Last edited: May 20, 2019
  4. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    272
    Location:
    Southern California, USA
    This time played a One City Challenge with an Alpha Centauri Landing goal picking up from the save upon Lighthouse and logging a few highlights leading to that place.

    3750: Alphabet > Writing (22).
    3300: Writing > Code (33). Library production rushed from 38 shields to 40.
    2900: Library > 2nd warrior. Science per turn increases from 3 to 4.
    2800: Code > Literacy (48). 2nd warrior > Barracks (to be sold). Approximately here city grew from 2 > 3 and science from 4 > 6.
    2400: Barracks (sold) > Barracks (to be switched with penalty towards wonder).
    2350: Literacy > Republic (60). 10 turns x 6 science is perfect to reach oedo 1850.

    1850: Republic


    700: :wavey:Marco's. :wavey:


    50: :wavey: Lighthouse :wavey: and the gold trade journeys towards its Moscow destination. > Colosseum. Immediate plan: Colosseum to reach size 8. 3rd trade caravan to join the 2nd in the boat upon its return. Aquaduct, Temple, Harbor (All three are necessary to reach size 12). Then multiple 3 member teams consisting of 2 Trade Caravans and a trireme up to 4 triremes.

    25: Demanded gold to Moscow: 360 out of 644 beakers. Since Moscow is so close to home, decided to pick up a 2nd trade before making the longer journey likely to Kyoto. Celebration.
    1ad: Colosseum
    > Hide Caravan. Celebration. 6 > 7. Treasury: 225 gold.
    20: 7 > 8. End of Celebration for now. 10L/10S/80T. 27 gold income. Given the tight budget and the inability to rush Aquaduct , Harbor and Temple, end of celebration for now. Treasury: 130 gold.
    40: Hide Caravan > Aquaduct. > Philosophy (598) 2nd and 3rd trade caravans board trireme and depart. Treasury: 152 gold.
    60: Rushed Aquaduct from 4 shields to 60 and will allow it to complete itself in 5 turns. (Aquaduct in itself would only get us to size 9 and we need both Harbor and Temple to reach size 10 and then 11 and 12. Noticing now that the Carths are in Despo, so there is a good chance i will trade to the nearby Persian Republic. Treasury: 63 gold.
    140: Celebration
    160: Aquaduct > Temple. 8 > 9. Undemanded Bead to Persepolis in Republic: 316. needed this to afford a rush temple to keep the celebration going and the Harbor to follow to provide the necessary food surplus to keep growing. Note also that both of the more distant civs are in despotism, so this more local trade is close in value to what the others would provide. With a coin cushion, Hide will await size 12 before landing and will go to more distant Kyoto which is in despotism. Japanese complete astronomy and i incite war with them. Treasury: 350.
    Pause in growth for 2 turns. Traded with Japanese for Astronomy and gifted it to the civ who had it in progress.
    180: Temple. Philosophy > Medicine > Engineering (702). Traded the Japanese for Astronomy and gifted it to the Germans who were researching it.
    200: Harbor. 9 > 10. Treasury: 219.
    220: Hide. 10 > 11.
    240: Marketplace. 11 > 12 and end of celebration for now. 80T/20L. Hide to distant but despot Japan: 388 establishes 3rd route. Treasury: 504.
    280: Bank. 100 gold per turn income now and 9 science. 80T/10S/10L. Treasury: 274 gold.
    300: Salt. Treasury: 236 gold. Traded Russia for Engineering.
    320: > Sanitation. 2nd Trireme. Traded Persians for Monarchy. Traded Carths for Bridge Building and gifted it to the Russians who were researching it.
    340: Hide. 2 trades depart in this 2nd trireme.
    360: Hide.
    380: 3rd Trireme. Treasury: 9 gold.
    400: Hide. Undemanded Salt to Persepolis in Republic: 368.
    420: Sanitation
    > University. Undemanded Hide to Persepolis in Republic: 368.
    440: Hide.
    460: Hide. Undemanded Hide to Persepolis in Republic: 348 . Treasury: 949 - 830 = 119.
    480: :wavey: Colossus :wavey:. Undemanded Hide to Persepolis in Republic: 440.

    500: University
    > Economics. Hide.

    500 ad Summary: Size 12 Republic. Wonders:
    Marcos, Lighthouse, Colossus. Buildings: Library, Colosseum, Aquaduct, Temple, Harbor, Marketplace, Bank. Units: 3 Trade caravans, 3 triremes. Treasury: 514 gold and 134 gold income per turn. Immediate goals: Hide every turn (and 4th Trireme) until i am able to afford Shakespeare's and Sewer without having to skip a turn of completing something (need roughly 1500 gold).

