Goz11- 5CC-Deity

lurker's comment: Anyone tempted to trim back Korea once Xerxes is reduced to begging for change in subway stations? Looks like an assault on X-man's core just might put him in the retirement home for would-be world dictators. Great job, you two!
 
Pre-flight:

Starting with 41 cavalry, 22 infantry, 47 of our own arty and 1 army
Make peace with Persia collecting 1881 gold, Vitcos, Cirta, Istakhr and Nara. Immediately raze all four cities. Four down, six to go.
Hey we can build scientific method in 10 turns if we choose. I choose not to start as I am not done fighting and want to mobilize again.

IBT: Persia is building the UN and Hoover Dam.

Turn 1: 1455 AD
Hook up rubber and move units into Persian territory
Change some city builds to infantry.

IBT: Persia demands we leave and I tell them to stuff it. The war is on again.

Turn 2: 1460 AD
Mobilize again – two cities can build infantry in 1 turn.
Leptis Magna falls – so much for Hoover Dam
Leptis Minor falls – six down and four to go
Start moving on Rusicade
Persia has 5 tanks, 56 infantry, and 3 bombers
Stole mass production safely from Persia for 2439 gold
Sell combustion to Korea for 58 gpt plus 256 gold.

Turn 4: 1470 AD
Rusicade and Ergili are wrecked – 8 down and two to go. Ergili took down a Persian leader and a bomber.
Hit a few destroyers with artillery and sent them home to heal. It is a long way back to port.

Turn 5: 1475 AD
Persia down to 39 infantry, 2 bombers and 8 tanks

IBT: A lone Persian cavalry lands near Dehli – how scary!

Turn 6: 1480 AD
Moving on Gordium. The taking is getting slower as we have to spend multiple turns in enemy territory to get arty in range.

Wow – checked F11. Found we are #1 in all except approval, land and family size. Somehow I am surprised we are # 1 in mfg goods, GNP, etc. About the only thing that can stop us now is nukes.

The Koreans are starting to drop cities. Been spending a little time each turn cutting roads to slow them down.

Turn 7: 1485 AD
Gordium falls netting us two more Perisan artillery. Nine cities so far.
Spotted/defeated first Persian marine.

Turn 8: 1490 AD
Our military is now average vs. Persia.
Persia had a uranium colony. We took it (it was undefended), and left an infantry to guard it. Maybe they don’t have any in their territory.
Moving on Arbela.

Turn 9: 1495 AD
Arbela falls and Smith’s trading company is gone – my goal of ten is reached, but I am not done, as troops are moving on Tyre.

Turn 10: 1500 AD
Tyre also falls and a third Persian leader is destroyed (I did not write down where the second was). We got four or five artillery from that one.

gozpel –

See pic
#1 is in position to take Samaria next turn
#2 is the uranium colony formed by Persia
#3 is a decent size stack you can use to move on another Persian city – either Persepolis or the city to the north. I leave it to you to decide what to do with it.
#4 is some of the arty we took when we took Tyre and should be moved during you pre-flight.

I suggest taking the island cities during the next peace chance with Xerxes.

We have enough gold for another safe steal attempt. If it works we can get bombers or tanks – your choice. I would probably go for tanks.

It also might be time to hook up oil and start building some navy. There are a lot of damaged ships out there and it kills me we don’t have any ships to finish them off with.

We have 34 cavs, 34 infantry, 47 arty of our own and our army. We also added a few Persian artillery pieces to our stacks.

I tried what I could with Korea but could not get them to join us against Persia. I think they are busy rebuilding the infrastructure that Persia wrecked.

simple monkey - I have had my eye on Korea. They still seem like nobobdy compared to Persia. Their infrastructure must have been completely wrecked by Persian bombing. with any luck they won't give us any trouble for 20 turns or so.

the save

the pic
 
Make peace with Persia collecting 1881 gold, Vitcos, Cirta, Istakhr and Nara. Immediately raze all four cities. Four down, six to go.

