Goz -10 Slow Motion is our Potion

So I would say go ahead and play then, Wacken, as Bede and Sir Bugsy said they are fine with whatever.
 
So, the rules are:
-Every city must always be defended by at least 2 units. No city can be build without 2 units present there. If one of the defenders gets killed, the city build must by changed to a military unit.
-If (CityCount < 20) and (CityCount >= WorkerCount) no settlers van be build.

4000BC
I see water, it could be a lake, it could be coast. We will be slowed down a lot anyway, so probably we won't have much time to build boats early. I decide to found in place.
2 goody huts are right outside our borders. I will need to build 4 warriors and a worker before building a settler. Now thats some slowdown.
Research is started with writing @ minimum.

3500BC
Upon cultural expansion, one hut gave maps, the other spawned 3 angry barbarians. The map shows us cow.

3200BC
After Warrior-Warrior-Worker-Warrior, we now have 3 warriors and a 4th one building. One Warrior kills a barbarian that tries to attack a worker.

3100BC
We meet an english Warrior, they know Bronze Working and Warrior Code.
We kill another barbarian..

2900BC
Oh, thats 22 already. Oh well Gozpel said "or whatever he sees fit" so i'll make it 25 then, if the next player does 15, we have pretty numbers again. there isn't much to do yet anyway. :)

2750BC
Niagara Falls is founded.
I am in doubt if Salamanca should build a granary or not. Its production strongly exceeds growth, but with all the warriors to be build en NFalls being a 5 turn growth city with less production, probably just capable of being a 10 turn factory, it might be better to do without granary. On the other hand, a granary combined with growth to a settler cycle at slightly larger size will allow it to produce settlers twice as fast, even with warriors.
Maybe some calculations could be done for this.
 
"Horseback estimator" Bede (is that two cows or three, dang spots got me confused) gots it and plays on Sunday.
 
A little different picture than I am used to, with two warriors in each town, at least I won't have to hustle to get the dyes hooked up even with an AGRI nation. What I really need right now is a third settler for the hill NW of Niagara Fall so I can cut down some trees for the granary in NF and get the water to the deer park. A little closer look at the map shows the deer outside the cultural radius of NF. :(

Meet Theo the lovely Bizzaroteen in 2710BC as her wandering spear and warrior come to our doorstep from the north. She holds Bronze Working and Warrior Code. And England now has The Wheel but no dealings are possible.

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I choose to interpret the troop rule that the trooper needs to be within the town's cultural borders to when NF produces its warrior he troops over to Salamanca and the garrison warrior heads to the west.

2590_01.jpg


The Northbound warrior spots the English border and then an English settler pair but turns back to meet the settler out of Salamanca due in 3. East bound goes one tile further and will turn back next turn to reach the borders of Salamanca by the time the warrior there has to leave for escort duty.


The Bizzaroteen can send mash notes and has wheels and Lizzie can now bury her dead with the proper obsequies (both have writing and wheels but Liz has Ceremonial Burial) so I jack up the heat on the science guys to put some beakers in the bin and try for a later buy.

2390_01.jpg



2390_02.jpg



2270_01.jpg


2230_01.jpg


2150_01.jpg


2150_02.jpg
 
I had did some half calculated estimate for the research and decided that science would be wasted. 0% should do.

What is the reason for a granary in Nfalls ? The idea that we wouldn't be building a granary is why i placed the city with 1 instead of 2 food bonusses in its border without a second thought (2 bonusses could be possible with a little work). I planned to make 3 (but one is english now) cities with 4 fpt for 5 food growth with no granary. 4 food towns are not so very good for granaries since that wastes food.

And now that i see the english so close, i think that is even better to do. I think we should attack them soon. Just building settlers without granaries seems like a good plan to me. Only the capital i was in doubt because it has good production.
 
lurkers comment:

looking at the save, it surprises me that Bede does not
emphasis grow. You doesn't want to use the cow for
9 turns in Niagara Falls :confused: , and also Grand River
can grow twice as fast.:confused:
 
Granaries can swap to barracks at no loss. And since the plan seems to be no granary for the cows then the citizen can go back to eating beef. I was working the mined grass for an extra shield for a a couple of turns until Salamanca grew (in 2) and could use it.
 