    520: 4th Trireme.
    540: Hide.
    560: Hide. Demanded Gold and Undemanded Hide to Carthage in Despotism: 620 + 500. Treasury: 1681 - 1230 = 451.
    580: :wavey: Shakespeare's :wavey:. Economics > Chemistry. Celebration.
    600: Sewer. 12 > 13.
    Treasury: 37 gold.
    620: Stock Exchange. 13 > 14.
    640: Hide. 14 > 15. Treasury: 61 gold.
    660: Hide. 15 > 16. 2 Hides to Kyoto in Republic: 628 + 628. (out of a 640 max possible trade value). Treasury: 1343 gold.

    680: Hide. 16 > 17. Chemistry
    > Theory of Gravity. 2 Hides to Kyoto in Republic: 660 + 660 (max possible trade). Treasury: 2689.
    700: Hide. 17 > 18. Theory of Gravity
    > Monotheism.
    720: Hide. 18 > 19.
    740: Gem. 19 > 20. Disappearance of Hide supply for the first time all game.
    760: Gold. 20 > 21. End of celebration for now, but soon food will spill over. Tax 80 / Sci 20. 2 Hides to Kyoto in Republic: 702 + 702 (max possible trade values). No available commodity caravans to build for the first time all game.

    780: :wavey: Copernicus :wavey: . Monotheism
    > Feudalism (least bad of three unwanted choices). Incite war with Japan.
    800: :wavey: Isaac's :wavey:. Traded with Japan for Physics. Allows me to skip Navigation for now and to carefully research Magnetism while keeping in mind that this renders Lighthouse obsolete and triremes become sinkable.
    820: Granary. Food fills, lux to 20.
    840: University. 21 > 22. Celebration. Sale of Granary as a food surplus was created this turn and i will have no further use for it.
    860: Food caravan (no available commodities and this is partly for home defense). 22 > 23. End of celebration until Democracy. T80 /S20. Demanded Gem to Kyoto: 744. Sale of Colosseum as i won't be needing it any further since upon Democracy and additional celebration, i will have no units away causing unhappiness.
    880: Food Caravan. Sale of Temple. Traded Russia for Feudalism.
    900: > Magnetism (Skips Navi for now).
    920: Magnetism > Atomic Theory. Demanded Gold to Carthage: 810. Two triremes are home and two others are docked at Carthage in case we end up with Leos at some point. Will disband them if shield support for additional Galleons becomes necessary.
    940: 1st Galleon. Galleon departs with 3 hide caravans. Disbanded a trireme inside city to open up one net shield.
    960: 1st Diplomat. Disbanding of 2nd trireme inside city towards a 2nd galleon.
    980: 2nd Galleon. Atomic Theory > Chivalry.
    1000:

    1000 ad Summary: Size 23 Republic. Wonders: Marcos, Lighthouse, Colossus, Shakespeare's, Copernicus, Isaac's. Buildings: Library, Colosseum, Aquaduct, Temple, Harbor, Marketplace, Bank, Sewer, Stock Exchange, University. Units: 3 Trade caravans, 3 food caravans, 2 Galleons, 2 trireme's, 1 diplomat. Treasury: 5135 gold and 277 gold income per turn. Immediate goals: Complete every tech possible pre-invention / pre-navigation for double trade values. When Invention is about to be completed, trade for Navi with another civ who has it. Build Magellans then Leos. Leos will eventually upgrade all triremes, caravels and galleons to Transports and all caravans to freights. Possibly also dips to spies.

