Beorn-eL-Feared
Idiot riding pedals
Preliminary log
Pre-Turn: I take it our alliances are precious and I give silk+furs for 11gpt from Korea in the spirit of keeping it up.
IT: Incas found a city, lose it and another one while being brutalised infantry vs LB. Our troops over the oil are attacked by 3 cavs, 1st dies but the other 2 take 2 of ours. I send reinforcements.
T1.
Did I tell you how much I love babooms? 2 redlined infs fall to 2 elite cavs, gain 2 workers razing. Find 6 more workers, one of which is a native of ours, wandering behind Manp'o, all are ours now (sorry if it sounds jackass, but yeah that does mean a few cavs unprotected).
T2.
Osaka is under siege now. I've left a few (8 cavs 3 infs) leaks come through the persian rails but they'll be on foot from now on. Only 2 of each are still up. The 8 workers gathered are playing hide and seek with a few cavs' cover for that matter.
IT: they unleash the dogs: a pair of snapshots.
Note the paths they take: AI's love high grounds. I say give them high grounds. We can make that hill a fortress, just underneath the infantries. With our current massive riflemen production, we'll need to think twice before attacking, but we can defend alright. So I would setup for a purely defensive war right there and hold back on the attacks. Btw, do we actually need to spend all those cavs for landing and ressource denial? Perhaps we do do, I just don't remember how agressive the deity AI is at grabbing this stuff.
Right now Persia has 3 sources of oil, minus the one we just cut. We can't go agressively towards any of them without putting the army and many cavs at risk, and I'm not ready to do that unless the chain of command says so. They have not been attacking the army even with 2 HP's off of it, which means it's way way safe to go on rambling and warmongering by Persepolis. That's more like what I'd be willing to do.
On another subject, Incas have 2 workers and we could use a little ROP help bringing the slaves back from the front. They also lack Nationalism, which is a high price to pay for 2 workers, but why not give them rifles? Muskets blow.
Not sure when I can play again before ~tue/wed, so I'll wait for input and keep the thread as animated as possible while the game is going into overdamped SG motion (too much physics lately, had to pull that joke).
Pre-Turn: I take it our alliances are precious and I give silk+furs for 11gpt from Korea in the spirit of keeping it up.
IT: Incas found a city, lose it and another one while being brutalised infantry vs LB. Our troops over the oil are attacked by 3 cavs, 1st dies but the other 2 take 2 of ours. I send reinforcements.
T1.
Did I tell you how much I love babooms? 2 redlined infs fall to 2 elite cavs, gain 2 workers razing. Find 6 more workers, one of which is a native of ours, wandering behind Manp'o, all are ours now (sorry if it sounds jackass, but yeah that does mean a few cavs unprotected).
T2.
Osaka is under siege now. I've left a few (8 cavs 3 infs) leaks come through the persian rails but they'll be on foot from now on. Only 2 of each are still up. The 8 workers gathered are playing hide and seek with a few cavs' cover for that matter.
IT: they unleash the dogs: a pair of snapshots.
Note the paths they take: AI's love high grounds. I say give them high grounds. We can make that hill a fortress, just underneath the infantries. With our current massive riflemen production, we'll need to think twice before attacking, but we can defend alright. So I would setup for a purely defensive war right there and hold back on the attacks. Btw, do we actually need to spend all those cavs for landing and ressource denial? Perhaps we do do, I just don't remember how agressive the deity AI is at grabbing this stuff.
Right now Persia has 3 sources of oil, minus the one we just cut. We can't go agressively towards any of them without putting the army and many cavs at risk, and I'm not ready to do that unless the chain of command says so. They have not been attacking the army even with 2 HP's off of it, which means it's way way safe to go on rambling and warmongering by Persepolis. That's more like what I'd be willing to do.
On another subject, Incas have 2 workers and we could use a little ROP help bringing the slaves back from the front. They also lack Nationalism, which is a high price to pay for 2 workers, but why not give them rifles? Muskets blow.
Not sure when I can play again before ~tue/wed, so I'll wait for input and keep the thread as animated as possible while the game is going into overdamped SG motion (too much physics lately, had to pull that joke).