Goz-12 - 5CC - Large map - Space Race

It's 1934 and if you pull the trigger our spaceship will be launched.
Zerksees I think you should do the honors for pulling this out of the bin after everyone else bailed out.
Buce thanks for joining us and laying a beatdown on these guys. Zerksees your idea about pounding the Iroquois was truly the turning point. Thanks to our lurkers as well. This was truly an awesome game!

This is my ending pictures

How Zerksees disbands ICBMs.
hittsnl2.jpg


The spaceship before we finished the last part.
loungedl1.jpg
 

Attachments

Wow guys, you did a great job! :worship:

I really enjoyed playing with you in the beginning, and later being away from civ (I don't really want to go back) I still liked reading the story. It really was a great game. You guys are great. :thumbsup:

Zerk, go ahead and push that button!
 
Thanks for the opportunity to launch the ship. It went further than the ICBMs I disbanded.

You guys were great – thanks for staying with it. Thanks Bucephalus for joining this one early to mid-game. Thanks Whomp for helping me learn some of the fine points of the game like shortrushing, spying with the intelligence agency, using hwachas, and overall excellent play. You guys will be the first I check with when I start a succession game.

Mr Pentium - sorry you lost interest, but glad you checked in and could see it completed. Consider yourself lucky, you could actually quit Civ. Maybe I will be able to...one day.

I think starting the golden age was another big turning point in the game. We needed that gold to position ourselves to get the Iroquois gold and take us to the next level.

After the game was over I played the review at the end. Some interesting notes:

By 2950 BC:
2 cities: England
3 cities: Russia, Hittite, Iroquois, France
4 cities: Byzantine, America, Babylon, Celts, Germans
5 cities: Aztecs
We still had 1

Golden Ages:
Celts built pyramids in 1600 BC
Byzantines 70 BC
Russia 230 AD
Babylon 250 AD
Germans built Newtons in 580 AD
Hittite 720 AD
England 830 AD
Korea 960 AD courtesy of Bucephalus and the mighty Hwacha
Apparently the others never had one

Expansion phase ended in 800 BC
We are the first to get a military great leader in 310 BC courtesy of Lil Whomper
Game ends on turn 433
Final score: 2380

I also re-read the thread and here are some observations:

Self fulfilling prophecy:
my prediction is that we are going to have to crush them before we get to launch the ship :twitch:

zerksees wrecks the first city of the game (it was not my idea to put that city close to Oxford or start that war)
Avoided death by Aztecs when they DOW in 170 BC because we did not give in to their demand for 20 gold
We drew a two-turn anarchy to get to republic in 50 AD, and stayed there the rest of the game
7/13/06 – Last time we heard from gozpel. I can only guess he has moved on to other things by now – maybe he will check in one day.
7/12/06 -> 10/19/06 no turnsets played.
820 AD we lost our easy trades when we could not finish our trade deal with France
How many techs did we steal from Germany and never a DOW :eek:
Bucephalus sets game high 47 cities wrecked in one turnset. Maybe he wrecked more and did not write them all down. :cool:
1844 – zerksees wrecks last city of the game

What’s next? I need a break. If (who am I kidding when) I return for another succession game, I am thinking about Sid. Can we do a 5CC on Sid?
 
Very nice. I'm a bit stunned on the comeback we made. Things looked desperate towards the end of the AA (my denial of 20g with the Aztecs :blush:) through the balance of the middle ages. Then came hwachas! Man those bad boys are nasty. Even though they had a short shelf life at this level and the varirant we were playing they came in handy when we needed them.

Out of curiousity does anyone know how to load the movie so the lurkers can watch it? I've seen other posters replay their movie but I'm not sure how to do it.

In my opinion this was the major turning point.
Post #278 and the wheels are spinning Zerksees' head....
OK its turn 5 and I have had a revelation. The Iroquois have like 80000 gold and maybe 40 cities. How much is each city worth? Maybe 1500-2500? I think its time to take them on. Germany is the leader and already at war with everyone. I would also MA with Axtecs who are already at war with them. 4-5 cities would gross like 8000 gold (we would spend some for MAs).

I can't directly DOW Iroquois since I started a trade with them a couple turns ago. But I could use remove or declare or try a direct steal. The army will be done in 2 IIRC, so I could wait til then.

