Bestbank Tiger
Deity
Doctor S said:Here's my suggestion: Get rid of ALL cheats.
Play like a man (or woman whichever the case may be).
If the game was not intended to allow it, get rid of it.
No black clicking.
No IRB. Nope, none.
No moving a settler,then beginning work, then waking them and repeating next turn.
(Not explicitly listed in your cheats).
No rehoming caravans.
No mining cities on hills.
No avoiding ZOCs with diplomats.
No using find city to locate unknown cities.
No ship chaining.
No using K to irrigate waterless squares.
No bomber stacks to avoid attacks.
No Odeo years - change govs as if you had no idea about Odeo years.
No unnaturally large cities.
If the game was intended to allow it, you can do it.
Yes multiple settlers on a project.
Yes supply and demand.
Yes food caravans. (but no unnaturally large cities).
If you get rid of the caravan rehoming trick, get rid of them all.
I can see some of those like black-clicking and Find City. But why are ship chains cheating? Don't they come at a significant price (the production required for all those ships, plus the support for them, plus the unhappiness factor if they have any attack value?)
Also, why would Oedo years be cheating? That's just understanding how the game works.