GR2 - Sherman's War (C3C AW).

Goodwork Barbslinger. On the market vs courthouse - When I built the FP we increased corruption for certain cities and Savannah is one of the ones that was hurt. Your switch to courthouse was a good catch and the right move to make.

I definitely like foresting tundra. A forest is as good as mining a tundra square and adding rails so there is no need to remove it when we do get rails unlike other terrains.

I am not at my Civ comp, but I think you are confusing silks with dyes? Is this true?

On LEO - If we get this wonder we spend 1/2 the money to upgrade. It might be better to go for it at full speed, and time science to finish right before. This would save 60 gold per horse not yet upgraded, at the cost of waiting a bit longer for them. TMcC, you might want to see what makes more sense. If we are going for a major push forward, I would think immediate upgrade to knights is most important. If we are not, I think getting LEO before upgrading too many is better.

TMcC, you are up.
 
Second the good work Slinger.

I also echo Greebley's sentiment that courthouses in the 2nd ring are a good build, and will remain so even after the patch gives us a working FP.

The luxury near Oil Springs would be new to us.

On Leo's: There was "Plan A", where Bull Run was using the Palace to pre-build for Leo's and LSU would use a Cathedral to pre-build for Knights Templar. Slinger chose "Plan B", cashing in the Palace pre-build for Knights Templar and essentially starting Leo's from scratch in LSU. From his turnlog, it sounds as though we didn't lose any shields to switch to Knights Templar, so no loss there. Slinger also did the other required action for "Plan B", running lone scientist until our Horse --> Knight upgrades are complete. Once we have no more horses to upgrade, science can be turned up to a reasonable level. Ideally we would discover Invention 1-2 turns before the pre-build expires. [Note: Have to check that our Palace is still 600 shields, not 700 or 800. If not, adjust accordingly.] Plan A would have worked nicely if we had to research Monotheism ourselves (I think we got it on Greebley's turn after about 2-3 turns of research), and also Invention ourselves. Had Slinger stuck with Plan A, we would have had to sit around for about 10 turns post-Invention until Leo's completed. So now Leo's is going to be most useful for pike --> rifle upgrades, and cannon --> artillery (if this game gets that far).

I haven't looked at the save, but I don't think there is any point waiting until we accumulate enough shields to build Leo's before upgrading our Horses. From the sounds of things, that would be another ~20-25 turns, by which time we should have eliminated the Aztecs and put a serious dent in the either the Americans or the Iroquois.

I'm up, but this game is second in the queue behind RBC3c, so I'll look to play on Wednesday. No reason to hurry, we don't want to skip Handy twice. And I'd like to see if my turns can take place with a working FP. :)

Also, Slinger needs to post the save.
 
Just woke up and read this. Well here it is.

Save of Shermans War

I really think we should go full speed on research too. I think there are only a few horses left to upgrade anyway and we are making a lot more cash now. The faster we can get to Steam the better IMHO. Waitiing 20 turns on a minsci run is fine if you are planning on trading but we are not trading. I think besides our push to conquer which should be relatively simple with knights now running rampant we should be getting libraries around our core and pushing as fast as possible to MT. This happiness problem and having to keep 3 defenders is a pain and getting the other luxuries should be our next conquest goal. For the meantime, cleaning out the Americans and the Aztecs, IMHO, should be secondary to getting a hold of some more lux and giving us both breathing room on the slider, cash and getting Otto quicker. the only thing on the Americans is we should get the choke city so we can get a pillager up into there. We are only facing archers, the occasional horse and primarily spears. I'm new to AW but during my turns I was tempted to get a SOD of Knights to go look for a fight. After sleeping on it I think we should. The sooner we have our continent the better. Once our second core has the neccesary buildings we will be churning knights like no one's business. Knights vs. spears is a blowout, let's get em.
 
Sherman750oa1.jpg
 
Have the save, and will play sometime on Wednesday. Probably late.