    1020: 4th Food caravan.
    1040: Undemanded Hide to Kyoto: 796.
    1060: Gold. Chivalry
    > Theology. Undemanded Hide to Kyoto: 796 + 796.
    1080: Gem. Theology
    > Invention. (this or Navi). Treasury: 8237.
    1120: 2nd Diplomat. (Would like a dip per each of 4 galleons available for bribe opportunities).
    1160: 3rd Diplomat. Undemanded Gem to Kyoto: 796. Traded for Navigation.
    1180: :wavey: Magellan's :wavey:. Invention
    > Democracy. Demanded Gold to Carthage: 946. No more trades at this time & none available to build.
    1200: :wavey: Leo's :wavey:. 2 patiently awaiting triremes docked at Carthage upgrade to Caravels. Treasury: 7757 gold.
    1260: Democracy
    > Gunpowder (1540). 20% Lux. To this point had been withholding tech from Key civ (Mongols) to maximize trade bonuses and at this point with zero trade caravans and a shift towards utilizing super science, gifted the Mongols every tech which is 21, reducing cost for next tech from 1540 beakers to 1144. Science set to complete the tech in 2 turns.
    1280: Celebration. 1 Galleon is inside city and the other 3 are set up in a chain 6 steps apart to reach Kyoto in one turn.
    1300: 23 > 24. Gunpowder > Metallurgy (1170: 585 x 2).
    1320: 24 > 25. End of food surplus and celebration. Lux to 0. Max science capacity: 852.
    1340: Metallurgy > Electricity. Dip.
    1380: Electricity > Steam Engine.
    1400: Gold caravan (that just became available).
    1420: Gem. 2 caras depart. Steam Engine > Explosives.
    1460: Explosives > Conscription (1274). Undemanded Gem to Carthage: 442
    1480: Conscription
    > Leadership (1350) Undemanded Gold to Carthage: 442 (need 908)
    1500: Gem. Bribe of a none caravel for 228 gold.
    1510: Leadership
    > Tactics (1377). Demanded Gem to Kyoto: 918. 459 to go.
    1520: Tactics
    > Railroad (1352 = 676 x 2)
    1540: Railroad > Industrialization (1378 = 689 x 2)
    1560: Industrialization > Corporation (1404)
    1580: Corporation > Steel (1485 = 743 x 2). Factory. Just remembered to sell Sewer.
    1590: Sale of Aquaduct.
    1600: Steel > Amphibious Warfare.
    1610: Gem Freight.
    1620: Amphibious Warfare > Refining (1539) Demanded Gem to Kyoto: 1026 . 513 to go...
    1630: Refining
    > Combustion (1508 = 754 x 2). Port Facility.
    1640: Vet Cruiser.
    1650: Vet Cruiser. Combustion
    > Automobile. 767 x 2.
    1670: Automobile > Electronics.
    1690: Electronics > Machine Tools (824 x 2). Superhighway (singular in this case, not plural).
    1710: Machine Tools > Miniaturization . (840 x 2) . Power Plant (as Hydro plant was not offered).
    1720: 3rd Vet Cruiser. Each of 3 Vet Cruisers are defending each of the three Transports in the ship chain.
    1730: Miniaturization > Mass Production.
    1740: Offshore Platform. Now have 42 net shields.
    1750: Mass Production > Computers.
    1754: Computers > Nuclear Fission. 1st Vet Battleship.
    1756: Gem.
    1758: Nuclear Fission > Nuclear Power (1980/1716 by gifting several techs to key civ) Research Lab. New Max science is 1312. Undemanded Gems to Carthage: 669. 1047 to go.
    1760: Nuclear Power
    > The Laser (1742). Gold Caravan. Undemanded Gem to Kyoto: 651. 1091 to go.
    1762: The Laser
    > Flight (1836) (this is the only tech in path towards superconductor). Gem. Demanded Gem to Kyoto: 1224.
    1764: Flight > Radio (1863)
    1766
    1768: Radio >
    Advanced Flight (910 x 2). 2nd Vet Battleship. Gifted Kyoto and Carthage Radio in the hopes they will build Airports.
    1770: Airport.
    1772: Advanced Flight
    > Rocketry. Disbanded a Cruiser to maintain 40 net shields.
    1774: 3rd Vet Battleship.
    1776: Rocketry
    > Space Flight.
    1778: :wavey: Darwin's :wavey:. Space Flight > Plastics > Superconductor. (Note: had i been more alert, would have built Darwins one tech earlier so i could have launched two turns earlier and landed in 1841).
    1780: :wavey: Apollo :wavey:. Superconductor > Fusion Power. Note: The 8 tech path from Flight to Space Flight to Fusion Power was amazingly without diversion and i was not forced off path even once.
    1782: 1st of 15 SS Structurals.
    1784: Fusion Power > Stealth. 2nd of 15 SS Structurals. Tax to 100% which is 335 per turn. Treasury: 7464.
    1786 thru 1810: 3rd thru 15th Structurals
    1812 thru 1822: 6 Components.
    1824 through 1828: 3 Modules and Launch. Treasury: 2373.
    1843: Arrival and game over.



     
    Last edited: May 21, 2019
  5. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    272
    Location:
    Southern California, USA
    Another conquest comparison game, this one played with a direct path to trade (pre-government), very early Marco's and resulting in a 920 ad conquest which is 3 turns faster than the previous game i posted.

    4000: Build.
    3950: > Bronze
    3800: 1st Warrior.
    3750: Bronze > Alphabet
    3600: 2nd Warrior > Colossus. Will support one warrior for 2 turns.
    3450: 1 > 2.
    3300: Alphabet > Code.
    2750: Code > Currency
    2200: Currency > Trade.
    1550: Trade > Ceremonial.
    1500: :wavey: Marco's :wavey:. 5 techs > 14. > 3rd warrior. T60 / S20 / L20

    Meet the neighbors: Traded for or gifted every tech in progress except for the Mongols who are researching an unchartered tech.

    Persia: Traded for Map Making.
    Russia: Traded for Ceremonial, Horse, Mason, Wheel. Traded maps.
    Germans: Traded for Writing and pottery. Traded maps.
    Carths: Traded for Polytheism and Warrior Code. Traded maps.

