save
Pre-Turn
we want coal, the Hittites have it but the problem is we have a deal going on for another 12 turns, in fact we have deals with
almost everyone going on
Byz has massive amounts of money, but the issue is that after establishing an embassy can spot their infantry
trade some stuff with China for our income
I don't think the Pentagon is useful at the moment, we rather have more Cav to fight Byz or whoever
1. 910AD
Byz is slowly leaving our land, good so we might want to fight them
2. 920AD
Byz is now in anarchy, wouldn't that be a great moment to attack them?
trade 171gpt for 1700g ask them to leave and they declare, kill almost all units in the hinterland
we can now afford a safe steal from Sumer and get industrialization
3. 930AD
defeat a few units, but nothing much
move a stack towards Byz capital
4. 940AD
moving
IT Byz response so far pretty lame
5. 950AD
a deal has ended and we make now 321gpt
our stack is now next to Byz capital with a Cav army coming to help out
trade Carthage industri and 1100g + 150gpt for nationalism, crazy
6. 960AD
play one more turn to see whether we can actually get the Byz capital
get some of our maney back (600g) that changed hands to Sumer via 2 luxes
attack with cannons and get 2 inf down to 3hp, defeat two 3hp inf with our Cav army
lose a cav, win with elite Cav
win against two 2hp inf with knight army
another Cav wins. 2 Cavs retreat, defeat another 2hp inf and last elite cav defeats 4hp cav and
city has Leo's, but of course flip risk will be too high, maybe we should raze city next turn
after upgrading a few muskets
make peace with Byz and get another 660gold for that
electricity is still very expensive, because it's a monopoly, Byz also has RP as we have seen