There were a couple of issues raised in the last few posts, so here's my strategy. LSU has 162 shields into a Palace build. It currently makes 17 spt (can easily be bumped to 18 spt), so it can complete Leo's in 26 (25) turns. If research is turned up even to 20%, we get Invention in 25 turns. We have 7 horses remaining to upgrade, have 162 gold in the bank, and make 123 gpt. By my 5th turn, I should have been able to upgrade all horses, except for those elites that have not yet spawned a leader. Once that is complete, I'll turn research back on. I'll aim for break-even, or a slight loss, depending on our economy. We have no need to wait for the pre-build to complete to research Invention.

I am also inclined to abandon Jonesboro (through building 3 or 4 settlers). The only buildings there are the free Barracks and Granary, and removing it should allow all the cities around it to work 12 land tiles. It is hard to de-convolute exactly who would get what, but a couple of cities are stuck < size 12, and a couple would have to work coastal tiles without possibility of a harbor.

I'm going to take a couple of hours before I play to re-configure the dotmap around Georgia, taking into account the FP city can be cramped a bit from the North with the removal of Jonesboro.

I think I will continue the straight-forward military advance, and could very well see the Aztecs off on my turns.

And if I get a leader I will build a Crusader army. Just to be weird.
 
The one that is on the dotmap between the two oasis's I woud move 1 tile N after taking out Xochilcalco. With Jonesboro removed we would then have a nice ring for Georgia. In past posts I read that our palace may soon go to LSU. Looking at the map I favor Sherman. It's more central and I think will make the area more productive than an LSU jump.
Going back to my idea of sending the Knight army to Oil Springs. We already have that lux. I think that would give us a good forward base of operations, however, Cuzco seems the better choice with the wines. though either town will work. We can then ferry in troops to begin a pincer move. If we can take Cuzco and keep the Jav army there it will save us a bundle in lux $. Ferry in 3 boats of fresh knights and we can really wreak havoc. It looks like around a 15-20 turn operation but the alternative of getting the jungle lux with city and then protecting the road I think may take longer.
Off topic- Man this GOTM is taking a while. I just got ToE, hoovers and US. India is still leading slightly and we are dominating tech. I keep gifting Otto and Toku but they aren't helping at all in the tech drive.

Good luck T_McC. It looks like you get the 1st real ultra conquer turns. Knights are a blst against 1-2 defense.
 
Halfway through my turns. We're up 1 city, the Aztecs are down 1 city. We're still a few turns away from this being a blowout, the AI (in particular the Ottomans) have a lot of crap units and we have a wide front at the moment. I think I can get the situation under control by the end of my turns. Not sure I can kill off the Aztecs this round. Their last city isn't really a priority at the moment.

I'll finish my turn tonight (late).
 
GR02 - They Came to Burgle Carnegie Hall

750 AD (0)
We have 162 gold, and make 123 gpt. We have a Palace pre-build in LSU for Leonardo's, wonder due in ~25 turns. We have one crackpot researching Invention, and he'll single-handedly make a breakthrough in 46 turns. Militarily, we have 7 Horses, 6 Knights, 20 MDI, and 5 armies. Three of the knights are in one of the armies. Upgrade Elite* horse in BedFor, to get some free healing. Two horses accounted for. Another Elite* horse is in Georgia, a vet and an elite are in Virginia Beach, a vet is in Lancaster, and a vet is in Augusta. So 4 more horses to upgrade, and the other two can wait until they generate leaders.

Now to root through the city builds. I'd like another settler soon, since I think the early offensive action will be to raze an Aztec city or two. Georgia has the proverbial "metric buttload" of food. Swap BedFor to an aqueduct, it has plenty of food to grow past 6. Swap Bull Run to Harbor, to open up some options with the MM. One bad thing about the new specialists: Putting a citizen back to work just cost me some money. Pick up a couple of bucks at Sherman. Get growth a turn sooner in Manassas. Lancaster switched to Settler. Augusta swapped to pike, needs 3rd MP. Paducah needs MP, but is too far along with Market to switch. Lincoln appears to be a 1/1 city, so it swaps to Settler (due in 13). Greebleyville swapped to Pike. Notice Grant will build a Settler next turn, revisit Lancaster. Switch Lancaster back to Temple. Jonesboro to Knight. Swapped some tiles between Tecumseh and Sherman, to no net effect this cycle, but will be better on the next cycle.

{Aside: I don't mean to pick on Slinger, I'm just verbose when I do the MM, as I have to think about it more when I write it, instead of just doing it. :) }

Diplo check: :rolleyes: Monty is really keeping up in tech! Shame he's gonna be dead soon. Osman has his horses hooked up again, that has to change. We can't get at Abe's horses without a boat, until we conquer Atlanta. (We have to do that this game! Well, actually we should raze and replace his Atlanta with one of our own)

<Return>

IT - Virginia Beach seems to be the destination of choice for the Americans, including an amphibious landing.

760 AD (1)
Move Knight Army stack towards Xochi... Kill two American units, pillage a little. Kill an Inca worker. All the AI seem to be targeting Va. Beach. [2(1)-0]

IT - More wandering around.

770 AD (2)
First Crusader pops off the line. Kill 4 units, lose none, promote none. [6(3)-0]

IT - Slight problem. Vet AC nears Va. Beach.

780 AD (3)
Retreat the AC and kill a horse. Found Charleston N. of Georgia. Gong Aztec archer, kill w/Elite Knight. Upgrade three horses to knights. [7(4)-0]

IT - Va. Beach is definitely the target of the Ottos. Lots of not-great units are descending, and the damn thing won't starve so I can build walls.

790 AD (4)
Spear in Xochi.. ate his wheaties and took 7 hp off the knight army. Two more victories later, and Xochi burns. Aztecs playing an OCC. [10(5)-0]

IT - The Otto troops look confused. I have a lot of exposed workers, and I think the AI targeting algorithm is going nuts.

800 AD (5)
Research turned on, Invention in 12 at +24 gpt. Kill Otto spear and enslave Otto archer. Enslave Incan archer. Whack a unit at Iznik with Sword army. Might as well stop the AC, we won't get up here until right after the Statue expires. Hurry walls in Charleston. [14(7)-0]

Mid-Turn Micro: Only slight adjustments.

IT - Lots of folks running around.

810 AD (6) - A Most Eventful Turn
Kill Otto spear at Va. Beach. Rush Walls in Va. Beach, as it is down to size 1. Off two Aztecs at BedFor. Kill American archer at Nashville. Crusader scores a weak victory over an archer. Lose a knight against an Otto spear. Elite MDI makes up for, and generates a Leader. This in turn leads to ...

Self-Aggrandizing.JPG


{:aargh: THAT'S REALLY THE WRONG WAR!!! :aargh: I'm leaving! :suicide: }

Kill 5 Otto units total around Charleston. Jav army enslaves Otto spear.

I lose the Army of Cumberland attacking a spear. :mad: 8 hps to 2. :wallbash:

All right, no more stupid stuff. There wasn't anything left to pillage, so I figured, why not? That's why not. Have to get a replacement Army now. [26-2(4)]

IT - Still seething over my own stupidity.

820 AD (7)
Whack a couple of purple guys outside BedFor. Kill 3 Otto units outside Charleston, lose another knight against an archer! Second Knight cuts down freakin' arrow-boy. [32-3(5)]

IT - Win a couple on defense, including a Knight over an AC. [34-3(5)]. Monty wants to talk, I tell him to go piss up a tree. All the workers just out of their reach cause the AI units to get into such vulnerable positions.

830 AD (8)
How good a mood am I in? I found Andersonville, NW of Bedford Forrest. Kill one American spear. Then another, and an American archer. [37-3(5)]

IT - Nothing special

840 AD (9)
Killed about 4 units between Andersonville and BedFor. [41-3(5)] Men of Troy completed, two Crusaders and an Elite* MDI. (7.4.2 army with 13 hps)

850 AD (10)
Kill 6 more units between Andersonville and BedFor. Start some libraries in the FP core, as I think we have critical mass in units near the front. The knight army should be free to lead an attack, and there are enough MDI, artillery and knights at the front to put a real hurtin' on everything the AI sends our way. [47-3(5)]

Summary: This round kind of felt like a failure. I thought I would accomplish more, and then pulled a boneheaded move and lost an army. The Crusader/MDI army struggled to beat a 2-HP spear, which kind of summed up my feelings on the round.

I went a little heavy on pikes in the FP core. Due to our shortage of lux, when the front moves forward the offensive units move with it, but the defensive units have to stay behind as MP. Invention is due in 6, and we are making +23 gpt. The pre-build has 332 shields in, so it will be ~450 when Invention is discovered. Then another 9-10 turns before Leo's completes. If we weren't facing a jungle slog, I'd say we are about ready to go on the offensive. We now have two offensive armies (although even I don't trust the Men of Troy) and 11 loose knights. All of the knights should be on the front lines. There is a settler active, but I'll say more in the next post.
 
The situation on our border.

GR02_850AD.JPG


The active settler is in the stack circled. I intended to settle on the northern red dot, SW of the knight. But be warned, I have more of a swarm of units than a stack. You'll have to bring together units from a couple of different places when founding the city. There are a few pikes on the high ground, the knight in the picture, and just about all the units in Va. Beach can be pulled out to put in the new front-line city.

The other red dot is a proposed site for a city to replace Charleston on the front lines. It is on a river, autoclears a jungle tile, and is a double-banana site. :) (That just sounds like a fun place!)

With those sites, we could keep the Iro cities if we wanted to.

You will also notice that our FP core is coming along nicely in terms of terrain improvements. Improvements have almost reached the front lines, and this was starting to confuse the AI targeting. All these workers, always 1 step out of reach ... and then a diseased cow lands on your head and some guy on horseback tries to fillet you with a lance.

Sherman in 850 AD
 
I can imagine your angst when the last of the HP's fell off and the flag went down. Argggh!!!!!!!! Oh well! More armies are coming our way I believe.
Fortunately this continent seems... to be well in hand. Greebley should be able to clean the Aztecs out, if he feels it is important. Frankly, I think we should now secure our two cores and concentrate on getting some luxs. Did anyone read my post about sending the knight army in tandem with a defensive army to get Cuzco and wines? the knight army should be able to get up there unimpeded adn once it has the city we can defend with a defensive army. Cumberland would have been good for that. How much is 1 notch on the slider worth in GPT right now? If we can secure that site for a launching spot we can save the jungle for mop up. 4-5 boats of knights up there and Otto, Inca won't pester our cores anymore. It would both free up our lower area from the stronger enemies and get us up there to knock on thier door.
 
A couple of things:
The tile we have units on E of Andersonville is a forest. Either way it has to come down. 10% lux tax is 30 gpt.

I read Slinger's idea about an amphibious assault, and it's a good one. But it is a massive undertaking. Cuzco is 2 tiles from the wines, so we'd either have to raze and replace, building a new city on the wines, or we would have to boat up some workers, and defend roads in front of the city. If we capture Cuzco, it would be a major flip risk. If we raze, we burn the Colossus (so far from the capital, not an issue) and have to re-found on the doorstep of the new Inca capital. This would be a minor flip risk. We would be fighting a battle where our supply lines are much longer than our opponents. Not that big a deal, since we will have such superior units, but it could still cause problems. But the biggest issue is this: Even if we did capture Cuzco, and hook up the wines, and defend the road, our empire can't have access to them until Astronomy, since we don't have a clear run of coastal tiles to our capital. If we run the bottom half of the tech tree (for Cavalry), Astonomy would be a long way off.

I like the idea, but in order for us to have access to the luxuries before Astronomy, we have to capture Tiawanaku (Great Lighthouse), and capture/raze Ollantaytambo, Cuzco, and Atzcapotzalco.

I think we could re-visit the idea of an assault on Oil Springs, with an objective of cutting the continent in half. Oil Springs/Grand River/Salamanca would make a firm front line, and give us two more lux behind those lines.
 
I just felt our Knight army with a defense army would have no prolem taking any lone city on our map. We need the lux and the sooner we get it the better. Oil Springs is great with me. Along with a boat of knights saiing the coast behind the army lighting the way in case of enemy boats. The army can light the path for the boats so we can turn t around if need be.
On a side, GOTM26 complete, Spaceship in 1768, 5981pts.
 
That makes me up.

An ambhibious assault is possible, but I don't think that an army is going to work. One problem is that unless the army isn't filled yet, it won't fit on a boat. The second is that the variant rules basically state that we are to use troops and not Armies for risky assaults on towns. Remember we still have another continent to pillage!