    1450: > Literacy . T60 / S40.
    1400: 3rd Warrior > Gold Caravan.
    1250: Gold Caravan > 1st Wonder Caravan for Lighthouse.
    975: 1st Wonder caravan > 2nd. Traded with Mongols for Iron Working and gifted it Japan and Carth who were researching it. Traded for Mongol map.
    925: Traded Germans for Literacy.
    900: > Republic.
    825: 2nd Wonder Caravan > 3rd. Traded Persians for Construction.
    750: Traded Russia for Mathematics.
    675: 3rd Wonder Caravan > 4th.
    475: 4th Wonder Caravan > Colosseum (in anticipation of one of two foreign civs completing Republic very soon and 4 > 8).
    375: Traded Germans for Republic.
    350: Revolution. > Seafaring. Traded Persia for Monarchy and gifted it to Russia.
    325: Step into Republic. 30% Lux / 70% Tax. So close to Colosseum and celebration growth, holding back on allowing food stores to fill.
    275: Colosseum rushed to 80/100.
    225: Traded Mongols for Mysticism.
    200: Celebration. Traded the Carths for Seafaring.
    175: Colosseum > Trireme. 4 > 5. > Philosophy.
    150: 5 > 6.
    125: 6 > 7.
    100: 7 > 8. End of celebration for now. T70 / L30. 1st Trireme > Lighthouse. 4 Hide Caravans fill 200 shields and the one Gold Caravan hops into Trireme.
    75: :wavey: Lighthouse :wavey:. > Hide Caravan.
    25: First trade of game: Demanded Gold to Moscow: 448.
    1ad: Hide.
    20: Hide > Temple. Trireme returns home from Gold delivery and picks up the two demanded Hides.
    40: Temple > Aquaduct.
    60:
    Traded Persians for Banking.
    100: Aquaduct
    > Harbor. Celebration.
    120: 8 > 9
    140: 9 > 10. Harbor
    > Hide Caravan.
    160: 10 > 11. 2nd Trade of game: Demanded Hide to Berlin: 466.
    (Hide Demand in Berlin disappears and Carthage as well leaving the forthcoming Hide delivery to be undemanded and headed for Carthage. ).
    180: 11 > 12. Philosophy > Medicine > Engineering. Salt. End of celebration for now. Gifted Phil to 2 civs who were researching it.
    200: 2nd Trireme. 3rd Trade of game: Undemanded Hide to Carthage: 436. Treasury: 636 gold.
    220: Hide. 2 Hides board boat and travel eastward.
    240: Marketplace > Bank. Traded the Japanese for Engineering.
    260: > Sanitation. Bank Tax 80 / Lux 20. Gold income: 100. Treasury: 183.
    280: Hide.
    300: 3rd Trireme. Treasury: 84.
    320: Hide. 2 Hides board Trireme and head east.
    340: Hide. Undemanded Salt to Kyoto: 452.
    360: Sanitation > Astronomy 4th Trireme. Undemanded Hide to Kyoto: 452.
    380: Salt. 2 Trades board 4th trireme.
    400. Hide.
    Treasury: 15. Traded Mongols for Astronomy.
    420: :wavey: Colossus :wavey:. > Navigation. Undemanded Hides to Kyoto: 560 + 560. Treasury at end of turn: 15 gold.
    440: :wavey: Shakespeare's :wavey:.
    460: Undemanded Hides to Kyoto: 560 + 560. Celebration. Treasury at end of turn: 1133 gold.
    480: Sewer. 12 > 13.
    500: 13 > 14. Hide.
    520: 14 > 15. Hide. Undemanded Hides to Kyoto: 560
    540: 15 > 16. Hide.
    560: 16 > 17. Hide.

    580: 17 > 18. Hide. Navigation
    > Physics. (Chose this hoping Japanese will complete Invention asap). Traded Germans for Monotheism.
    600: 18 > 19. :wavey: Magellan's :wavey:.
    620: 19 > 20. Hide. Navi penalized Undemanded Hides to Kyoto: 410 + 410.

    640: 20 > 21. Hide.
    End of Celebration. ]Undemanded Hides to Kyoto: [U]410[/U]
    660: Physics > Invention. Undemanded Hides to Kyoto: [U]410[/U] Undemanded Hides to Kyoto: 410 + 410.

    700: Hide.
    Japanese develop Invention and i Trade them for it.
    720: :wavey: Leo's :wavey:. > Steam Engine.
    740: :sniper:Steam Engine :sniper:> University. Crusader. (Horse is enough but Crusader is more impressive : ). ). Disbanded one Caravel of 4. Treasury: 1364.
    760: 1st Vet Iron Clad. Undemanded Hides to Kyoto: 410. Treasury: 1822. Revolution.
    780: Stepped into Monarchy. 2nd Vet Iron Clad. Incited war with the Russians and conquored them.
    800: 2 additional Vet Iron Clads, now have 4.
    820: 5th Vet iron Clad and 2nd Crusader.
    840: 6th and 7th Vet Iron Clads.
    860: 8th Vet Iron Clad. Conquest of Karakorum and Persepolis.
    880: 3 more Vet Iron Clads, now 11 total. Conquest of Berlin.
    900: 2 more Vet iron clads, 13 now. (other cities are too far away to build them before game is over). Kyoto falls.
    920: Carthage Falls. Game over.



