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GOTM 83 Spoiler

Discussion in 'Civ2 - Game of the Month' started by Peaster, Dec 10, 2007.

  1. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,930
    Location:
    Michigan, USA
    +1804 Mass production -> Nuclear fission.
    +1806 T3L2S5. Moscow and Carthage are size 19 and unable to continue celebration.
    +1808 Nuclear fission -> Nuclear Power. T2L3S5
    +1810 All techs to Mongols for Leadership.
    +1812 Nuclear Power -> Tactics. Kyoto reaches size 19 and unable to continue celebration.
    +1814 Undemanded Dye from capital to Karakorum for 210.
    +1816 Tactics -> Machine Tools. Moscow builds first superhighways. All cities are now size 19 or above. T4L2S4. Remaining Techs to Mongols.
    +1820 Machine Tools -> Miniaturization. Oil from Persepolis to Karakorum for 672. Undemanded Copper from Kyoto to Karakorum for 278 establishes the final trade route.
    +1822 Miniaturization -> Computers. Machine Tools -> Mongols.
    +1824 3 offshore platforms built. Undemanded Gems to Karakorum for 156.
    +1826 Computers -> Laser. Computers -> Mongols. T3L2S5
    +1830 Laser -> Genetic Engineering. Laser -> Mongols. Domestic Gold for 846. T2L2S6
    +1832 Genetic Engineering -> Mobile Warfare.
    +1836 Mobile Warfare -> Robotics. Genetic Engineering, Mobile Warfare -> Mongols.
    +1840 Robotics -> Recycling. Robotics -> Mongols. T0L2S8
    +1842 SETI built. Recycling -> Flight. Recycling -> Mongols. Domestic undemanded Gems for 421. T2L2S6.
    +1844 Flight -> Radio. Undemanded Salt to Karakorum for 262.
    +1846 Radio -> Advanced Flight. Radio -> Mongols. T3L2S5
    +1850 Advanced Flight -> Rocketry. Cure for Cancer built.

    Status at +1850
    Population: 14.17M; Cities: 6; Trade routes: 16D2F; Government: Democracy
    Gold: 697; Cost per turn: 116; Total advances: 72; Production: 142MT; 0 polluted tiles
    Wonders: Lighthouse, Colossus, Hanging Gardens, Shakespeare, King Richard, Copernicus, Magellan, Michelangelo, Newton, Bach, Leo, SETI, Cure for Cancer
    Units: 6 Riflemen, 2 Destroyers, 3 Transport, 8 Freight
    Russian: Destroyed by me
    Japanese: Destroyed by me
    German: Destroyed by me
    Persian: Destroyed by me
    Carthaginian: Destroyed by me
    Mongol: 1 city, 70 tech, 2243g
     
