Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
550 (0): We manage to kill two Impis around Giza, but there's nothing we can do about the one in position to pillage our incense (2-0).
Our incense is duly pillaged.
Memphis settler --> settler, Giza walls --> catapult (eventually).
530 (1): A Bab Bowman perishes attacking our iron town (3-0).
Disease strikes Memphis.
510 (2): We get some bad RNG around Giza, and defeating two Songhai archers costs us two of our own (5-2).
Pi-Ramesses barracks --> swordsman.
490 (3): We have to get a Bab spearman off the Alexandria-Byblos road, and it costs us an archer (6-3).
We found El-Amarna on the Red Sea--the only useful site that won't add to our defensive burden.
An Impi attacks our spearman in Heliopolis, a little surprisingly, and perishes (7-3).
Our heroic exploring warrior is finally trapped and slain (7-4).
A Bab swordsman appears.
Mathematics --> Writing.
Thebes swordsman --> swordsman, Heliopolis walls --> catapult.
470 (4): Alexandria swordsman --> swordsman, Byblos walls --> barracks.
450 (5): We dispose of an Impi and a Songhai warrior around Giza (9-4).
We endure a very close call at Heliopolis when the Zulus attack en masse, but it works out well, as we strike down three Impis and two archers for the loss of one spearman (14-5).
The Babylonians are building the Great Library, and we're still twelve turns away from Writing.
430 (6): We get incense hooked up again.
A Bab swordsman and a Bowman fall attacking Alexandria (16-5).
Thebes swordsman --> swordsman.
Giza catapult --> catapult.
410 (7): Not much.
390 (8): Helio catapult --> catapult, Pi-Ram swordsman --> swordsman.
370 (9): We bombard and destroy an Impi around Giza, with the Imp's irritating retreat ability necessitating two attacks as usual (17-5).
Two Bab Bowmen attack Alexandria and perish (19-5).
Thebes sword --> sword.
350 (10): Seven elite victories this round, three of them defensive, didn't produce a Great Leader.
Our incense is duly pillaged.
Memphis settler --> settler, Giza walls --> catapult (eventually).
530 (1): A Bab Bowman perishes attacking our iron town (3-0).
Disease strikes Memphis.
510 (2): We get some bad RNG around Giza, and defeating two Songhai archers costs us two of our own (5-2).
Pi-Ramesses barracks --> swordsman.
490 (3): We have to get a Bab spearman off the Alexandria-Byblos road, and it costs us an archer (6-3).
We found El-Amarna on the Red Sea--the only useful site that won't add to our defensive burden.
An Impi attacks our spearman in Heliopolis, a little surprisingly, and perishes (7-3).
Our heroic exploring warrior is finally trapped and slain (7-4).
A Bab swordsman appears.
Mathematics --> Writing.
Thebes swordsman --> swordsman, Heliopolis walls --> catapult.
470 (4): Alexandria swordsman --> swordsman, Byblos walls --> barracks.
450 (5): We dispose of an Impi and a Songhai warrior around Giza (9-4).
We endure a very close call at Heliopolis when the Zulus attack en masse, but it works out well, as we strike down three Impis and two archers for the loss of one spearman (14-5).
The Babylonians are building the Great Library, and we're still twelve turns away from Writing.
430 (6): We get incense hooked up again.
A Bab swordsman and a Bowman fall attacking Alexandria (16-5).
Thebes swordsman --> swordsman.
Giza catapult --> catapult.
410 (7): Not much.
390 (8): Helio catapult --> catapult, Pi-Ram swordsman --> swordsman.
370 (9): We bombard and destroy an Impi around Giza, with the Imp's irritating retreat ability necessitating two attacks as usual (17-5).
Two Bab Bowmen attack Alexandria and perish (19-5).
Thebes sword --> sword.
350 (10): Seven elite victories this round, three of them defensive, didn't produce a Great Leader.