     
    Last edited: May 22, 2019
  6. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    272
    Location:
    Southern California, USA
    One city game, Deity. No longer have Hostile ai version: ). Chose Bronze as first tech instead of the fastest path to Republic. Accidentally bolded everything until 1000 ad and realized it too late to easily undo it.

    4000: Build City. > Settler place holder for Phalanx.
    3950: > Bronze.
    3750: Bronze > Alphabet. Switch to Phalanx.
    3650: 1st Phalanx > 2nd.
    3550: Food stores fill, rush shields from 9 > 10.
    3500: 1 > 2.
    3400: 2nd phalanx > Colossus.
    3300: Alphabet > Code of Laws.
    2750: Code of Laws > Writing.
    2700: 2 > 3.
    2200: Writing > Literacy.
    1750: Lux > 20%
    1700: 3 > 4. Science 4 > 5.
    1550: Literacy > Republic.
    1450: Lux to 50%.
    1400: :wavey: Colossus :wavey:. > Great Library holding place for Marco's. Celebration. Lux to 40 / Sci 60. Science 5 > 8 >10. Scheduled for a 1050 Oedo.
    1050: Republic > Currency. Celebration carries over with 2 Elvis. Lux 40%. Disbanded one of the 2 Phalanx.
    1000: 4 > 5. End of celebration for now.
    900: 5 > 6 via food growth.
    875: Currency > Trade.
    725: Trade > Map Making. Science to 0, Tax 60. Switch to Marco's with 89 shields and 133 gold.
    475: With 129 shields and 303 gold, wonder is rushed to 200 shields leaving a balance of 19 gold.
    450: :wavey: Marco's :wavey:. Goal is to trade or gift Map Making, Republic and tech in progress wherever feasible.

    Pre-tech trading:

    Neutral Russians: Horse, Iron, Map Making, Mason, Math, Warrior Code.
    Icy Japanese: Ceremonial, Horse, Iron, Myst, Pottery, Warrior Code,
    Neutral Germans Cer, Horse, Map Making, Masonry, Pottery.
    Icy Carths: Horse, Mason, Math, Warrior Code, Wheel.
    Neutral Mongols: Ceremonial, Iron, Map Making, Warrior Code.

    Approached Neutral Mongols 1st: Traded for all 4 techs, Ceremonial, Iron, Map Making, Warrior Code peace, Cordial, Map Trade.
    Approached Neutral Russians next, Traded for all 3 techs: Horse, Mason, Math, Peace, Cordial, Map Trade.
    Approached Neutral Germans, Traded for all they had - Pottery - Peace, Map trade, gifted to worshipful and offered alliance which they refused.
    Approached Icy Japanese, gifted them Map Making, peace, Traded for Mysticism, gifted to cordial, Map Trade.
    Approached Icy Persians: gifted them Map Making, peace, Traded for Monarchy, gifted another gift to cordial, Map Trade.
    Approached Icy Carths: gifted them Map Making, peace, traded for The Wheel, Map Trade, gifted Republic to worshipful, my offer for alliance refused.

    Overall techs this turn: 8 > 19. Maps: 0 > 6.

    375: Temple. Celebration.
    350: 6 > 7. End of Celebration for now, even @ 80% lux.
    300: Germans develop Banking and i will see what they choose next turn before approaching them.
    275: Germans begin research on Poly which i do not have. Traded them for Banking (my 20th tech, current beaker cost is 567).
    225: Marketplace.
    100: 7 > 8 via food growth.
    75: Bank > 1st wonder caravan.
    25: 1st wonder caravan > 2nd . Traded Germans for Poly (21) and gifted it to the 2 civs that were researching it.

    1ad Summary: Size 8 Republic,. Wonders: Colossus, Marcos. 21 techs. Buildings: Temple, Marketplace, Bank. Units: 1 wonder caravan, 1 phalanx.

