GR13 - AWE on LK's world map

Hi Handy :cheers: Feel free to comment on the game. :D

I have settled two more towns and we should get the incense soon.

Opposition has been low so far. Just a bunch of warriors from the south.

We met Babylon. No activity from them yet.

I have sent out some exploring units To the south is a warrior that won't last too long, but can find some hills before the real units come at us and kill it. Near the Babylons, I checked the nearby area, but no more hills. I think the Spear can head back as I don't see a reason to explore outside the choke more. Going that way would mean fighting everyone at any town outside the choke and we can see all we could get with a choke town.

I went for Iron Working and we will finish on the next players turn. That will tell us if we have iron nearby. If we don't I would try to send out one or two more units to explore.

I was building temples for border expansions. This really will help us and temples are only 30 shields. We also should start a GLib prebuild on the next players turn for sure. I was thinking either the capitol or one of the towns after the temples complete.

To discuss: What tech to go for next.
I think we should go for Mathematics next. Catapults are too valuable - we need them before the swords come at us. After that we head toward Lit.

GR13-BC1000.jpg
 
save

Pre-Turn
MM a little, but nothing major

1. 975BC
set Elephantine on palace duty for GL
send a new archer south, we are pretty thin on troops
our warrior climbs moutain and runs into 2 Songhai archers

IT warrior defeats both archers and is elite now :)
babs start coming with 4 units

2. 950BC
archer turns around to help the choke

3. 925BC
incense is connected, lux to 20%, IW in 5

IT we defeat 1 babs warrior at the choke, but in the south 2 pesky Impi's appear, now those can get problematic

4. 900BC
defeat 1 warrior at the choke
move units around in the south

IT retreat both Impis at heliopolis

5. 875BC
defeat one of the Impis

6. 850BC
another Impi has shown up

IT retreat another Impi, defeat spear / warrior at choke

7. 825BC
more disease hits us
reduce science and defeat Impi

IT defeat Impi and babs warrior
IW is in, maths next

8. 800BC
the only iron I can spot is at Ashur, but nothing on our side

IT defeat the usual warrior/Impi combination
Songhai's archers will show up sooner or later as well

9.775BC
zzz

IT defeat Impi and babs bow

10. 750BC
have been building troops and tried to imporve land, there is a settler ready in 1 that should go where the archer is on

the hill for better defense; maths is due in 12, but the palace is ready in 35, we might want to slow that down

gr13750.jpg
 
as I am flying back home on Friday morning, I need to be skipped the next few rounds. I'll be back in October, but immediately need to go for a staff retreat after coming back :vomit:
 
That was some tough warrior. I could not down load the save. Get Telefrag 404 msg, guess it is down now.

Does Elepantime have a temple? If not switch to that, it will need one to handle any growth while making a wonder. Otherwise I am not sure what coudl be built as we are probably a long ways from Lit coming in.
 
I think we may be able to get to the Iron - settle right on it and strongly defend. A city on a hill with walls can do fairly well with enough units. Hopefully before things got really intense we could find Iron to the south.

We could also build a very well defended colony - we don't get the wall bonus though

Edit: BTW, I don't think we are ready yet to do this. We would need archers to take out the town and spare Spear to defend the road and town.
 
vxma, the temple in Elaphantine was done in the IT and then I started the palace. We can always work coastal tiles to slow the palace and IIRC th prebuild (which is now 600shields) will grow if we exceed a certain amount of cities.
 
That seems to work--thanks. :thanx:
 
I got it and I will take a look at it tonight.

Ok, military build up and getting the iron. No problem, I will do that.:rolleyes:
 
0) 750BC : looks good

IBT : an impi suicides on Heliopolis, redlining our spear though
Memphis : settler ->settler

1) 730BC : nothing much

IBT : an impi retreats at Heliopolis
some bowmen appear
Thebes : archer -> archer
disease strikes Memphis
Pi-Ramesses : temple -> rax

2) 710BC : still not much

IBT : 2 bowmen suicide on Alexandria
disease strikes Memphis

3) 690BC : retreat one impi

IBT : nothing
Heliopolis : worker -> walls
Giza : temple -> walls

4) 670BC : retreat an impi

IBT : a songhai archer is killed by our scouting elite warrior on defense
Thebes : archer -> archer
Alexandria : acrher -> archer

5) 650BC : not much

IBT : an impi kills one of our elit archers
Beijing completes The Oracle
Philadelphia completes The Statue of Zeus

6) 630BC : nothing much

IBT : an impi is retreated at Heliopolis and another songhai archer is killed by our scouting warrior
a babylonian galley leaves Ashur

7) 610BC : 2 elite archers kill 2 songhai archers

IBT : our scouting warrior is surrounded by 4, 5, 6 or 7 songhai archers
Thebes : archer -> archer

8) 590BC : archer kills babylonian warrior

IBT : ha, ha, the songhai archers still hunt our warrior and cannot get him
Alexandria : archer -> archer
Washington complets Mausoleum

9) 570BC : archer kills spear at Ashur
2 archers suicide on Ashur, but the third kills the remaining spear and razes Ashur
2 elite archers kill 2 songhai archers
found Byblos on the Iron -> walls

IBT : one impi is retreated by an elite archer, another impi kills our archer

10) 550BC : I leave it here to the next one. I am not that sure whether to attack or play it defensively.
No unit is moved.
 
:goodjob: you got us the iron, hope we can defend the city and the supply lines though. The south looks very thin on troops and we have to be really careful not to lose ground there. Hopefulle we will get a sword army, that would surely help a lot
 
Yes, fine work. :thumbsup:

I've got it, but I can't play for at least 24 hours. So, Vmxa, if you'd like to play on Thursday, just go ahead and we'll swap.
 
The south is quite thin, I agree, but I thought the iron is more important. If we lose a town in the south it would not hurt too much although I think we can hold there. It is just impis and archers that are coming. Memphis and Heliopolis can now transfer units within a turn, so it is a little better there.

The iron town should be quite secure. IIRC there are two spears and 3 archers. As soon as the walls are up it should be strong enough to hold. Cats are also not far ahead, so it does not look too bad.
 
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