Second time you did that trick, zerksees. I said "no cities more than 5 for even a second"

I feel like to let this game go void, rules are broken and I usually stay by them. But with the zeal of zerksees playing and his obvious lack of Order of Commandment and Following Rules, I don't want this game just to die.

Seriously speaking, all those 7 towns he got for 2 peace-deals, are just a PITA-sorts. It would just cost us more time and energy for a 2-man roster.

Not happy though.

We won't take any island cities for peace and so on. 5CC means just that.

Or we might've been running around with 4 armies by now, with clever planning?

Still, after my poor jubilations after zerksees's great turn, I better say: Nice turnset! :) (after the revised rules, you did exceptionally well)

Just don't take any more cities, by war or peace, it doesn't matter.

I think zerksees entered this game as an Emperor player and he turned out to be Deity after all. :)

I've got it.
 
Sorry about that gozpel. As you say it probably won't change the outcome of the game. It won't happen again. I misinterpreted your first comment as good natured ribbing.

Now I will rant for a minute:

I am just not sure how it is any different than taking a city by force then razing it. When conquering don't we hold that city for a second as well? If you really want to stick to that then we should only build 4 cities as we are clearly holding the fifth for a second each time we take a city! I can't get the AI to raze a city as part of a trade so I figure if I raze it - that is just the same thing.

If Persia had enough gold I could have taken that instead but they did not. I had beaten them up pretty good and they weren't giving techs so it was all they had to give. I was thinking of the cities as a form of currency.

Surely I could have built another army but I did not do that as that is clearly not something that can happen with only 5 cities. This time I did not sell any improvements or move through the city tiles - I just razed them. Thought it would be OK.

Now I am back to normal.

Bottom line: Peace deal/raze off the table for gozpel's 5CC games.

If you want me to replay the turns and let Persia keep the cities that could be an option too. It's not like we would be spoiling the map.

gozpel said:
I think zerksees entered this game as an Emperor player and he turned out to be Deity after all. :)

Thanks. I actually considered this game to be well beyond deity - due to the 5CC limitation. Or should I say LIMITATION :)

Soonest I can play again is 48-60 hours from now so no rush.
 
No, no need to replay your turns, zerksees. It was only another turnset at the most to raze those cities, maybe only half a turnset rather.

5 cities comes from other players, dunno who started it, but I played my first 5CC with LKendter. Wall Street is one big thing I can think of now that needs 5 cities.

Sorry for being a stiffarse, perhaps we should play another game later on with your rules? So we can create another army or two? And sell improvements and stuff, but that's likely to be easier than my game..
 
zerksees, can you repost the save. The link doesn't seem to be working.
 
Try this save.

It's OK. I just needed to rant a little.

It is your game and somebody has to keep us on the straight and narrow, even if the only one breaking the rules is me. :crazyeye: I warned you about me at the start.

I guess I should have had more confidence that we could get through without that tactic. I can clearly see now that it was not needed.

Before next game we can discuss the do's and don'ts.
 

Attachments

I won't write a turnlog, just rush through my turns.

Steal Motorized Transportation, Korea poaches our rubber source, build new colonies on oil and rubber. We start to build tanks, optimize 4 cities to get 100 shields.

Samarra is history.

Persepolis and Arbela is gone too.

Disband cav-army and build one of tanks. Imeediately get a new leader, Sardis is razed.

Peace for Flight and Amphibious Warfare, redeclare.

Sidon and Pasgadae falls.

1535AD - It's time to trim Korea, raze 7 towns immediately. 6 left on our continent.

1540AD - Bactra is razed and Persia is off the continent, another Korean city gone.

I do this:

madrasgone.jpg


And then this:

Iri.jpg


Now we have a town that can build transports, so we can take out those island towns.



2 more korean towns removed.

Persia plops down a new town. raze it together with the 3 last Korean towns. The continent is ours.

We have a transport in Iri and another next turn, disband cavs to build more transports every turn.