I'll see what I can do, but barracks sound right. We still have some empty land, so a couple more towns wouldn't hurt.

I got it.
 
Hello chaps.

Gozpel kindly invited me to join this already popular game so I am offering my services. I am mainly just pleased that Gozpel is back with us [party] and he must be fairly well recovered to come up with this near impenetrable variant.

If I go on the end of the rota, I should take very few turns away from you, and will get to enjoy the pleasure of handing my save on to the micromanagement king himself.
 
And micromanaging king is really saying something on a team where half the the players micromanage for every last piece of gold.
 
gozpel, could you post the roster once you finished your turns, this seems a little haywire to me here.

and welcome Offa
 
Pre-turn - It's a bit confusing, I wanted workers ready before settlers and we have 3 towns and two workers. I have to fix that. But we have a curragh out and another wouldn't hurt.

Swap the build in Niagara Falls to curragh and change working citizen to cow. The other two towns builds barracks...at least for now. We will need at least another defender and yet another worker before next settler (due to Wacken's point of two defenders per settler.)

A worker is irrigating betwwen Salamanca and Grand River, he'll have to find something better to do.

Ok, Writing due in 10 turns. It would cost us too much to buy it, let's continue the research.

2070BC - Byzantines starts the Great Lighthouse.

Niagara Falls curragh -> start worker.

Start chop on dyes/forest by Grand River.

1990BC - NF worker -> worker.

1910BC - Salamanca barracks -> warrior.
NF worker -> settler.

1830BC - Salamanca warrior -> warrior.
GR barracks -> warrior.

We need WC soon so we can get some archers.

1790BC - Byz starts the Oracle.

1750BC - We learn Writing. We desperately need WC, it takes 9t with full research. Do we want to research still, or should we turn it off? I left it on 100%. Support costs is taking away some of our economy and we haven't met anyone else yet, so the question is what do we do about research?

We have 2 settlers in production, but we need another warrior and worker before the last settler can go out. I think Grand River can provide both, its warrior is due in 2t and then a worker will take around 3t. In worst case we have to slow down Salamanca's settler.

The first settler from NF (due in 4t) will have to grab wines or maybe the hill next to the fish. There are plenty of land empty, so I hope the AI doesn't bother us for a while.

A scouting warrior W of Salamanca has to be drawn back for upcoming settler.
 
Welcome to the madness, Offa :lol:

Roster:

WackenOpenAir
Bede
gozpel - Just played
Sir Bugsy - UP
bed_head7 - warming up
ThERat
Kaiser_Berger
grahamiam
Offa
 
I haven't really familiarized myself with this fully. But anyway I want to say something.

If my understanding is correct, we have to have 2 defenders per town, and have more workers than cities before building a settler. The second restiction shouldn't hold us back much as lots of workers are always good. The first condition is certainly unusual. It seems to me to make Monarchy our preferred government (easier unit support, and we will have MPs anyway). Otherwise the game should just play like normal, shouldn't it?
 
I have it. I'll play it after the five remaining turns I have in Handy21. So some time in the next 36 hours.
 
Copy down the rules so I don&#8217;t forget.

Pre-flight &#8211; four workers, three cities. Two MP per city. We&#8217;re looking good.

Wait Bugs! This isn&#8217;t AW!! I was getting ready to figure out how to attack the Byzantines. We can buy WC for most of our economy from either Theodora or Lizzy. I&#8217;ll pass.

Early &#8211; Spot a blue boarder. Sumerians?
GR: warrior=>warrior

Middle &#8211; Nope. Hittites. Of course we are hopelessly behind and can&#8217;t deal. Found Allegheny, start a warrior.
NF: settler=>barracks
Salamanca: settler=>granary
GR: warrior=>warrior
Spanish build the Oracle.

Late: WC=>BW
Elizabeth is wearing her Middle Ages garb. Once again it takes ou entie economy to purchase BW. I go min science so we can get some cash for trading.
Found Vineland, start a worker.
GR: warrior=>warrior=>worker
Japanes build the Pyramids.


Homeland:
Goz10_-_1500_BC.JPG


Save: http://www.civfanatics.net/uploads10/Goz_10,_1500_BC.SAV
 
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