GP Factory Question?

patrickkrebs

Warlord
Joined
May 19, 2006
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What are some of the stats on peoples great people factories?
Food vs. Hammers vs. Money allocation in that city? Can people post screengrabs?

I have a hard time planning this because I get so greedy with building cottages along rivers that I forget what I need to support a cities food consumption.

Thanks,
You guys and seriously improving my play by a million times a day.
 
Surplus food and hammers.

You want enough surplus food to support ~10 specialists at full growth. Ideally, you will have lots of floodplains (since each supports 1 specialist on its own) and food resources (fish, pigs, wheat, etc.). The rest should be production tiles for the wonders that you will build (e.g., great library, globe theatre)
 
futurehermit said:
Surplus food and hammers.

You want enough surplus food to support ~10 specialists at full growth. Ideally, you will have lots of floodplains (since each supports 1 specialist on its own) and food resources (fish, pigs, wheat, etc.). The rest should be production tiles for the wonders that you will build (e.g., great library, globe theatre)


My question is more advanced than this and this does not answer it.

Maybe something more along the lines of like, 4 flood plains with farms + two Loaf producing resource tiles can support 6 specialists.
 
Well, every 2 surplus food supports a specialist. So, each farmed floodplains supports a specialist. An irrigated farmable provides 4 surplus food iirc, so it supports 2 specialists. Two farmed grasslands supports 1 specialist. Just try to maximize these resources and when considering a potential gp factory site count it up and see if you approach 20 surplus food (don't forget to include irrigation and later biology into the equation).
 
futurehermit said:
Well, every 2 surplus food supports a specialist. So, each farmed floodplains supports a specialist. An irrigated farmable provides 4 surplus food iirc, so it supports 2 specialists. Two farmed grasslands supports 1 specialist. Just try to maximize these resources and when considering a potential gp factory site count it up and see if you approach 20 surplus food (don't forget to include irrigation and later biology into the equation).


Thats great. Thanks man.
 
Do people usually have just 1 GP farm or more than 1? I like the just having 1, but I've seen others with more.
 
Generally just 1 is best. Due to the way GPP costs for each additional GP increase, and the fact that there's only one National Epic, trying to run more than one GPF ends up with hugely diminishing returns.
 
Beamup said:
Generally just 1 is best. Due to the way GPP costs for each additional GP increase, and the fact that there's only one National Epic, trying to run more than one GPF ends up with hugely diminishing returns.

I disagree. One with all the bonuses is awesome, but if you've got Parthenon + Pacifism + Philisophical Civ bonus (is that right) it's totally bully.

The best is finding a coastal river spot. 2 Fish + work boat = Enough food for ever.
 
The problem is that you won't get many additional GP out of the second site. Certainly not enough to justify making it a second GPF instead of an extra commerce city.
 
The problem is that you won't get many additional GP out of the second site. Certainly not enough to justify making it a second GPF instead of an extra commerce city.

i used to believe this, but have been convinced otherwise. if you run a specialist economy (i.e., specialists not cottages) then you will end up with noticeably more gp.

read my 2 threads on running a specialist econ. there are good arguments in there.
 
Ah, but then you're not really doing a second GPF. You are, again, simply doing an additional commerce city. There just doesn't happen to be all that much distinction between them in a specialist approach.
 
true, but people have demonstrated that you get noticeably more gp running 2 gpfarms than 1, especially if you run pacifism.
 
Beamup said:
The problem is that you won't get many additional GP out of the second site. Certainly not enough to justify making it a second GPF instead of an extra commerce city.


Yeah this is totallly BullSheet. I've had like three cities going bang bang bang banf bang with Great people.
 
If you run N cities with specialists, you get roughly sqrt(N) times GPs as compared to a single city.

In a cottage-based economy having more than 1 GP farm may be suboptimal, but may as well be perfectly fine, depending on what you sacrifice building the second (3rd, etc) GP farm.

If in addition to your primary GP farm you have a coastal city with 2 workable land tiles and 3 seafood resources, it's a real good candidate for the second specialist city.

A city with 16 grassland tiles around is obviously not.
 
And if you had only one it'd be going bangbangbangbangbangbang. Like I said, yes you gain some additional GPs. But not even vaugely close to twice, and far enough away from that for it to be a quite poor investment.
 
Andrei_V said:
If you run N cities with specialists, you get roughly sqrt(N) times GPs as compared to a single city.

I still persist in thinking this is the wrong way to express the difference. You don't get more, you get them sooner, when the leverage is higher. Is it enough higher to justify the tradeoff? Tough question.
 
VoiceOfUnreason said:
You don't get more, you get them sooner, when the leverage is higher.
You'll get at least your first GP exactly at the same time, no matther how many specialist cities you have. You'll get it in your best GPP city. But yes, you'll definitely get some more GPs earlier, and like I said in my post, it all depends on what are you going to sacrifice in order to get them.
 
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