Lt. 'Killer' M.
Deity
- Joined
- Dec 5, 2001
- Messages
- 7,475
Turn 117: we have the Lighthouse, set for Harbor. Asyut founded. Galley with settler finds anotherjungle island in the east.
Turn 118: setller unloaded in the east - guess what: another iron and a river
Turn 119: get the Great Lib, set to settler.
Turn 120: Persepolis builds Great Wall. sell Literature to Japan for 122 Gold. If theys have Temples only, they must ahve around 20 cities at least by now to have so much more culture! Research to 0, settler in east moves inland. grassland and hut found.
Turn 121: settler from Pi to north (iron!!!) Avaris founded. Now where to put the FP?????
Turn 122: Japan establishes Embassy
Turn 123: settler from El-Al to southern tip of island, settler from Thebes on ship. Ship in east finds border!!!!
Turn 124: barbs in the norht, settlers from Giza and Byblos to Alex, Lisht founded near iron. Aztecs give Horseback Riding and Maths and Territora Map for Contact with Japan - no thanx, better next turn when i get Riding from Great Lib
Aztecs are a little better in power and culture than we are 
Turn 125: barb attacks and dies. find light green border.
Turn 126: We find Poly, settler from Memphis goes south. Sell contact with Japan and Literature to Aztecs for contact with America, Germany and 53 Gold. 210 Gold from Japan for three contacts. Japan is the big boss atm, followed by the Aztecs, then Germany and me, then Persia and America, both weak. Power: America and Japan and persia equal, then Germany, then me and Aztecs. settler landed near Asyut.
Turn 127: get Construction, Code of Law, Republic from Great Library. disband barb camp.
Turn 128: trade world maps to everyone who gives territory map and money. only Japan refuses. Well. Buto founded.
Turn 129: Edfu founded. Pithom founded.
Turn 130: Busiris founded. Two settlers start their sea trip east.
Turn 131: barbs near Avaris. luckily, Warrior finished
Japanese Galley near Asyut
Turn 132: Uprising near Avaris - had to come
( Horsemen!!! Rush Spearman. Why can't they develop monarchy?????
Turn 133: and here comes currency and Monarchy
but i do not know how I can cathc up before Edu.... land a settler near Avaris, away from barbs. risky, but i can't wait for the Japs to come there.
Turn 134: Kahun founded. All the barbs go for Avaris - sure. Why can't we have a GOTM with them on sedentary???? Or at least roaming??? doesn it ahve to be raging??? Oh, this is roaming??? then why do I get them all the time?????
there's more barbs on the Avaris island, I'll either loose my settler or get plundered... let's see what i can buy to minimize damage.... Monotheism.. for 989 Gold and 18 per turn 
Turn 135: the barbs all come across the river and die - puh!
Turn 118: setller unloaded in the east - guess what: another iron and a river

Turn 119: get the Great Lib, set to settler.
Turn 120: Persepolis builds Great Wall. sell Literature to Japan for 122 Gold. If theys have Temples only, they must ahve around 20 cities at least by now to have so much more culture! Research to 0, settler in east moves inland. grassland and hut found.
Turn 121: settler from Pi to north (iron!!!) Avaris founded. Now where to put the FP?????
Turn 122: Japan establishes Embassy

Turn 123: settler from El-Al to southern tip of island, settler from Thebes on ship. Ship in east finds border!!!!
Turn 124: barbs in the norht, settlers from Giza and Byblos to Alex, Lisht founded near iron. Aztecs give Horseback Riding and Maths and Territora Map for Contact with Japan - no thanx, better next turn when i get Riding from Great Lib


Turn 125: barb attacks and dies. find light green border.
Turn 126: We find Poly, settler from Memphis goes south. Sell contact with Japan and Literature to Aztecs for contact with America, Germany and 53 Gold. 210 Gold from Japan for three contacts. Japan is the big boss atm, followed by the Aztecs, then Germany and me, then Persia and America, both weak. Power: America and Japan and persia equal, then Germany, then me and Aztecs. settler landed near Asyut.
Turn 127: get Construction, Code of Law, Republic from Great Library. disband barb camp.
Turn 128: trade world maps to everyone who gives territory map and money. only Japan refuses. Well. Buto founded.
Turn 129: Edfu founded. Pithom founded.
Turn 130: Busiris founded. Two settlers start their sea trip east.
Turn 131: barbs near Avaris. luckily, Warrior finished

Turn 132: Uprising near Avaris - had to come

Turn 133: and here comes currency and Monarchy

Turn 134: Kahun founded. All the barbs go for Avaris - sure. Why can't we have a GOTM with them on sedentary???? Or at least roaming??? doesn it ahve to be raging??? Oh, this is roaming??? then why do I get them all the time?????


Turn 135: the barbs all come across the river and die - puh!