predator, another science run - it took a while to decide what to do
link to AA spoiler
A science run seems the most interesting challenge, because of its ramifications. We plan to relocate the capital around Tenochtitlan and arrange the cities around into a ring at distance 5.5 from it. As simple as it sounds, the task is far from being trivial. First, we have to assimilate both the Zulu and the Aztecs, and we have to be quick because after the capture there will be a lot of improvement work to do and if we are late the whole thing wouldn't be worth the effort.
But at the same time we do not have to be *too* quick. Tenochtitlan is building the Great Library and it's better wait to have the Aztecs either complete it or be beaten and turn to another wonder that is likely to be the Great Wall. Seizing that wonder will turn the golden age problem into a no-brainer - all it takes is to time correctly the prebuild for Newton and we'll have the golden age when it needs most: at the dawn of the Industrials.
The military campaign itself won't be that straightforward. The forces available will be limited (we'll have to spend the most into improvements) and we won't have anything stronger than horsemen until some AS decides to research Chivalry.
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We left the Ancient Ages while in the middle of the Zulu campaign. Poor Shaka is unable to offer any meaningful resistance and we seize our objectives with almost no losses. Gem city is owned and relocated, then the Zulu are given peace in return for a size 1 settlement, and left to play OCC in the north-western peninsula for another 20 turns.
Research goes the usual way, with Engineering followed by Invention. Meanwhile, we complete the Forbidden Palace and the Great Lighthouse. Galleys can finally sail the seas safely and reach the lands oversea. The AS there are in such a sorry state that we almost regret to be pursuing science - at least we are lucky with the Greek MA pick (Monotheism), but as the game goes on nobody is able to research Theology and Education, so we have to go for them ourselves.
In 230 BC, the Arab city of Mecca completes the Great Library and the production of Tenochtitlan turns into... nothing. The damn Aztecs were building the Great Wall elsewhere and Monarchy is still unknown, so there's nothing left for them

At this point, there's no reason to wait any more and we start the invasion. Tenochtitlan is taken and the 1st great leader comes almost immediately. Monarchy is bought in the same turn and the leader is spent into the Hanging Gardens - golden age problem solved.
The campaign is easy at first, the only Aztecs forces we meet are jags, archer and defensive spears. But soon after swordsmen start popping out from the iron city and we begin to take losses. Luckily, the 2nd leader comes out by the time the AS have researched Chivalry, so we can rush Sun Tzu and upgrade quickly some horses into knights. Any problem seems solved now, but the Arabs decide to complicate things and sneak-attack us in Tenochtitlan. The defending knight survives against the invading ansar, so a major setback is avoided. But the ansars are a real pain, and the Aztecs are building medinfs and pukemen now, so we start taking casualties - again.
The end of the campaign is almost a thriller. The aztecs are down to 3 cities when stumble into a SOUR and our attack to the city NE is repealed. We capture it the next turn, but a second SOUR causes us to fail badly again at the western city. It is captured next turn, with the last knight reduced to 2/5, but we spot an ansar on the mountain nearby. We manage to sign peace with the Arabs and start the attack on the final city, but things aren't over yet. A third SOUR hits, and we collect another disastrous failure!
Luckily, the bad luck seems over. Next turn we capture the last Aztec city and collect the 3rd leader, that is kept spare for the future capital jump. The city is moved, two more cities are founded to complete the circle and our massive force of workers can improve the land undisturbed.
Research went pretty fast through the whole Middle Ages. We got only one tech (Metallurgy) from the AS, yet we're able to hit the Industrials in 290 AD. The scientific trait gives us Nationalism, but once again the Greeks help us by picking Steam Power. All the AS except for Arabia are gifted into tech parity. Golden Age is about to start, as we're 1 turn from completing Newton in our FP city.
The Industrial Ages may still be bringing a pair of surprises. The most developed country is France, that has a record of behaving unexpectably, sometimes. Giving the vast amount of work still to be done around the new core i may choose to go for an unconventional path (Electricity -> Rep. Parts) hoping for the AS to research something else.
Here's the tech log of the MA:
_750bc: Feudalism (scientific trait);
_590bc: Engineering (research);
_530bc: Monotheism (trade, Greece);
_470bc: Invention (research);
_350bc: Gunpowder (research);
_230bc: Chemistry (research);
__90bc: Chivalry (trade, France);
__70bc: Education (research);
__10ad: Astronomy (research);
__90ad: Physics (research);
_170ad: Gravity (research); Metallurgy (trade, France);
_250ad: Magnetism (research);
_290ad: Banking (research); Nationalism (scientific trait); Steam Power (trade, Greece);
And here's a shot of our empire around our future capital:
