Well, uh, thanks for the compliment? Maybe I should take what I can get, though, since I didn't quite recreate them perfectly.
In the original set, I somehow miscalculated by one shield in my settler plan, forcing drastic measures as I remember, meaning working a forest. That was due to having mined a BG before roading, and in my re-creation roaded first. So Nineveh was founded on the same turn, but because of the switch Babylon has four extra food and I guess six extra commerce in the box and four fewer shields, I think. I didn't actually check the original save to verify, but it is something like that.
So I inadvertently improved upon the part of the game that the player can control. However, Sumeria seems to have come out of the gate faster, learning CB before we met (which occured at the same date as in the original) and with an extra settler pair in our direction. So we do not yet have Pottery.
In the original set, I somehow miscalculated by one shield in my settler plan, forcing drastic measures as I remember, meaning working a forest. That was due to having mined a BG before roading, and in my re-creation roaded first. So Nineveh was founded on the same turn, but because of the switch Babylon has four extra food and I guess six extra commerce in the box and four fewer shields, I think. I didn't actually check the original save to verify, but it is something like that.
So I inadvertently improved upon the part of the game that the player can control. However, Sumeria seems to have come out of the gate faster, learning CB before we met (which occured at the same date as in the original) and with an extra settler pair in our direction. So we do not yet have Pottery.