They have been at war a long time and so I am not expecting an attack surge.

Any objections or suggestions?

Zerksees--the SGOTM12 set up is very interesting. Deity, 31 civs (crowded map) and UN is the only VC. I'm signed up and I think Buce has signed up too.
 
Wow. I just started reading this thread today and was surprised to see it started in June or so last year. 5CC deity on a large map...just nuts guys, and you could just as "easily" have won by conquest.

When you guys got artillery you said you couldn't make more Hwachas, but every civ I played can always build their UU even when it's obsolete. Is this not so for the Koreans? Apparently it was a moot point anyway as you said the Hwacha wasn't cutting it against cities.

Out of curiousity does anyone know how to load the movie so the lurkers can watch it? I've seen other posters replay their movie but I'm not sure how to do it.

The only way I know to do it is to use CivAssist to save ALL the autosaves and reconstruct the movie by generating a minimap for each turn and putting together as an animated GIF (CivAssist does this for you). (It's different than the replay in that the world reveals as you discovered it.) I doubt you guys have every single autosave handy. Although if the game can make the movie from one save then there must be a way....
 
When you guys got artillery you said you couldn't make more Hwachas, but every civ I played can always build their UU even when it's obsolete. Is this not so for the Koreans? Apparently it was a moot point anyway as you said the Hwacha wasn't cutting it against cities.

lurker's comment: You can continue to make your UU so long as you haven't experienced your Golden Age. So theoretically you can be in the industrial age and still cranking out 10 shield units, like Enkidus or Jaguar Warriors, in your modestly productive cities, then upgrading them with your mighty cash reserves into guerillas or infantry. I've done it, but not playing above Emperor. It is a different way of amassing large amounts of troops in a short amout of time.
 
Regarding UU, in other games I have seen them be available late (my emperor training mission SG comes to mind), but in this case we did have our golden age so I presume this discussion came up after we had our golden age and replaceable parts.

I made a big deal of the Hwacha lethal bombard before we started really using them, but after we had them their limitations became apparent. They do not work so well attacking fortified units in a city, and units in the open in your territory are more easily disposed by bombers.

All I know is the GA was badly needed when it finally came.
 
Regarding UU, in other games I have seen them be available late (my emperor training mission SG comes to mind), but in this case we did have our golden age so I presume this discussion came up after we had our golden age and replaceable parts.

I made a big deal of the Hwacha lethal bombard before we started really using them, but after we had them their limitations became apparent. They do not work so well attacking fortified units in a city, and units in the open in your territory are more easily disposed by bombers.

All I know is the GA was badly needed when it finally came.
Check this out from Tim Bentley. This is important when considering dromons for SGOTM12.
Tim Bentley said:
Improvements have a defense value of 16, which is modified by terrain and fortresses/barricades.

I found a nice way to show these using the fact that a saved game saves the seed, so I'll mention it. I saved a debug game, bombarded a road on a plain, reloaded, bombarded a mountain, reloaded, and bombarded a barricade, and got different results for the plain, and the same result for the mountain and barricade (these two vary slightly in their defense value, but the results seem reasonable regardless), so that confirms that terrain modifiers hold. I got the same results attacking modern armor with a sipahi as bombarding a road on a plain with a cannon, so that confirms the defense value of 16 (this happens to be the default for citizens and buildings as well).
Beorn-el-Feared said:
Good idea saving the seed, thanks for the investigation This explains why Dromons only hit so little: 1/9 chance on plains, roughly, and as low as 1/17 on mountains.
Regarding the movie, wouldn't it be simpler for anyone interested to download Whomp's last save, and launch the ship?
Yep. I just thought it would be cool if there was an easy way to do it.
 
Awesome guys :rockon:

I'm sorry I had to leave this SG (first and only one I've abandoned :blush: ) but my enthusiasm for civ3 had gone and this game called for some committed play. I've lurked this one on the side and can only say how impressed I am at your acievement :goodjob:

:cheers:
 
Andronicus,

It was unfortunate that your enthusiasm waned right at this time. Time will tell if you are really done with Civ for good (there is never a good time to quit, you just have to do it - the one thing in Civ I have not succeeded at yet!). Thanks for your help with the Madagascar game and your part of this one.
 
Back
Top Bottom