  2. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,930
    Location:
    Michigan, USA
    +1851 Persepolis builds first Airport.
    +1852 Rocketry -> Space Flight. Deliveries to Karakorum for 2*170+138.
    +1853 Space Flight -> Plastics.
    +1854 Copper to Karakorum for 199.
    +1855 Plastics -> Superconductor. Domestic undemanded deliveries for 2*339+378.
    +1856 Superconductor -> Fusion Power.
    +1857 Fusion Power -> Future Tech 1. All cities are now maxed out at size 25. Domestic Salt for 339.
    +1859 Future Tech 1 -> 2.
    +1860 Future Tech 2 -> 3. Domestic undemanded deliveries for 2*252.
    +1861 Future Tech 3 -> 4.
    +1863 Future Tech 4 -> 5. Oil to Karakorum for 481.
    +1864 Future Tech 5 -> 6. T4L1S5
    +1866 Future Tech 6 -> 7. Domestic undemanded deliveries for 2*508+378
    +1867 Future Tech 7 -> 8.
    +1868 Hoover dam built.
    +1869 Future Tech 8 -> 9.
    +1870 Future Tech 9 -> 10. Domestic undemanded deliveries for 332+378+508. T1L1S8
    +1871 Future Tech 10 -> 11.
    +1872 First Manufacturing plant built.
    +1873 Future Tech 11 -> 12. Apollo built. Domestic undemanded deliveries for 368+378.
    +1874 Future Tech 12 -> 13. Persepolis loses a citizen to famine. Space race starts with a single structural. Domestic Gold for 1132.
    +1874 Future Tech 13 -> 14.
    +1877 Future Tech 14 -> 15. Domestic undemanded delivery for 498.
    +1879 Future Tech 15 -> 16. T0L1S9. Domestic undemanded Silk for 508. Mongols discover Advanced Flight. Flight, Superconductor, Space Flight -> Mongols.
    +1880 Future Tech 16 -> 17.
    +1882 Future Tech 17 -> 18. Domestic undemanded deliveries for 378+498
    +1883 Future Tech 18 -> 19. Domestic undemanded deliveries for 378
    +1884 Future Tech 19 -> 20. Domestic Oil for 831
    +1885 Future Tech 20 -> 21. Oil and Undemanded Dye to Karakorum for 1528, 284.
    +1886 Future Tech 21 -> 22. Domestic Gold for 1132.
    +1887 Future Tech 22 -> 23. Domestic undemanded deliveries for 368+498.
    +1888 Future Tech 23 -> 24. Undemanded deliveries to Karakorum for 437+284. Treasury is down to 1177. T8L1S1.
    +1889 Undemanded Copper to Karakorum for 504. Plastics, Fusion Power -> Mongols.
    +1892 Future Tech 24 -> 25. Domestic Gold, undemanded Salt for 1132+508. T2L1S7
    +1893 Future Tech 25 -> 26.
    +1894 Full space ship launched. Miniaturization -> Mongols. T3L1S6
    +1895 T8L1S1
    +1896 Future Tech 26 -> 27. Domestic undemanded Gems for 508. T4L1S5
    +1897 Pyramids built. Undemanded Silk to Karakorum for 437. Undemanded Dye for 368.
    +1898 Mongols join the space race. Future Tech 27 -> 28. Berlin loses a citizen to famine. T8L1S1
    +1899 Oracle, Adam Smith, Great Library, Sun Tzu, Statue of Liberty built.
    +1900 Eiffel built. Undemanded Salt for 498.
    +1901 T2L2S6
    +1902 Future Tech 28 -> Communism. All cities celebrate. Domestic Gold for 1132. Undemanded Gems for 508. T0L2S8
    +1903 Communism -> Future Tech 29. Marco, Suffrage, Manhattan, Great Wall built. Domestic Oil for 1321. Domestic undemanded deliveries for 498+508
    +1904 UN and Darwin built. Future Tech 29 -> 30 -> 31 -> 32. Kyoto loses citizen to famine. T0L10S0
    +1905 Space ship arrives.
     
  3. WildPony

    WildPony Chieftain

    Joined:
    Jan 12, 2004
    Messages:
    197
    Location:
    Southern California, USA
    After playing a couple of practice games with slightly lesser results, this one was played very effectively and resulted in an early 980 ad conquest.

    Goals:
    Fastest journey to Steam engine combined also with arriving there with enough funds to finance a very fast conquest of the 5 foreign civs. Planned wonders and likely sequence: Marcos, Lighthouse, Colossus, Shakespeare's.... and most likely Magellan's if finances permit. Recurring undemanded Hide availability factors in very heavily and i will seek to trade where the bonuses are maximized. This would normally be Kyoto which provides almost the same "trade bonus distance" as Carthage but with a significantly quicker boat trip utilizing the diagonal squares, but Kyoto has chosen to stay in despotism throughout most of the game, so this led me to Carthage. I plan for 1 early demanded gold trade and getting 2 additional trades en route, then an early size 12 with these trades en route before sending a 2nd trireme with 2 additional trades into the water.

    Note that this game was played on the multiplayer gold version. I only mention it to help explain the much employed tactic in dealing with the almost always hostile foreign civs by making war with them the turn they complete a tech i want, before being able to enjoy a one-turn window of opportunity in the following turn to trade tech with them in cease fire or peace.

    Level is deity.

    4000 Build.
    3950: > Alphabet
    3800: Warrior > Barracks (placeholder for Library).
    3750: Alphabet > Writing (22).
    3300: Writing > Code (33). Library production rushed from 38 shields to 40.
    2900: Library > 2nd warrior. Science per turn increases from 3 to 4.
    2800: Code > Literacy (48). 2nd warrior > Barracks (to be sold). Approximately here city grew from 2 > 3 and science from 4 > 6.
    2400: Barracks (sold) > Barracks (to be switched with penalty towards wonder).
    2350: Literacy > Republic (60). 10 turns x 6 science is perfect to reach oedo 1850.
    1850: Republic > Bronze. Disbanding of both warriors into wonder production which now has 63 shields.
    1800: Food stores fill.
    1750: 3 > 4 via food spillage (was unable to celebrate the size 3 city). Lux to 40%, two whales and 2 elvis.
    1700: Celebration. 2 fish and 2 elvis to create +1 food. 50% Lux.
    1650: 4 > 5. End of celebration for now. Lux to 40%.
    1550: Bronze > Currency.
    1250: Currency > Trade (104).
    950: Trade > Map Making. 5 > 6 through food spillage (and unable to celebrate from 6 to 7). Science to zero. 50% Lux / 50% Tax. 154 shields towards Marcos.
    700: :wavey:Marco's. :wavey: > Gold Caravan. Next goal: 2 trade caravans then 4 wonder caravans for Lighthouse, then one trireme, then Lighthouse. Treasury: 232 gold. 50% Lux, 2 tax collectors, 14 gold income per turn.

