GozGram 1 - Hammurabi and The Code of Laws (100k)

PreTurn: Our desert towns are that corrupt, hiring taxmen is better than working tiles. Switch Sippar to temple.

310AD: India and Mongols MA vs Inca and India shifts troops through and near our territory to the east. I see at at least 6 elephants, 5 crusaders and some assorted older units move (it will become double that soon).

320AD: Inca and Rome sign peace; Caesar demands all our 20 gold - I give it to him.

330AD: More elephants trample on our fields.

340AD: Iron is connected, Larsa founded, Inca and Zulu sign peace.

350AD: Germany uses our lands as road to Cuzco, too.

360AD: All our gpt deals have run out. We could not even buy invention or education for all our gold (all sounds funny, it reads 19), 33gpt, incense and our world map. I have a look at what I can get for our incense: spices and 34 gold from Mongols; Ghandi would offer 195 gold and Henry furs and 7gpt. Henry is out, because we want to attack him soon, so I take Ghandis gold, if we want to attack him before the deal expires, we will get him to declare by demanding he leaves. We now can upgrade 1 horse for 120 gold and I do so. Incans and Germans sign peace and all the German troops move back again :crazyeye:

370AD: We can upgrade another horse (it will be about 1 every 3 turns - though our unit supports start to hurt again). Portugal demands all our 7 gold and territory map - we give in - don't want to give him the first move.

380AD: pray for 3 turns of no-demand

390AD: pray for 2 turns of no-demand; India completes Shakespeare's.

400AD: pray for another turnn of no demand so we can upgrade another horse

Afterthoughts: we have a settler in Ellipi that could settle w,nw - we could then slot in another settler in Babylon after the knight - it would fit with growth. The knight in Babylon will come in 2 because the mine will be finished on the interturn. Chopping the forest near Nineveh with the free workers from Babylon would just come in time to speed the market. I am not that sure about the markets in Ashur, Ellipi, Akkad and Uruk - maybe change some to knights. Our south is so currupt that only taxmen produce something worthwhile. We are far behind in tech (no news, I know). India is building Newton's and Smith's and all other medieval wonders are already finished. From the diplo screen we can see Ghandi wearing a his industrial bowler and sunglasses.

Sir Bugsy said:
We have a bunch of deals expiring in about seven turns. We will probably be able to make a huge upgrade just in time for Tex to go on the rampage.
And that was a good joke!
 
builder turns indeed :) knights and treb's should help against the indians, warring without markets is suicide.

Roster:
microbe <-vacation
SirBugsy
grs <- just played
6thGenTexan <- UP
grahamiam <- on deck
gozpel

i will be unavailable Satuday, the 28th, as we are having a [party] for both our boys (born 9 days apart in September). if tex gets done tonight, i can either swap with gozpel or we can wait till Monday as I have a feeling i'll be tied up with sgotm3 on Sunday.
 
GRS - sorry about the joke. I actually thought we had a chance to do a lot of upgrades. :rolleyes:
 
Here we go...

IBT Mongol -Inca war ends.

410AD-1 Mt. grs temple-->courthouse Upgrade a horse. Move a few workers. Decide to move settelr to the spot mentioned.

IBT Pike leaves Sargres.

420AD-2 Babylon knight-->settler Nimrud founded and starts a temple.

IBT Inca-Portugal war ends. Delhi completes Newton's University.

430AD-3 Nineveh market-->knight Nippur library-->cathedral I know it will take forever but it borders Delhi.

440AD-4 Upgrade another horse.

IBT Shaka shakes us down for 20g. THe pike that left Sargres returns as a musket.

450AD-5 Babylon settler-->knight Zariqum temple-->trebuchet

IBT India and Mongolia are teaming up against Rome. Incas offer to swap TM's but I give our WM and 1g instead of TM and 5g.

460AD-6 Portugal is now industrial.

IBT Calcutta completes Magellan's.

470AD-7 Sippar library-->trebuchet Upgrade a knight.

480AD-8 Nothing of note.

490AD-9 Upgrade a knight.

IBT Mongols and India have teamed up against the Inca.

500AD-10 Survived another hundred years.

