GOTM96 - First Spoiler

civ_steve

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GOTM 96 - first spoiler, the Ancient Age



Reading Requirements:

  1. Must be able to research a Middle Ages Technology.

Posting restrictions

  1. Feel free to discuss distant contacts and trades, but be discreet about locations or directions of any AI.
  2. No discussion of middle-ages (or later) including resource locations.
  3. AS ALWAYS, do not post Spoiler information for ANY other 'X'OTM contest.


Unlike last year's fall Warlord game, you're on a large landmass, and you share it with some of the AI. I would imagine THIS game will go a bit different! :) You start with a wide panoramic view of the surrounding terrain, perched on a mountain. You have to move, so where did you decide to found at? Did you generate a Hoplite based Golden Age, or did you wait?
 
Unlike last year's fall Warlord game, you're on a large landmass, and you share it with some of the AI. I would imagine THIS game will go a bit different! :) You start with a wide panoramic view of the surrounding terrain, perched on a mountain. You have to move, so where did you decide to found at? Did you generate a Hoplite based Golden Age, or did you wait?

The cattle was tempting and magnetic. I ended up moving 3 times before settling W of the cattle. I did get a hoplite GA. I wasn't quite sure of what to do with them otherwise as I based my army mainly on horseman units. Even so the going is slow because of almost no road work on the part of the neighbors.
 
3950 BC: Settle west, w, settler, granary (start working on Iron Working)
2750 BC: Pop Pottery from hut
2550 BC: Meet Persia, trade Alpha, Pottery, 1 gpt, 11 g for WC, Masonry.
2310 BC: Meet Scandinavia, trade Alpha for CB, The Wheel, 45 g.
1870 BC: Trade IW for HBR + 38g to Persia.
1475 BC: Trade HBR+56g to Scandinavia for Writing.
1400 BC: Persia demands and declares war, pop hut for Literature.
1200 BC: Trade Poly to Scandinavia for 62g + Contact with Babylon.
1000 BC: Peace with Persia, acquiring Arbela + 3g. Buy contact with the Indians from Scandinavia for 122 g.
QSC: 8 towns, 4 workers, 1 settler, 1 archer;171 g, Monarchy in 21, building 3 workers, 3 libraries, 1 settler, 1 hoplite. Met Persia, India, Babylon, Scandinavia. Tech leader.
925 BC: The Gauls teach us Philosophy.
610 BC: Revolt after completing Monarchy.
190 BC: Complete Construction to enter Middle Ages. Up Literature, Currency, Construction on Persia, India, Babylon, and Scandinavia. Up Monarchy on Babylon. Up Math, Philo, Poly on India. 8 workers, 6 swords, 1 archer, 1 hoplite, 10 towns.
 
Predator

As i foreseen in the Pre-Game Discussion, I founded Athens 1S by the Cattle with the plan to build an RCP3 early core around the Capital with a Forbidden Palace on the river in the north-west, then a DCP5 later core around the Forbidden Palace city.

I made an opening plan for a six-turn Settler Factory. With all those Bonus Grassland tiles, it was to be a sixty-shielder. The build order was Granary, Worker, Settler, Warrior, Wealth, Settler, Settler, Warrior, Barracks, Settler, Warrior before the regular pattern of thirty shields unit(s), thirty shields Settler started in 1675 BC. In the beginning I poured out Warriors, then built Warrior plus Archer, then a Horseman per Settler.

The Worker built a road from the Cattle to the river and then irrigated all the way back with the help of the second Worker. Then the two Workers mined Bonus Grassland.

3950 BC Found Athens
2550 BC Found Sparta Forbidden Palace city
2230 BC Found Thermopylae Worker/Settler city
2030 BC Found Corinth
1725 BC Found Delphi
1475 BC Found Pharsalos
1350 BC Found Knossos
1325 BC Connect Horses
1225 BC Found Argos
1000 BC Found Mycenae
_925 BC Found Plebos Nexia
_750 BC Found Qitaiodea
_590 BC Build Forbidden Palace in Sparta
_550 BC Found Ephesus
_550 BC Found Brempalonica
_530 BC Found Thessalonica
_390 BC Found Eretria​

Now, Qitai and Bremp didn't take part in GOTM for a very long time.

The land turned out to be so rich and suitable for a huge DCP5 core after a Palace Jump, that I decided to do a science game. For Conquest it would probably be overkill to develop the core fully given the large amount of 10-turn Forests. I researched towards The Republic, then towards the Middle Ages.

4000 BC Discover Alphabet
2070 BC Discover Writing
3350 BC Discover Pottery
1725 BC Learn Warrior Code
1725 BC Learn Ceremonial Burial
1725 BC Learn Bronze Working
1700 BC Discover Philosophy
1700 BC Learn The Wheel
1700 BC Learn Masonry
1650 BC Learn Iron Working
1650 BC Learn Horseback Riding
1475 BC Learn Mysticism
1375 BC Discover Code of Laws
_850 BC Learn Map Making
_825 BC Discover The Republic
_630 BC Discover Literature
_550 BC Discover Mathematics
_470 BC Discover Currency
_390 BC Discover Construction
_310 BC Discover Polytheism
_310 BC Discover Monotheism
_310 BC Learn Engineering​

Well into the Middle Ages, I gifted Babylon and traded Engineering back. I then gifted also India all the way into the Middle Ages plus The Republic, Engineering and Monotheism, which Babylon also got. I was at war with Persia and left it at that in order not to stop the War Happiness. The Luxuries were still very far away, and with Monotheism I could research away towards Astronomy.

1830 BC Pop Hut Barbarians
1725 BC Meet Scandinavia
1725 BC Meet Babylon
1650 BC Meet Persia
1475 BC Pop Hut Technology
1250 BC War Babylon
1250 BC PT/A Persia v. Babylon
1250 BC Embassy Scandinavia
1250 BC Embassy Persia Iron, Silks. The Pyramids in 70 BC
1250 BC Embassy Babylon
1225 BC Pop Hut Barbarians
1200 BC War India
1200 BC PT/A Scandinavia v. India
1200 BC Meet India
1200 BC Embassy India
_975 BC Pop Hut 50 gold
_825 BC Pop Hut Maps
_800 BC Establish Anarchy
_775 BC War Persia War Happiness!
_775 BC PT/A Babylon v. Persia
_730 BC War Scandinavia War Happiness!
_730 BC PT/A India v. Scandinavia
_690 BC Establish Republic
_370 BC Peace Babylon
_310 BC Enter Middle Ages​

In 1000 BC I had

_9 Towns
23 Citizens
_3 Barracks
_2 Granaries
13 Workers
_9 Warriors
_3 Archers
_3 Horsemen
Horses
Missing Mathematics, Co&Co, Literature, Map Making, Polytheism, the Governments
The Republic in 7 turns
Forbidden Palace in 16 turns​

Did you generate a Hoplite based Golden Age, or did you wait?

Both, is the plan. But that's for the beginning of the Industrial Age!
 
Well, I had no time for this game, so I decided to go 5CC 20K. I spaced my cities pretty widely, except one on the coast and a river, and had no trouble filling in with culture. I didn't war during the ancient age. I'd decided that I'd not declare war, but I'd do some fishing for leaders if someone declared on me, as a trade-off between getting a leader so I could build the heroic epic or rush a wonder and finishing the game ASAP.

I popped a lot of huts, getting maps three times, a worker once, and a lot of barbs. I kind of enjoyed the barbs in this game, as they were so weak, especially as I built the great wall. I did lose a worker to them, through inattention.
 
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