Don't worry the error too much TMcC :) We all need to remember though that the variant emphasizes the safety of our Armies. Lone army attacks on spear protected towns is not what we should be doing. The temptation is too great to attack again when injured and put them at risk. We will clear out our island easily enough even with this restriction.

I do agree going for a lux is a high priorty item. We may be able to ship some knights and pikes. We can have our armies in the area assist with the assault, but they need to walk unless they only have 2 or less spots filled (Note that in some previous games I have purposefully only put 2 units into an army for this very reason).
 
Originally posted by Greebley

We all need to remember though that the variant emphasizes the safety of our Armies. Lone army attacks on spear protected towns is not what we should be doing. The temptation is too great to attack again when injured and put them at risk.

I can only reply with the words of my military mentor, Zapp Brannigan:
"When I'm in command, every mission is a suicide mission." :p

Originally posted by Greebley
I do agree going for a lux is a high priorty item. We may be able to ship some knights and pikes. We can have our armies in the area assist with the assault, but they need to walk unless they only have 2 or less spots filled (Note that in some previous games I have purposefully only put 2 units into an army for this very reason).

Yeah, remember we only have galleys, so we'd need a few to float our artillery/workers/knights. I couldn't decide whether an amphibious assault on Oil Springs is a good idea or not. In terms of real-world strategy, it sounds great. In terms of this game, I'm not sure. It may take a long time to march up there through the jungles. I think we have enough "involuntary labor" to knock down the green-and-leafy at a brisk pace, so it may be more prudent to just continue land-based operations. By the end of your turn, we could easily be in control of some dyes, and that would go a long way to sating our need for luxuries.

If you haven't opened the save yet, I believe you'll have another 2 settlers in a couple of turns, so it probably makes sense to raze-and-replace the last Aztec city. Since that city will become a target, I don't think we want to wait for it to starve.

Be sure to build a few more Javs before Invention comes in, as they are obsoleted by Longbows. We can always use more slaves.

One thing you might want to think about before attacking the Iro cities: Salamanca holds the Great Wall. If you can take/raze Salamanca first, all the city walls on the Iro cities come down. May be a good troop saver. (Knights vs. Spears, not critical)
 
Good point on the razing. Speaking on forgetting the rules - I had forgotten we have to starve even last cities of civs when thinking about the position. I might have remembered before my turns, but I am glad you reminded me :)
Have we built boats yet? If not, I may start to build a some, so we do have them accessable for plans like Barbslinger's plan. Once they are built, we can see if Barbslinger's plan is still a good one (depends on the location of the front line I would think at that time).
 
Since the varient states to not use the army for offensive action can we stick 4-5 knights + 4-5 Pikes under an army escort to take Oil Springs? A galley of artillery following the coast next to this expeditionary force should hold the fort down there. After Invention comes in I'm undecided on a beeline to MT or getting our Navy up. On the one hand calvary kick butt, but we are already kicking butt and really need no further offensive punch for this motley group of civs on our continent. However, once we get contact and declare on Carthage, Rome THEY will assemble a Navy. There is a lot of world left unseen out there and their production will be a lot of ships on their coast once we declare. Being first to Astro, Mag may be more important. This kills the GL though which I would really hate to do. But what good is it doing us now? The other continent is only 2 civs and they must be a bit behind us. How many turns has it been since Otto has researched something? 40? Either way we go, once contact is made we're going to need a lot of galleons, frigates, artillery.
On second thought after looking at the tech tree with astro right after Ed it would probably be better to bee-line to MT for the offensive punch when we make landfall on the 2nd continent. Even if Rome, Carth are ahead of us (doubtful), we would only be a few turns from being able to get over to them. Need more cities, Armies. 3 home continent armies and 4 over there will be sweet.
 
Preturn: Things look good. Decide boats are a good idea and switch Chattanooga to one.

IBT: a few archers show up.
Sherman: Knight->Knight
Savannah: Courthouse->Galley
Lancaster: Jav->Jav

860 AD:
E Horse kills Archer (Pike Covers).
V Knight vs Spear retreats
E Knight vs Spear wins.
E Knight vs Archer wins.
Knight army attacks archer.