    Meet the neighbors.
    Traded for and/or gifted all civs Map making, Republic and/or their tech in progress now and throughout the game whenever it seemed to be within my best interest. In this initial step, every civ ended up with map making and Republic and i was able to gift the tech in progress to 4 out of 6 civs.

    Mongol: Traded for Map Making, Cer, Horse and their map.
    Russia: Traded for Iron, Pottery, Warrior code and their map.
    Gernans: Traded for Masonry and their map.
    Carths: Traded for The Wheel and their map.
    Japan: Traded for their map.
    Persia: Traded for Myst, Poly and their map.

    Have 18 techs now.

    675. With current budget, limited income at this stage, and 5 net shield production, will be rushing caravans in 3 total turns from 5 shields to 40 then allowing them to complete in 2 additional turns. Once trades are being landed and wealth is established, will complete a caravan, building or wonder per turn from zero.
    650: Gifted 4 new techs in progress (and this will happen a lot in the future with only intermittent mention).
    625: Gold Caravan > Hide Caravan. Treasury: 185 gold.
    550: Bead Caravan > Wonder caravan. Treasury: 138 gold. Traded Germans for Math (19).
    500: Hostile Russia completes Seafaring and i incite war with them.
    475: 1st Wonder caravan > 2nd. Treasury: 91 gold. Traded Russia for Seafaring (20).
    400: 2nd Wonder Caravan > 3rd. Treasury: 44 gold.
    275: 3rd Wonder Caravan took 5 turns > 4th. Treasury: ?
    225: Hostile Germans develop Banking and i incite war with them.
    200: Traded Germans for Banking (21).
    175: 4th Wonder Caravan > 1st Trireme.
    125: Carths develop construction: War with them.
    100: Traded carths for Construction (22).
    75: 1st Trireme > Lighthouse. Treasury: 36 gold.
    50: :wavey: Lighthouse :wavey: and 2 trades board trireme towards their destinations. > Colosseum. Immediate plan: Colosseum, Aquaduct, Temple, Harbor (Reach size 12). Then multiple 3 member teams consisting of 2 Trade Caravans and a trireme up to 4 triremes.
    25: Demanded gold to Moscow: 360 out of 644. Since Moscow is so close, decided to double back to pick up the next two trades for a longer journey.
    1ad: Colosseum
    > Hide Caravan. Celebration
    20: 6 > 7
    40: 7 > 8. Hide Caravan > Aquaduct. Given the tight budget and the inability to rush Aquaduct , Harbor and Temple, end of celebration for now. lux to 10%.
    60: Rushed Aquaduct from 4 shields to 60 and will allow it to complete itself in 5 turns.
    140: Celebration
    160: Aquaduct > Temple. 8 > 9. Pause in growth for 2 turns. Hostile Japanese develop Astronomy, incite war with them.
    180: Temple. Traded Japan for Astronomy and gifted this to the three civs that were researching it. : Undemanded Bead to Persepolis: 316.
    200: Philosophy > Medicine > Engineering. Harbor. 9 > 10
    220: Hide. 10 > 11
    240: Hide. 11 > 12. End of celebration for now.
    260: Salt.
    280: 2nd Trireme. Departs with 2 trades. Treasury: 279.
    300: Hide.
    320: 3rd Trireme. Treasury: 76 gold.
    340: Hide. Trireme departs with 2 hide trades.
    360 Hide.
    380
    400: 4th Trireme. Treasury: 15 gold.
    420: Undemanded Salt to Carthage: 484
    440: Engineering > Sanitation. Hide. Gifted Engin to the Carths. Hide to Carthage: 484.
    460: Hide. Hide to Carthage: 484. Ending treasury after rushing project: 44 Gold.
    480: :wavey: Shakespeare's :wavey:. Sanitation > Navigation. Celebration. Hide to Carthage: 484.
    500: Sewer. 12 > 13.
    520: Hide 13 > 14.
    540: Hide. 14 > 15. Hides to Carthage: 502 + 502.
    560: Hide. 15 > 16.
    580: Hide. 16 > 17. Traded Russia for Navigation.
    600: Hide. 17 > 18. > Invention.
    620: Invention > Physics. Hide. 18 > 19. Salt to Carthage: 324. Treasury after rushing project: 78 gold.
    640: :wavey: Colossus :wavey: . 19 > 20. Hide to Carthage: 418. Treasury after rushing project: 396.
    660: Hide: 20 > 21. End of celebration for a brief moment as food stores are nearly full.
    720: Physics > Steam Engine. Hide.
    740: Horse. 21 > 22 via food spilling over. Celebration. Disbanding of 1st trireme.
    760: Caravel. 22 > 23. End of celebration. Hide to Carthage: 418 + 418.
    780: :sniper: Steam Engine :sniper:> Monarchy. Bead. Disbanded 2nd trireme to make room for another unit.
    800: 1st Iron Clad (Veteran). Still would like Magellan's but have not have enough gold for it without saving. Disbanded 3rd Trireme of 4.
    820: 2nd Iron Clad (Veteran). 2 Hides to Carthage: 418 + 418. disbanding of 4th and final trireme
    840: Monarchy > Democracy. 2nd Caravel. Revolution. Incited war with Russia, attacked with 2 Vet iron clads and Horse captures city plundering about 700 gold in the process which provided the extra coin needed for the wonder to emerge next turn. Also incited war with every other civ, all of whom were Hostile and all but one was in the diplomatically cumbersome state of Cease fire which greatly hinders the freedom to make war with them. Note: Timed this revolution a turn before i could have had Oedo Monarchy because i wanted the one turn head start on attacking Russia. Treasury: 487 gold.
    860: :wavey: Magellan's. :wavey:. Also built Caravel in Moscow in disorder switched and halved from a rushed marketplace. Stepped into Monarchy.
    880: Each of 2 cities completes another vet iron Clad (now have 4).
    900: Cap: 5th Vet iron Clad. Moscow: 2nd Horse. One group of multiple Iron Clads, a caravel and a horse will efficiently sweep the north from west to east and a separate 2nd group will sweep the south. Utilizing existing caravans to occupy and defend newly captured cities. Treasury: 261 gold.
    920: Cap and Moscow each build another Vet Iron Clad (now 7). Conquor of Karakorum and 279 gold. Conquor of Persepolis and 328 gold. Civil disorder in these two cities, but able to rush vet iron clads in each by first rushing a temple, then granary, then switching to iron clad with 30 shields and disbanding a wounded iron clad to complete the 60 shield vessel. Seeking to end the game in the earliest possible year and with every turn being significant, game will be over before these wounded iron clads would have been able to further contribute. Treasury: 336 gold.
    940: 3 additional Vet iron clads emerge (but disbanded two weakened vessels to get here). Now have 9. Just remembered to sell Sewer. Treasury: 186.
    960: 2 additional and proximate Vet Clads (now 11). Conquest of Berlin and 376 gold.
    980: Conquest of Kyoto and Carthage. Game over.