The Game
 
Gandhi is just collecting culture like crazy. Anybody want to see how well we can defend against elephants?

That's what I was thinking too. :rolleyes:

We're starting to run out of options gents.
 
We need to takes Sagres now. We have 7 knights, that will be enough. We need to use our bowmen to fill the mountains and hold them till we can make peace. We will face riflemen soon! When we attack Ghandi we just can hope he has his troops far in Incan lands. I really looks bad.
 
i see it and will get to it tonight.

Roster:
microbe <-vacation
SirBugsy
grs
6thGenTexan <- just played
grahamiam <- UP
gozpel <- on deck
 
Preflight check: Looking at the save, we are not researching anything and we are down invention, education, and PP to everybody. Portuguese look industrial. We are still a monarchy? Thought we revolted to Republic?
Push research up to 60%, get Education in 15T.

T1: 510AD Notice that Indian units are moving into Portuguese territory. Move a knight into Port territory to scout some land out

IBT: get told to get out. Notice that they have cavalry :(

T2: 520AD Move knight further in along mountains to take a look. Switch Neveha to FP from Knight.

IBT: Germany and Inca sign MA vs Inca. Mongols and India sign MPP.

T3: 530AD More landscaping

IBT: Germans move about 3 knights into our territory near Nippur. They actually go past this town so I’m not 100% sure what they are up to.

T4: 540AD Reinforce the south with 5 knights.

IBT: Germans go west. Nippur flips, costing us our horses. We lose the 3 bowman that were garrisoned there.

T5: 550AD Flip hurts bad, screwing up our research ability and troop support costs. Must lower slider to 40%.

T6: 560AD

T7: 570AD ditto

IBT: Portugal and India sign MPP vs Rome. Germany and India sign MPP vs Rome. India building US.

T8: 580AD

T9: 590AD landscaping.

T10: 600AD Our mini-empire is in big trouble. We cannot manuvere, attack anyone, or gain anymore cities. Not sure what to do with this as we seemed to have played too passive to gain any real expansion. Probably too many restrictions in the beginning that kept us from getting a leg up on the competition.
Sagres has rifles.
Settler in the SE is on a hill, ready to settle on the spot.
We have incense to trade.
Inca down to 1 city so we should buy a tech for gpt from them.

Roster:
microbe <-vacation
SirBugsy <- on deck
grs
6thGenTexan
grahamiam <- just played
gozpel <- UP
 
That was bad news.

I wan't to scrap this and restart without the "One-city capturing rule" (my idea)

We are supposed to win by culture and lose towns here and there to flips. This is wasted. We can't win with the restrictions as they are now.

If someone really, really believes we can still win, explain how and I won't complain.

But as things are, no deal.
 
grs is on my side, 2 against ..... what?

This is a lost game.

:banana: Revenge? :bounce:
 
i would like to scrap this start as well as it is not really any fun to play. one city rule hurt but we should carefully consider the GA rule as well or try to attack with anything but bowman when reaching CoL in despotism for the next run.
 
I agree to remove the one city rule. Babylon not being a very militaristic society, and having a weak UU is already militarily handicapped.

I think if we're going to restart we need to consider the "Max research to CoL" rule and make it the "Max research at the most prudent pace to CoL" rule. By pouring all our cash into research, we were handcuffed from making any trades. Which set us back half an age.
 
Sir Bugsy said:
I think if we're going to restart we need to consider the "Max research to CoL" rule and make it the "Max research at the most prudent pace to CoL" rule. By pouring all our cash into research, we were handcuffed from making any trades. Which set us back half an age.
Yes, please :)
 
grs said:
Depending on how much commerce we make it will probably be min at writing and max at CoL. I would define it as "minimum number of turns to CoL".
yes, i think we should define it better like this so we avoid the confusion we had in the beginning for this one :)
 
Yes, we need to define the research element very clearly.

How about this idea?

"Each turn the slider must be checked determine the fastest research pace with a positive overall budget, and must be kept there."

This is essentially what we do as we get close to completing research. We should do it throughout the research period, especially as cities are added and our overall commerce increases. Then the amount available for research will increase proportionately.
 
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