    20: 2nd wonder caravan > 3rd. > Philosophy. End of turn treasury: 14 gold.
    60: 3rd wonder caravan > 4th.
    100: 4th wonder caravan > 1st Trireme.
    120: Traded Persians for Construction (22nd tech). Current beaker demand adjusted to 621.
    140: 1st Trireme > Lighthouse.
    160: :wavey: Lighthouse :wavey:.
    180: Mongols develop Feudalism which i will avoid for a while.
    200: 1st Trade Caravan (Gold) > 2nd. Trireme with Gold head towards Moscow. Gifted the Carths their tech in progress - Poly.
    220: Traded Germans for Seafaring (23rd tech with new beaker demand at 648). 1st Trade of Game: Demanded Gold to Moscow: 432 (as predicted).
    240: Harbor.
    260: Trade Caravan (Bead). Trireme returns adjacent city.
    280: Trade Caravan (Hide). Both trades board trireme and head towards their destination. Celebration.
    300: Aquaduct. 8 > 9. Gold spent literally down to zero. Traded the Japanese for Astronomy (24th) and gifted it to the Russians.
    320: Colosseum. 9 > 10.
    340: 10 > 11.
    360: 11 > 12. Hide. End of Celebration for now, Lux 10 / Sci 10 / Tax 80. Traded the Persians for Bridge Building. 2nd trade of game: Undemanded Bead to Persepolis: 424. Triggers a Salt which Moscow demands.
    380: Philosophy > Medicine (27th tech) > Engineering. 2nd trireme. 3rd trade of game: Undemanded Hide to Persepolis: 424.
    400: Salt.
    420: Hide. Demanded Salt to Moscow: 528. Triggers Gold.
    440: Gold. Engineering (28th tech) > Sanitation.
    460: 3rd Trireme. Sets sail with 2 trades. Lux to 0.
    480: :wavey: Shakespeare's :wavey:. Demanded Gold to Moscow: 580. Triggers a Salt. Undemanded Hide to Persepolis: 440.
    500: Salt (no longer demanded, but might still trigger availability of the Demanded Gold Caravan). Sanitation (29th tech) > University. Celebration.
    520: Sewer. 12 > 13.
    540: Hide. 13 > 14.
    560: 4th Trireme. 14 > 15. Undemanded Hide to distant Kyoto: 600.
    580: Hide. 15 > 16.
    600: :wavey: Copernicus :wavey:. 16 > 17. Sci to 80%.
    620: Library. University (tech) > Economics. 17 > 18. Undemanded Hide to Kyoto: 640. End of turn treasury: 524.
    640: University (building). 18 > 19. Economics > Theory of Gravity. Undemanded Hide to Persepolis: 600
    660: Stock Exchange.
    680: Theory of Gravity > Chemistry. Hide. Undemanded Hide to Kyoto: 723. Hide supply dries up.
    700: Gem.
    720: Salt.

    740: Gold Caravan. Chemistry > Feudalism (Least undesirable choice). Traded the Persians for Feudalism.
    760: :wavey: Isaac's :wavey:. > Invention. Undemanded Hide to Kyoto: 768. Traded the Russians for Navigation.
    780: Invention (38th tech) > Physics. 21 > 22 via food growth. Celebration. Food Caravan. Demanded Gem to Kyoto: 810. One food caravan + 1400 gold fills 400 shields.
    800: :wavey: Magellan's :wavey:. Physics > Magnetism (1287). 22 > 23. End of celebration for now, Lux to 0.
    820: Food Caravan.
    840: No unit. Demanded Gold to Carthage: 858.
    860: :wavey: Leo's :wavey:. 4 Triremes > Caravels. Magnetism > Democracy. 4 Caravels > Galleons. Undemanded Salt to Carthage: 430. Triggers Gold.
    880: Gold Caravan.
    900: Gem. Undemanded Gem to Kyoto: 410.
    920: Food Caravan.
    940: :hammer: Democracy :hammer: > Steam Engine. No unit. Demanded Gold to Carthage: 902. Triggers a Gem and a Salt.

    960: Salt. Celebration. Steam Engine > Railroad.
    980: Gem. 23 > 24. 2 undemanded trades to Kyoto: 410 + 410.
    1000: 1st Dip. Railroad (43rd tech) > Industrialization. 24 > 25.
    End of food surplus and Celebration. Sold Sewer. 1 dip in the hopes of finding and bribing some empty boats. Science rate to 100% to complete a tech in 2 turns. SSC produces a max of 852 Science.

    1000 ad Summary:
    Size 25 Democracy (Max size this city will ever be). 43 techs. Wonders: Colossus, Marco's, Lighthouse, Shakespeare's, Copernicus, Isaac's, Magellan's, Leo's. Buildings: Temple (sold), Marketplace, Bank, Harbor, Aquaduct (to be sold), Colosseum (sold), Sewer (sold), Library, University, Stock Exchange. Units: 1 Food caravan, 4 Galleons, 1 diplomat.