    Ending summary in 980ad: Size 23 Capitol and 5 other cities. Wonders: Marcos, Lighthouse, Shakespeare's, Colossus, Magellan's. Units: 11 Vet Iron Clads, 2 Caravels, 2 horses, 6 trade Caravans. Treasury: 1611 gold.
     
    Last edited: May 20, 2019
  4. WildPony

    WildPony Chieftain

    Joined:
    Jan 12, 2004
    Messages:
    197
    Location:
    Southern California, USA
    This time played a One City Challenge with an Alpha Centauri Landing goal picking up from the save upon Lighthouse and logging a few highlights leading to that place.

    3750: Alphabet > Writing (22).
    3300: Writing > Code (33). Library production rushed from 38 shields to 40.
    2900: Library > 2nd warrior. Science per turn increases from 3 to 4.
    2800: Code > Literacy (48). 2nd warrior > Barracks (to be sold). Approximately here city grew from 2 > 3 and science from 4 > 6.
    2400: Barracks (sold) > Barracks (to be switched with penalty towards wonder).
    2350: Literacy > Republic (60). 10 turns x 6 science is perfect to reach oedo 1850.

    1850: Republic


    700: :wavey:Marco's. :wavey:


    50: :wavey: Lighthouse :wavey: and the gold trade journeys towards its Moscow destination. > Colosseum. Immediate plan: Colosseum to reach size 8. 3rd trade caravan to join the 2nd in the boat upon its return. Aquaduct, Temple, Harbor (All three are necessary to reach size 12). Then multiple 3 member teams consisting of 2 Trade Caravans and a trireme up to 4 triremes.

    25: Demanded gold to Moscow: 360 out of 644 beakers. Since Moscow is so close to home, decided to pick up a 2nd trade before making the longer journey likely to Kyoto. Celebration.
    1ad: Colosseum
    > Hide Caravan. Celebration. 6 > 7. Treasury: 225 gold.
    20: 7 > 8. End of Celebration for now. 10L/10S/80T. 27 gold income. Given the tight budget and the inability to rush Aquaduct , Harbor and Temple, end of celebration for now. Treasury: 130 gold.
    40: Hide Caravan > Aquaduct. > Philosophy (598) 2nd and 3rd trade caravans board trireme and depart. Treasury: 152 gold.
    60: Rushed Aquaduct from 4 shields to 60 and will allow it to complete itself in 5 turns. (Aquaduct in itself would only get us to size 9 and we need both Harbor and Temple to reach size 10 and then 11 and 12. Noticing now that the Carths are in Despo, so there is a good chance i will trade to the nearby Persian Republic. Treasury: 63 gold.
    140: Celebration
    160: Aquaduct > Temple. 8 > 9. Undemanded Bead to Persepolis in Republic: 316. needed this to afford a rush temple to keep the celebration going and the Harbor to follow to provide the necessary food surplus to keep growing. Note also that both of the more distant civs are in despotism, so this more local trade is close in value to what the others would provide. With a coin cushion, Hide will await size 12 before landing and will go to more distant Kyoto which is in despotism. Japanese complete astronomy and i incite war with them. Treasury: 350.
    Pause in growth for 2 turns. Traded with Japanese for Astronomy and gifted it to the civ who had it in progress.
    180: Temple. Philosophy > Medicine > Engineering (702). Traded the Japanese for Astronomy and gifted it to the Germans who were researching it.
    200: Harbor. 9 > 10. Treasury: 219.
    220: Hide. 10 > 11.
    240: Marketplace. 11 > 12 and end of celebration for now. 80T/20L. Hide to distant but despot Japan: 388 establishes 3rd route. Treasury: 504.
    280: Bank. 100 gold per turn income now and 9 science. 80T/10S/10L. Treasury: 274 gold.
    300: Salt. Treasury: 236 gold. Traded Russia for Engineering.
    320: > Sanitation. 2nd Trireme. Traded Persians for Monarchy. Traded Carths for Bridge Building and gifted it to the Russians who were researching it.
    340: Hide. 2 trades depart in this 2nd trireme.
    360: Hide.
    380: 3rd Trireme. Treasury: 9 gold.
    400: Hide. Undemanded Salt to Persepolis in Republic: 368.
    420: Sanitation
    > University. Undemanded Hide to Persepolis in Republic: 368.
    440: Hide.
    460: Hide. Undemanded Hide to Persepolis in Republic: 348 . Treasury: 949 - 830 = 119.
    480: :wavey: Colossus :wavey:. Undemanded Hide to Persepolis in Republic: 440.

    500: University
    > Economics. Hide.

    500 ad Summary: Size 12 Republic. Wonders:
    Marcos, Lighthouse, Colossus. Buildings: Library, Colosseum, Aquaduct, Temple, Harbor, Marketplace, Bank. Units: 3 Trade caravans, 3 triremes. Treasury: 514 gold and 134 gold income per turn. Immediate goals: Hide every turn (and 4th Trireme) until i am able to afford Shakespeare's and Sewer without having to skip a turn of completing something (need roughly 1500 gold).

    520: 4th Trireme.
    540: Hide.
    560: Hide. Demanded Gold and Undemanded Hide to Carthage in Despotism: 620 + 500. Treasury: 1681 - 1230 = 451.
    580: :wavey: Shakespeare's :wavey:. Economics > Chemistry. Celebration.
    600: Sewer. 12 > 13.
    Treasury: 37 gold.
    620: Stock Exchange. 13 > 14.
    640: Hide. 14 > 15. Treasury: 61 gold.
    660: Hide. 15 > 16. 2 Hides to Kyoto in Republic: 628 + 628. (out of a 640 max possible trade value). Treasury: 1343 gold.

    680: Hide. 16 > 17. Chemistry
    > Theory of Gravity. 2 Hides to Kyoto in Republic: 660 + 660 (max possible trade). Treasury: 2689.
    700: Hide. 17 > 18. Theory of Gravity
    > Monotheism.
    720: Hide. 18 > 19.
    740: Gem. 19 > 20. Disappearance of Hide supply for the first time all game.
    760: Gold. 20 > 21. End of celebration for now, but soon food will spill over. Tax 80 / Sci 20. 2 Hides to Kyoto in Republic: 702 + 702 (max possible trade values). No available commodity caravans to build for the first time all game.

