Goz7 - The Squeeze

Well, uh, thanks for the compliment? Maybe I should take what I can get, though, since I didn't quite recreate them perfectly.

In the original set, I somehow miscalculated by one shield in my settler plan, forcing drastic measures as I remember, meaning working a forest. That was due to having mined a BG before roading, and in my re-creation roaded first. So Nineveh was founded on the same turn, but because of the switch Babylon has four extra food and I guess six extra commerce in the box and four fewer shields, I think. I didn't actually check the original save to verify, but it is something like that.

So I inadvertently improved upon the part of the game that the player can control. However, Sumeria seems to have come out of the gate faster, learning CB before we met (which occured at the same date as in the original) and with an extra settler pair in our direction. So we do not yet have Pottery.
 
Big deal! Thank you for restarting the game, Bedhead. :)

Who the heck is up, I'm on the wrong page?

Right!

Roster:

1 - Bedhead -> Just played
2 - Kaiser Berger -> UP
3 - gozpel -> lurking
4 - Sir Bugsy
5 - microbe
6 - Greebley

Sorry for any inconveniences KB!
 
No apologies necessary for either of you. I was already in civ mode when I got to this, so no harm done at all :)

With that said, here is the uneventfulness.


Preturn- We look good.

T8 2630

Nineveh hits size two, but with temple due in just three turns, I decided to hold onto the population and not rush it.

T10 2550

We have our next settler in place.


Summary


Sumeria is on steroids. They're expanding and researching like mad. They also have the Pyramids in progress.
 
I wait for confirmation, that KB actually played the last save. I don't want to play turns unnecessary.

Roster:

1 - Bedhead
2 - Kaiser Berger -> Just played
3 - gozpel -> UP and waiting
4 - Sir Bugsy -> lurking
5 - microbe
6 - Greebley
 
Not much to report here.

Built a couple of warriors and started 2 settlers.

Babylon will expand it's borders in 2 turns and the settlers are due in 1 and 2 turns :)

They should go to the gem and furs, beware of some barbs near the gems.

We are in desperate need of a coastal city, so we have to work towards that.

goz-babs.jpg


Roster:

1 - Bedhead
2 - Kaiser Berger
3 - gozpel -> Just played
4 - Sir Bugsy -> UP
5 - microbe -> lurking
6 - Greebley
 
Erh? Bugsy, fix the sliders, it looks like I messed up. 5-2-3 doesn't sound right.
 
Early - Lux slider down to 20%. Science down to 10%. Sumeria is a technical monster. We are down seven techs… that we know of. Gilamesh wants everything we have for pottery. Slider move a lot, so just assume they’re being moved.
Boarders expand.
Babylon: settler=>worker=>warrior
Nineveh: settler=>warrior
Ashur: temple=>warrior

Middle – Lux goes to zero and stays there. A nice part of the variant.
Found Ellipi and Akkad. Start temples.

Nineveh: warrior=>barracks
Babylon: warrior=>settler
Ashur: warrior=>settler

Late - Start running out of dirt to find a second civ. Looks like we’re stuck with Sumeria as a neighbor.


After Action – Alphabet is due next turn. Some suggestions for future cities. Yellow because it gets us closer to a harbor city. Blue and green, uuh, because they look nice there? We need to get to MM soon or Gilamesh will be in the IA before we are out of the AA.

Save: http://www.civfanatics.net/uploads8/Goz7,_1750_BC.SAV

Sitrep:
GOZ7_-_1750_BC.jpg
 
Greebley said:
The main difference between GOTM14 was that the AI attacked earlier than this about 60% of the time (I tried various starts). Fortunately, that is not true here.

About two years ago I had that little statisic delivered to me on the edge of around 30+ Immortals swords :crazyeye:
 
That was an interesting game.

Hey KB - I was just in Stevens Point this week on business. That's a nice little town you have there.
 
Preturn:
Bugsy, Here is a trick:
You set Akkad to work a forest square. It will build a temple in 15 turns and then gain 10 shields to grow to size 2 in 20 turns.
Instead you put it to work on a regular grassland and rush the temple in 10 turns. By turn 20 you have 10 shields and grown to size 2.

So the above are the same except in the latter case you get the temple 5 turns earlier. Given that we have a temple and will have a Lux, the unhappiness will be gone before the city is large enough to be a problem.

No changes to the builds.

We need a coastal city (I think this was already mentioned). I am going to work toward allowing us to build one.

IBT: We get Alphabet and start Pottery.
I set science to 100%. We research for 72 beakers (pottery in 4 at 100%), and the cost is over double that to buy. As there is no brokering available, we want to self research everything and not buy. This will only change when we meet someone.

Early: I keep thinking of building cities outside our borders and have to catch myself. This Variant will take some getting use to.
For example, we cannot easily cross the water. I see one spot we could...but need would to get 1000 culture in a city we won't build for a long while.

Mid: Build a city that may be a mistake, but I don't want Sumeria building there.
Another science example: We can research Warrior code for between 106 and 108 shields. The cost to buy is 278 which is 2.6 times the cost.
We lose a warrior to a Barbarian (from a hut).

Oh our island dead-ended almost right away, BTW. It is not big to the south.

Late: Another warrior killed by the same killer Barbarian. Err make that 2 warriors. Sorry guys I didn't even damage him that time. One valiant warrior guards our empire at the moment (though 2 are heading back). That Barb is on a hill and won't be killed until we get an Archer I bet.


Notes:
Remember to rush a Temple in Uruk in 5 turns.[\b].
In fact, I would make a rushed temple the first build in all new cities for the rest of the game.

We may even want to abandon (build a settler at size 2 that is) Uruk when we get the next town to give us less overlap with Sumeria. Not sure on this.

Pyramids, Oracle, Great Lighthouse are all built.

There is a Settler outside our borders that will be inside next turn. It is on the Fur but I think this is where we need to build. In 10 turns it can rush a temple and in 5 more it will bring the first cow within our borders. I want to grab the 2 cows before Sumeria. Its second and third builds should be Curraghs.

I think this will be a tricky game. We should be very careful to maximize our growth. Don't let our capitol have only 3 food for example. It can build a settler every 10 turns if we keep track of this.

I also set two towns to granaries in the hopes they can provide faster settlers and workers (we need both).

As I mention above, keep science at 100% unless you can get a 2-fer. I would also go for Lit fairly soon. I would say we go for Wheel, Iron Working, and then straight for Lit. We can also consider a GLib prebuild to help our tech situation. Whether we need this depends on if we meet civs soon
 
preturn: looks like we are stuck with Sumeria.

I switch Babylon to granary and MM to get it in 6 turns.

1475BC: We get a culture expantion so we found a town on the furs. I really want to build a curragh first but I set to temple for now.

1450BC: Warrior Code -> Wheel in 8 turns.

1350BC: Sumeria completes ToA.

1300BC: IBT we meet Byzantines and she wants 160g for Mysticism. I hold for now.

1275BC: Wheel in. We have no horses. I set to Writing in 15 turns. There is no much point in knowing where the resources are as we cannot settle outside our territory anyway.

I whip temple in Uruk which I should have done earilier.

IBT Inca completes MoM, Sumeria starts Great Wall.

Note: Babylon and Ninevsh are sharing the BG. Babylon should go food 4-3-3 and build a settler every 6 turns.

Should we start prebuild on Neneveh? If so we should buy Masonry.

Eridu should start focus on curraghs after temple.
 
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