A lot of units can be moved.

And finish this game. :)

goz11_1550ad.jpg
 

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Let the mop up begin! The turn looks good to me.

At this point we could probably win with two or three cities, but I wonder why Madras could not have been saved to build transports?

I assume navy buildup is in order, and taking Persia out completely would be my next choice.
 
but I wonder why Madras could not have been saved to build transports?

Distance. After you pressed enter you will have 2 transports ready to send stuff to take out Korea. And disband cavs and arties to build another every turn and this will be over very soon.

You don't mean you rather trawl for turns on open sea, especially since Persia still have a bunch of destroyers? :lol:
 
I see your point - I was just asking.

Took one city from Persia and two from Korea.

Had a little trouble with Persian ships sinking our transports. I was brain dead and thought you said two transports to Persia. I converted one to a destroyers and they still sank. Definitely not my best play but there is a little margin for error here.

Persia shouldn't cause too many more problems now as they only have 5 destroyers left. Our bombers should be able to take care of it.

Korea will talk and has atomic theory. There is also a lot of gold as I did not try to steal any techs. Seems unnecessary.

Looks like you will get to close this great adventure.
 

Attachments

1615AD we finally see this, who could ever thought that would happen?

dead_x.jpg


3 turns later:

dead_w.jpg


And:

goz11_win.jpg


Thanks zerksees, for playing to the end. :)
 

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Congratz guys, you did a terrific jog sticking it out to the end, entertaining many lurkers. Impressive job with just 5CC. :goodjob:
:cheers:
 
:worship:
Just incredible.
 
gozpel - What was your concern level before the last war with Xerxes? When the last war started and he was sporting 48+ cities and bombers I thought sure we were dead.

Thanks for an excellent game – even though the roster got real small there at the end. The others sure missed out on some fun wrecking the mighty Persian empire. If you do another I would be interested, though probably not until later in the year – Nov. or Dec. unless the addiction comes back before then. And the 5-city limit has sunk in now.

Some comments:

Looks like map #3 was a good choice

It also appears that putting Bangalore in the north was better than putting it in the south near the silks.

I can’t believe how many times I missed something that was clearly written. Yikes now I know how hard it was for my trainees on my training mission succession game.

Some things I failed to read:

gozpel said:
standard pangea 70% - 7 rivals
wet, warm and 4 billion years (we have to have something for our workers to do :)
No scientific leaders
No barbs

gozpel said:
Just one point for you that wonders about a FP. We can NEVER have more than 5 cities, so no quick taking more towns just to make us build the FP and the same goes for armies. We will only have one, for the rest of times. Well, if we get a leader that is.
And again
gozpel said:
Sorry zerksees, only 5 cities and no 6th city even for a millisecond. :)
At least I didn’t build any armies or the FP when I was holding those peace treaty cities for a few seconds.

Apparently my fears were unfounded as I am sure letting Xerxes keep those cities would not have changed the outcome.

I also see several instances where more patience on the trade screen would have netted better trades.

Also I believe I again underestimated the value of artillery. Of course Xerxes ignoring building temples in most of the conquered cities really sped up his demise.

:salute:
 
Simply brilliant guys! :worship:

The two players there at the end already have multiple Legendary Games to their names and once again show just why that is. If I can ever get to be half as good as either of you I'll be a happy man.

Simply brilliant :worship:
 
Amazing :D ! Glad you won it!

Edit: I was wondering if anyone would be interested in another, really hard game. I've been out of civ for a while, but became reinterested recently when I tried another sid attempt (which is failing, like always :) ). I'm only in one SG, with an 8 man roster so I think I can handle another big game. I'm sorry I quit this one (though it may have been beneficial to the team), I overstretched myself with SG's. The kind of game I was thinking of was one with a builder phase for a while, maybe to the MA or IA, and then all out war for the rest of the game. Sound like fun?
 
It may be a year later but I do have to say well done!

Wow!
 
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