    780: :wavey: Copernicus :wavey: . Monotheism
    > Feudalism (least bad of three unwanted choices). Incite war with Japan.
    800: :wavey: Isaac's :wavey:. Traded with Japan for Physics. Allows me to skip Navigation for now and to carefully research Magnetism while keeping in mind that this renders Lighthouse obsolete and triremes become sinkable.
    820: Granary. Food fills, lux to 20.
    840: University. 21 > 22. Celebration. Sale of Granary as a food surplus was created this turn and i will have no further use for it.
    860: Food caravan (no available commodities and this is partly for home defense). 22 > 23. End of celebration until Democracy. T80 /S20. Demanded Gem to Kyoto: 744. Sale of Colosseum as i won't be needing it any further since upon Democracy and additional celebration, i will have no units away causing unhappiness.
    880: Food Caravan. Sale of Temple. Traded Russia for Feudalism.
    900: > Magnetism (Skips Navi for now).
    920: Magnetism > Atomic Theory. Demanded Gold to Carthage: 810. Two triremes are home and two others are docked at Carthage in case we end up with Leos at some point. Will disband them if shield support for additional Galleons becomes necessary.
    940: 1st Galleon. Galleon departs with 3 hide caravans. Disbanded a trireme inside city to open up one net shield.
    960: 1st Diplomat. Disbanding of 2nd trireme inside city towards a 2nd galleon.
    980: 2nd Galleon. Atomic Theory > Chivalry.
    1000:

    1000 ad Summary: Size 23 Republic. Wonders: Marcos, Lighthouse, Colossus, Shakespeare's, Copernicus, Isaac's. Buildings: Library, Colosseum, Aquaduct, Temple, Harbor, Marketplace, Bank, Sewer, Stock Exchange, University. Units: 3 Trade caravans, 3 food caravans, 2 Galleons, 2 trireme's, 1 diplomat. Treasury: 5135 gold and 277 gold income per turn. Immediate goals: Complete every tech possible pre-invention / pre-navigation for double trade values. When Invention is about to be completed, trade for Navi with another civ who has it. Build Magellans then Leos. Leos will eventually upgrade all triremes, caravels and galleons to Transports and all caravans to freights. Possibly also dips to spies.

