GOTM83 - Spoiler #2

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GOTM 83 - second spoiler, The Middle Ages




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  1. Must have contact with All remaining Civs.
  2. Must be able to research an Industrial Age Technology.

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  1. No maps showing Industrial or Modern resources.
  2. No discussion of Industrial Age (or later).
  3. Absolutely NO Discussion of any other active 'X'OTM contest!

With 7 Deity AI's and fairly easy contacts to be made, the research should be pretty fast. This presents some challenge to setting up a force of Berzerks, and then might limit the time when you can use them. Were you able to use the Berzerks to good effect in this game, or did you pursue a different path?
 
I've been pretty quiet about my participation in GOTMs so far, mostly because I don't really have anything worth mentioning.

I suppose this ought to indicate my lack of experience playing Scandinavia or using marines, but I was surprised to discover that Viking MGLs know how to swim:

Spoiler :
myleadercanswimps5.png


Unfortunately, he couldn't walk on water all the way home, so I had to let him dry off on land for a turn before he was able to get back on board. Fortunately this didn't make a big difference for me.
 
After Spain demanded Literature from us and then declared war, they pretty much became the entire world's whipping boy for the rest of their short existence.

I tried to get the AIs to dogpile on Spain, and later on the Mongols. I ended up paying a lot (IMHO) for some of the alliances, and I'm not sure whether they were worth it. Were these good trades?

I feel like I got bogged down in the Middle Ages, building marketplaces (mostly for happy faces) and aqueducts (for unit support, and commerce).

150 BC Mongols & Russia both declared on us.
130 MA with Japan vs. Russia for 2 gpt.
110 TGL gives us Monotheism. MA with Spain vs. Mongols for 8gp+8gpt.
70 Alliance with France vs. Mongols for Incense + 16gp+9gpt.
30 BC I need to know where Spain's horses are so I buy their map for 16 gp.
10 BC France & Russia have a MA against us.
AD 170 England & Russia have a MA against us.
270 AD Peace treaty with Russia for 4gp+2gpt.
. . . Building aqueducts & marketplaces & Leonardo . . .
430 Gave Spain an ultimatum & they declared war. Trade Incense + Dyes to France for MA vs. Spain.
470 Traded Iron + Dyes + Incense + 112gp + 8gpt for Horses + Astronomy + Gunpowder from Japan.
530 MA with France vs. Spain for Incense + Map + 8gp+6gpt.
620 Now we have a strong military compared to Spain.
. . . Traded Incense for Ivory from Russia.
680 ROP with Japan for 1 gpt; exchange our World Map for their Terr Map
800 Traded Dyes to Mongols for 256 gp + 16 gpt.
870 Trade Physics + 16gp for Metallurgy from England.
940 Mongols demanded Incense and declared. MA with Japan vs. Mongols for Dyes. MA with England vs. Mongols for Iron.
???? France took Madrid.
1050 Peace treaty with Spain for all their cities but one. ROP with Spain for all their gold.
1080 Learned Magnetism. Traded Magnetism + Incense + 16gp + 11gpt to Japan for ToG. Entered IA.
1120 England will not take Magnetism straight up for Democracy.
 
I left off telling you about an adventurous gang of swordsmen chasing glory in Spain. This war started in 850 BC. We were able to capture 5 towns, including the horse town, destroy one and build some new ones in the large gaps that the AI always leave. Some temples were rushed. In 290 BC, we finally got a leader, with only 5 active swordsmen left. One town has flipped back to Spain.

In 430 BC we became a republic, but this was followed by problems with unit support as we built up troops (archers to upgrade to beserks, then more beserks and knights) to deal with the world leaders France.

Meanwhile, the decimation of Spain has had a good effect. Their research is not as fast as that of the others (Mongols, Russia, Japan) and I have been able to trade some techs with them. Without that opportunity, we would have lost a couple of the late MA wonders.

Here are the Bjoergvin wonders up to the IA:

1790 BC Colossus
925 Great Library
550 Forbidden Palace
110 Hanging Gardens
30 AD Sistine Chapel (leader)
370 Leo's Workshop
530 JS Bach's Cathedral (leader)
630 Heroic Epic
820 Shakespeare's Theatre
850 Smith's Trading Co (leader)

The worst wonders to miss were the scientific ones. Copernicus' Observatory is hard to get, I knew that, but Newton's Academy is more sorely missed. The main reason was poor research capability and the main reason for that was that France was a tough nut to crack and my long-planned palace flip to Paris was much delayed by many musketeers fortified on hill towns!

Now, around the time of the Christening of Iceland, I have reduced France to one town on the other side of the world. Flip risks are minimal (during the siege of the infamous, rock-solid Orleans, our workers chipped in and chopped a whole temple for Paris while it was still in resistance, despite one flip and one recapture.) We are now ready to join ten native workers to Paris and all available troups are meeting there. We will need a lot of troops to avoid the palace being flipped to Bjoergvin instead. It has a rank of 50 in the CivAssist meter. But this won't be a problem.

A nice detail is that France have built several wonders for us: The Pyramids, Sun Tzu, Copernicus' Observatory, Great Lighthouse, Great Wall and the present world leaders Russia don't have a single great wonder. But this was also the reason Orleans was one of the worst fortresses I've encountered.

As we enter the IA, Russia, Japan and Mongolia have Nationalism but probably not Communism or Espionage. Russia has Steam Power. I will research Medicine and try to trade it for Steam Power or at least a part of Steam Power. Then I will go straight for Scientific Method, build ToE, trade Industrialism and hurry Universal Suffrage - we have a leader stashed away.

There may be time to build the Military Academy before saving up for ToE. I haven't checked that yet.

Everyone except the measly English and Arabs have Military Tradition and have had it for a long time, so if they decide to gang up on me I may be toast. But I have good trade agreements with Russia and the others are involved in other wars.

The main problem will of course be to avoid a Space Ship victory for the AI or myself. The 20K win date will propably be after 1750 AD, and Russia has had a much too long peace. We have to involve everyone in big wars very soon. I loathe the thought of having to launch massive, destructive attacks on gigantic metropoles just to slow down research. If it comes to that, I won't finish in time.

Still, I'm glad I tried this. 20K on deity is really a Rolls Royce challenge.

Picture: Leader scurrying back to Bjoergvin to hurry JS Bach. I think he susequently beat two foreign cities by 1 turn. I examined S:t Petersburg about 10 turns earlier, to see if I could hand-build this wonder, which I couldn't, and knew that it would be close when the leader appeared. But it was a Japanese city that cascaded to Magellan the same turn I completed JS Bach, and not S:t Petersburg.
 

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