    1040: Industrialization (44th tech) > Corporation. 4 Galleons become transports. 2nd Food caravan (built over 2 turns).
    1060: With one shield towards a Factory, two trade caravans become available to build.
    1080: Corporation > Refining (1620). Salt Freight. Holding back on Gun powder hoping one of three other civs researching it complete it soon. Undemanded Salt Freight to Carthage: 442. Not enough to make the difference and i still need two turns to complete this tech.
    1100: Gold Freight.
    1120: Refining > Gunpowder (1656) (couldn't wait any longer without going off-path from Automobile). Gem Freight. Two trades will aid the SSC in completing this tech in one turn. Demanded Gold to Moscow: 600. Undemanded Gem to Carthage: 442. SSC needs 614+.
    1140: Gunpowder > Metallurgy (1692 = 946 x 2) Gold Freight. No transportation to land the Freight this turn which is demanded and which would have facilitated a one turn tech. Without a 20 shield unit, the cost is now 235 gold to rush one turn freights starting with a temple. Gifted Gunpowder to the three civs researching it.
    1160: Salt Freight.
    1180: Metallurgy > Electricity (1776). 5th Transport as the backup to the 4 ship chain and this maximizes the the potential for one turn techs through either one distant demanded freight or two that are undemanded. Demanded Gold to Moscow: 600. Undemanded Salt to Kyoto: 420. Triggers another Gold. SSC: 756 to complete tech in one.
    1200: Electricity > Steel. Demanded Gold to Carthage: 1208. Triggers a Salt. SSC: 605.
    1220: Steel > Explosives (1850). Salt Freight. Persians complete Atomic Theory for me and i trade them for it. With no available commodities and no net shields, a factory is rushed to 200. Beaker demand now exceeds what SSC can complete on its own in 2 turns (which is 1704) and any trade will make the difference.
    1240: Factory. Gross shields increase mightily from 5 > 7 providing a net of 2. Russians develop Explosives just before i complete it myself and i trade them for it. Undemanded Salt to Carthage: 442.
    1260: > Combustion. Gem Freight. With no commodities to build, Rushed another Transport to provide added support to the Freight trade.
    1280: Combustion > Automobile. 6th Transport. Demanded Gem to Kyoto: 1260. Does not trigger a commodity. SSC: 807
    1300: Automobile > Mass Production (2106). Power Plant. Gross shields increase from 7 > 9 and net from 1 > 3.
    1320: Superhighways. Max Science increased to 984. With trades no longer being triggered and with this triggering possibly eliminated or greatly diminished, will heavily gift Key civ for the first time all game to keep techs reachable every 2 turns without trades. Gifted the Mongols 31 techs including their tech in progress and beaker demand was reduced from 2106 > 1321.
    1340: Mass Production
    > Leadership (1344) Carths develop Leadership and i trade them for it.
    1360: > Electronics. 3rd Food freight (built over 2 turns).
    1380: Electronics > Conscription.
    1400: Gem Freight.
    1420: Conscription
    > Tactics. Demanded Gem to Kyoto: 1005, nothing triggered.
    1440: Tactics
    > Machine Tools. 4th Food caravan (built in 2 turns). Treasury: 7602.
    1480: Machine Tools
    > Miniaturization. 5th Food caravan (built in 2 turns).

    1500 ad Summary: Size 25 Democracy with 60 techs. Wonders: Colossus, Marco's, Lighthouse, Shakespeare's, Copernicus, Isaac's, Magellan's, Leo's. Buildings: Temple (sold), Marketplace, Bank, Harbor, Aquaduct (sold), Colosseum (sold), Sewer (sold), Library, University, Stock Exchange, Factory, Superhighways, Power Plant. Units: 6 Transports, 6 Food Freights, 1 diplomat.

    1510: Miniaturization > Computers.
    1520: Offshore Platform. Gross Shields: 9 > 49. Net is now 43.
    1530: Computers > Flight (1638). Someone completed Communism (tuns out to be the Persians) and i trade them for it. Gifted it to the other civs that were researching it and Gifted the Mongol Key civ everything.
    1540: Research Lab.
    1550: Flight > Radio. Colossus Cancelled, new max Sci is 1072 and 832 x 2 is needed.
    1570: Radio > Advanced Flight.
    1590: Advanced Flight > Rocketry. 1 Food caravan + 1400 gold fills 400 Shields. Treasury: 5946.
    1600: :wavey: Darwin's :wavey:. Rocketry > Space Flight > 1072 into Nuclear Fission. End of turn treasury: 3546.
    1610: :wavey: Apollo :wavey: Nuclear Fission > Nuclear Power.
    1620 > 1752: 15 structurals.
    Disbanded a dip or food caravan towards aquaduct, rushed aquaduct to 80 shields, switched to SS Structural and City completed it.
    > 1764 = 6 components.
    > 1770 = 3 modules and Launch with Fusion Power.
    1785 Landing (27 turns faster than previous game on this map).



     
    Last edited: Jul 30, 2019
  7. Frankincense

    Frankincense Chieftain

    Joined:
    Aug 17, 2010
    Messages:
    11
    Hi. @WildPony pointed me here so I decided to give it a try.

    This map is unlike anything I've ever seen before. But it's fun to plan new stuff like this. I decided to go for OCC conquest.