    1020: 4th Food caravan.
    1040: Undemanded Hide to Kyoto: 796.
    1060: Gold. Chivalry
    > Theology. Undemanded Hide to Kyoto: 796 + 796.
    1080: Gem. Theology
    > Invention. (this or Navi). Treasury: 8237.
    1120: 2nd Diplomat. (Would like a dip per each of 4 galleons available for bribe opportunities).
    1160: 3rd Diplomat. Undemanded Gem to Kyoto: 796. Traded for Navigation.
    1180: :wavey: Magellan's :wavey:. Invention
    > Democracy. Demanded Gold to Carthage: 946. No more trades at this time & none available to build.
    1200: :wavey: Leo's :wavey:. 2 patiently awaiting triremes docked at Carthage upgrade to Caravels. Treasury: 7757 gold.
    1260: Democracy
    > Gunpowder (1540). 20% Lux. To this point had been withholding tech from Key civ (Mongols) to maximize trade bonuses and at this point with zero trade caravans and a shift towards utilizing super science, gifted the Mongols every tech which is 21, reducing cost for next tech from 1540 beakers to 1144. Science set to complete the tech in 2 turns.
    1280: Celebration. 1 Galleon is inside city and the other 3 are set up in a chain 6 steps apart to reach Kyoto in one turn.
    1300: 23 > 24. Gunpowder > Metallurgy (1170: 585 x 2).
    1320: 24 > 25. End of food surplus and celebration. Lux to 0. Max science capacity: 852.
    1340: Metallurgy > Electricity. Dip.
    1380: Electricity > Steam Engine.
    1400: Gold caravan (that just became available).
    1420: Gem. 2 caras depart. Steam Engine > Explosives.
    1460: Explosives > Conscription (1274). Undemanded Gem to Carthage: 442
    1480: Conscription
    > Leadership (1350) Undemanded Gold to Carthage: 442 (need 908)
    1500: Gem. Bribe of a none caravel for 228 gold.
    1510: Leadership
    > Tactics (1377). Demanded Gem to Kyoto: 918. 459 to go.
    1520: Tactics
    > Railroad (1352 = 676 x 2)
    1540: Railroad > Industrialization (1378 = 689 x 2)
    1560: Industrialization > Corporation (1404)
    1580: Corporation > Steel (1485 = 743 x 2). Factory. Just remembered to sell Sewer.
    1590: Sale of Aquaduct.
    1600: Steel > Amphibious Warfare.
    1610: Gem Freight.
    1620: Amphibious Warfare > Refining (1539) Demanded Gem to Kyoto: 1026 . 513 to go...
    1630: Refining
    > Combustion (1508 = 754 x 2). Port Facility.
    1640: Vet Cruiser.
    1650: Vet Cruiser. Combustion
    > Automobile. 767 x 2.
    1670: Automobile > Electronics.
    1690: Electronics > Machine Tools (824 x 2). Superhighway (singular in this case, not plural).
    1710: Machine Tools > Miniaturization . (840 x 2) . Power Plant (as Hydro plant was not offered).
    1720: 3rd Vet Cruiser. Each of 3 Vet Cruisers are defending each of the three Transports in the ship chain.
    1730: Miniaturization > Mass Production.
    1740: Offshore Platform. Now have 42 net shields.
    1750: Mass Production > Computers.
    1754: Computers > Nuclear Fission. 1st Vet Battleship.
    1756: Gem.
    1758: Nuclear Fission > Nuclear Power (1980/1716 by gifting several techs to key civ) Research Lab. New Max science is 1312. Undemanded Gems to Carthage: 669. 1047 to go.
    1760: Nuclear Power
    > The Laser (1742). Gold Caravan. Undemanded Gem to Kyoto: 651. 1091 to go.
    1762: The Laser
    > Flight (1836) (this is the only tech in path towards superconductor). Gem. Demanded Gem to Kyoto: 1224.
    1764: Flight > Radio (1863)
    1766
    1768: Radio >
    Advanced Flight (910 x 2). 2nd Vet Battleship. Gifted Kyoto and Carthage Radio in the hopes they will build Airports.
    1770: Airport.
    1772: Advanced Flight
    > Rocketry. Disbanded a Cruiser to maintain 40 net shields.
    1774: 3rd Vet Battleship.
    1776: Rocketry
    > Space Flight.
    1778: :wavey: Darwin's :wavey:. Space Flight > Plastics > Superconductor. (Note: had i been more alert, would have built Darwins one tech earlier so i could have launched two turns earlier and landed in 1841).
    1780: :wavey: Apollo :wavey:. Superconductor > Fusion Power. Note: The 8 tech path from Flight to Space Flight to Fusion Power was amazingly without diversion and i was not forced off path even once.
    1782: 1st of 15 SS Structurals.
    1784: Fusion Power > Stealth. 2nd of 15 SS Structurals. Tax to 100% which is 335 per turn. Treasury: 7464.
    1786 thru 1810: 3rd thru 15th Structurals
    1812 thru 1822: 6 Components.
    1824 through 1828: 3 Modules and Launch. Treasury: 2373.
    1843: Arrival and game over.



     
    Last edited: May 21, 2019
  5. WildPony

    WildPony Chieftain

    Joined:
    Jan 12, 2004
    Messages:
    197
    Location:
    Southern California, USA
    Another conquest comparison game, this one played with a direct path to trade (pre-government), very early Marco's and resulting in a 920 ad conquest which is 3 turns faster than the previous game i posted.

    4000: Build.
    3950: > Bronze
    3800: 1st Warrior.
    3750: Bronze > Alphabet
    3600: 2nd Warrior > Colossus. Will support one warrior for 2 turns.
    3450: 1 > 2.
    3300: Alphabet > Code.
    2750: Code > Currency
    2200: Currency > Trade.
    1550: Trade > Ceremonial.
    1500: :wavey: Marco's :wavey:. 5 techs > 14. > 3rd warrior. T60 / S20 / L20

    Meet the neighbors: Traded for or gifted every tech in progress except for the Mongols who are researching an unchartered tech.

    Persia: Traded for Map Making.
    Russia: Traded for Ceremonial, Horse, Mason, Wheel. Traded maps.
    Germans: Traded for Writing and pottery. Traded maps.
    Carths: Traded for Polytheism and Warrior Code. Traded maps.

    1450: > Literacy . T60 / S40.
    1400: 3rd Warrior > Gold Caravan.
    1250: Gold Caravan > 1st Wonder Caravan for Lighthouse.
    975: 1st Wonder caravan > 2nd. Traded with Mongols for Iron Working and gifted it Japan and Carth who were researching it. Traded for Mongol map.
    925: Traded Germans for Literacy.
    900: > Republic.
    825: 2nd Wonder Caravan > 3rd. Traded Persians for Construction.
    750: Traded Russia for Mathematics.
    675: 3rd Wonder Caravan > 4th.
    475: 4th Wonder Caravan > Colosseum (in anticipation of one of two foreign civs completing Republic very soon and 4 > 8).
    375: Traded Germans for Republic.
    350: Revolution. > Seafaring. Traded Persia for Monarchy and gifted it to Russia.
    325: Step into Republic. 30% Lux / 70% Tax. So close to Colosseum and celebration growth, holding back on allowing food stores to fill.
    275: Colosseum rushed to 80/100.
    225: Traded Mongols for Mysticism.
    200: Celebration. Traded the Carths for Seafaring.
    175: Colosseum > Trireme. 4 > 5. > Philosophy.
    150: 5 > 6.
    125: 6 > 7.
    100: 7 > 8. End of celebration for now. T70 / L30. 1st Trireme > Lighthouse. 4 Hide Caravans fill 200 shields and the one Gold Caravan hops into Trireme.
    75: :wavey: Lighthouse :wavey:. > Hide Caravan.
    25: First trade of game: Demanded Gold to Moscow: 448.
    1ad: Hide.
    20: Hide > Temple. Trireme returns home from Gold delivery and picks up the two demanded Hides.
    40: Temple > Aquaduct.
    60:
    Traded Persians for Banking.
    100: Aquaduct
    > Harbor. Celebration.
    120: 8 > 9
    140: 9 > 10. Harbor
    > Hide Caravan.
    160: 10 > 11. 2nd Trade of game: Demanded Hide to Berlin: 466.
    (Hide Demand in Berlin disappears and Carthage as well leaving the forthcoming Hide delivery to be undemanded and headed for Carthage. ).
    180: 11 > 12. Philosophy > Medicine > Engineering. Salt. End of celebration for now. Gifted Phil to 2 civs who were researching it.
    200: 2nd Trireme. 3rd Trade of game: Undemanded Hide to Carthage: 436. Treasury: 636 gold.
    220: Hide. 2 Hides board boat and travel eastward.
    240: Marketplace > Bank. Traded the Japanese for Engineering.
    260: > Sanitation. Bank Tax 80 / Lux 20. Gold income: 100. Treasury: 183.
    280: Hide.
    300: 3rd Trireme. Treasury: 84.
    320: Hide. 2 Hides board Trireme and head east.
    340: Hide. Undemanded Salt to Kyoto: 452.
    360: Sanitation > Astronomy 4th Trireme. Undemanded Hide to Kyoto: 452.
    380: Salt. 2 Trades board 4th trireme.
    400. Hide.
    Treasury: 15. Traded Mongols for Astronomy.
    420: :wavey: Colossus :wavey:. > Navigation. Undemanded Hides to Kyoto: 560 + 560. Treasury at end of turn: 15 gold.
    440: :wavey: Shakespeare's :wavey:.
    460: Undemanded Hides to Kyoto: 560 + 560. Celebration. Treasury at end of turn: 1133 gold.
    480: Sewer. 12 > 13.
    500: 13 > 14. Hide.
    520: 14 > 15. Hide. Undemanded Hides to Kyoto: 560
    540: 15 > 16. Hide.
    560: 16 > 17. Hide.

    580: 17 > 18. Hide. Navigation
    > Physics. (Chose this hoping Japanese will complete Invention asap). Traded Germans for Monotheism.
    600: 18 > 19. :wavey: Magellan's :wavey:.
    620: 19 > 20. Hide. Navi penalized Undemanded Hides to Kyoto: 410 + 410.

    640: 20 > 21. Hide.
    End of Celebration. ]Undemanded Hides to Kyoto: [U]410[/U]
    660: Physics > Invention. Undemanded Hides to Kyoto: [U]410[/U] Undemanded Hides to Kyoto: 410 + 410.

    700: Hide.
    Japanese develop Invention and i Trade them for it.
    720: :wavey: Leo's :wavey:. > Steam Engine.
    740: :sniper:Steam Engine :sniper:> University. Crusader. (Horse is enough but Crusader is more impressive : ). ). Disbanded one Caravel of 4. Treasury: 1364.
    760: 1st Vet Iron Clad. Undemanded Hides to Kyoto: 410. Treasury: 1822. Revolution.
    780: Stepped into Monarchy. 2nd Vet Iron Clad. Incited war with the Russians and conquored them.
    800: 2 additional Vet Iron Clads, now have 4.
    820: 5th Vet iron Clad and 2nd Crusader.
    840: 6th and 7th Vet Iron Clads.
    860: 8th Vet Iron Clad. Conquest of Karakorum and Persepolis.
    880: 3 more Vet Iron Clads, now 11 total. Conquest of Berlin.
    900: 2 more Vet iron clads, 13 now. (other cities are too far away to build them before game is over). Kyoto falls.
    920: Carthage Falls. Game over.



     
    Last edited: May 22, 2019

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