    4000 BC - Tenochtitlan founded.
    3800 BC - Warriors.
    3750 BC - Bronze Working. //Needed to prebuild something ASAP.
    3600 BC - Warriors.
    3300 BC - Alphabet. //I decided to go Monarchy because I'd need every shield I could have. Also there was no high trade special that would allow me to maintain 80% sci anyway.
    2750 BC - Code of Laws.
    2150 BC - Currency.
    1500 BC - Trade.
    1450 BC - Marco Polo's Embassy. //With black clicking I knew exactly where everyone was without Map Making and I could just send cheap diplomats. Still, the water was too dangerous and the time spent on the trireme's round trips seemed not worth it. Marco Polo was also very useful for pinpointing key civ and begging.

    Ceremonial Burial, The Wheel from Japanese. Alliance.
    Map Making from Persians. Alliance.
    Masonry from Russians. Alliance. //Wanted money but so much off-path techs gifted.

    1350 BC - Warriors.
    1250 BC - Writing from Germans. Marketplace. //Monarchy seemed a long way ahead so I decided to get this to celebrate.
    1150 BC - Library.
    1050 BC - Iron Working from Russians. //Off-path tech.
    950 BC - Food van
    875 BC - Food van. Polytheism from Carthage. //Off-path tech.
    800 BC - Food van.
    750 BC - Food van.
    725 BC - Mysticism from Persians. //Off-path tech.
    700 BC - Warrior Code from Persians. //Off-path tech.
    550 BC - Trireme.
    525 BC - Lighthouse.
    500 BC - Monarchy. Mathematics, Seafaring from Germans.
    425 BC - Switched to Monarchy.
    475 BC - Horseback Riding from Japanese. //Off-path tech still.
    325 BC - Gold van.
    275 BC - Gold to Moscow. Literacy from Germans.
    225 BC - Hides van.
    200 BC - Astronomy from Carthage.
    100 BC - Hides van.
    50 BC - Construction. Beads, Hides to Persepolis.
    25 BC - Hides van.
    AD 20 - Temple. //Needed to maintain celebration.
    AD 60 - Hides van. Philosophy. University. The Republic from Germans.
    AD 100 - University.
    AD 160 - Hides van.
    AD 240 - Hides van.
    AD 300 - Engineering. Hides van. Hides to Carthage.
    AD 340 - Hides van.
    AD 360 - Trireme. //First Trireme too far. Needed this for wonderbread.
    AD 380 - Banking from Germans.
    AD 420 - Bridge Building. Hides to Carthage.
    AD 440 - Copernicus' Observatory.
    AD 480 - Economics. Navigation from Persians. Hides van.
    AD 520 - Hides van.
    AD 560 - Hides van. Pottery from Germans. //Off-path tech.
    AD 620 - Colossus. Switched to Republic. //Ready to go beyond 8 now.
    AD 640 - Invention. Gold van.
    AD 660 - Hides van.
    AD 700 - Colosseum. //Size 12 seemed enough so no Shakespeare.
    AD 740 - Aqueduct.
    AD 760 - Physics.
    AD 800 - Harbor.
    AD 820 - Hides to Carthage.
    AD 840 - Steam Engine. Gold to Carthage. Aqueduct sold.
    AD 880 - Democracy. Stock Exchange.
    AD 940 - Gem van.
    AD 960 - Railroad.
    AD 1000 - Salt van.
    AD 1040 - Industrialization. Ironclad.
    AD 1060 - Aqueduct sold.
    AD 1120 - Communism. Persian Alliance cancel.
    AD 1200 - Espionage
    AD 1220 - Transport.
    AD 1260 - Switched to Communism. Spy.
    AD 1280 - Spy. University sold.
    AD 1300 - Spy. Library sold.
    AD 1320 - Spy.
    AD 1340 - Spy.
    AD 1360 - Spy.
    AD 1380 - Transport.

    ...

    Building up a strike force consists of 10+ spies for poisoning and destroying fortresses, a horseman, a few ironclads and a chain of transports, as many as communism could support. Building Factory and Magellan. Setting tax rate to 8/0/2, for most gold possible and just enough luxury for celebrating. Later spamming spies and replacing damaged ironclads with transports to pick up recuperated spies.

    ...

    AD 1670 - Persians killed.
    AD 1690 - Russians eradicated.
    AD 1700 - Mongols exterminated.
    AD 1752 - Germans obliterated.
    AD 1756 - Carthage annihilated.
    AD 1762 - Japanese wrecked. Conquest victory.

    There wasn't as much gold as OCC on normal random map because everyone had one city and rating was fluctuating a lot. Instead of careful tech guiding I had to tech bomb everyone to keep their ratings over my head. Or maybe I should have established a good stream of hides vans instead?
     
    Last edited: Jul 30, 2019
  8. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    272
    Location:
    Southern California, USA
    OCC conquest was a clever idea, Spies are fun. Nice log, great job : ).
     

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