Decide to get Invention a turn faster running at small deficit. Upgraded a few catapults and a spear.

IBT: Some scrub units show up.
Georgia: Pike->Knight (MM'ed to 4 turns, which is easy as it just grew).
Bullrun: Market->Courthouse
Chattanooga: Galley->Galley
Jonesboro: Settler->Settler

870 AD:
Attack Aztec city:
E Knight vs R Spear loses
E Knight vs R Spear wins
E Horse vs 1hp Spear wins

Aztecs are eliminated

E Jav kills an Archer
E MDI kills an Archer

Build Williamham in the spot that TMcC recommended

Attack Cattaraugus (Iroquois).
V Knight Loses vs Spear
E Knight wins and we get a leader!
E Horse wins and we get a leader! and the city falls.

Both leaders become armies. ( TMcC's Avengers and the Ontario Barb Slingers ).

Knight kills Spear
Knight kills Horse
E Knight retreats from an Archer
Knight army kills Archer.

IBT: Archer attacks Pike and loses
Tecumseh: Knight->Knight
Resistance in Cattaraugus ends.
Lincoln: Settler->Settler

Palace expansion

880 AD:
MDI vs Horse causes a retreat.
MDI vs Spear wins
MDI vs Spear wins

IBT: Ottos want to talk. I say No.
Shiloh: Courthouse->Knight

890 AD:
Bombard
MDI vs Spear wins
Knight vs Spear wins. we get 2 workers from a settler
Knight vs Archer wins.

IBT: Iroquois want to talk - Nope

900 AD:
Finish Invention and start Gun powder - Hmmm... LEO's is cheaper than the palace - completes in 11 turns.
Raise Lux to 30 for now. Too many towns with clowns. Science at 20% to do some upgrades.
Swicht shiloh to temple as it still has a Scientist

Army attacks Horseman
Army attacks Archer

IBT: Incas want to talk - Nope.
Georgia: Knight->Knight
Nashville: Temple->Market

910 AD:
Attack on Allegheny:
MDI vs Spear wins
E MDI vs Spear wins and town is taken.

MM LSU to make Leo's in 7. Note that it is starving to do this so fix after it builds!

IBT: A bunch of Archers running around
Tecumseh: Knight->Knight
Sherman: Knight->Knight

920 AD:
Build town of Briar Creek (TMcC's other spot)

Bombard Seattle
Assault on Seattle:
MDI kills a Spear
E MDI kills a Spear
Knight Army kills a Spear
MDI vs 2hp Spear loses
E Jav vs 2hp Spear wins and gets a worker. Town captured.

MDI vs Archer wins

IBT: Archer attacks MDI (jungle) and loses

GL gives us Theology
BedfordForest: Pike->Harbor
Chattanooga: Galley->Galley
Augusta riots
Paducah: Courthouse->Knight
Montgomery: Knight->Knight
Jonesboro: Settler->Settler

930 AD:
Crusader vs Spear wins
Knight vs Spear retreats
Crusader army kills an archer
Knight vs Spear wins and promotes

Set Georgia to building the Sistine Chapel (may become Bach Someday?)

Set science to 30%

IBT: Not Much
Savannah: Galley->Galley

940 AD:
Another palace expansion

Elite Jav vs archer gets us a leader
E MDI kills a Spear
MDI kills an Archer
Crusader kills a Spear
Knight kills an Archer
Knight army kills a Spear.

IBT: Not much
Whoops Bedford forrest riots. My Bad.
Bull Run: Courthouse->Knight
Greebleyville: Aquaduct->Temple
Little Roundtop: Library->Market

950 AD:

Attack on Atlanta
E MDI vs Spear loses
Crusader army vs Spear wins (it was at max hp so decided this was pretty much risk free.
Knight army vs injured Spear wins and takes town (again extremely unlikely we would lose)

Attack on Iroquois town of Tonawanda:
Knight vs Spear loses
Knight vs Spear loses
Knight Army vs injured spear wins.
E Horse vs injured Spear wins and takes the town.

E Jav vs Spear wins and two workers generated from a settler (pike covers).

Notes:
Leos in 3!

There is a settler near where the Iroquois towns used to be.

I think we should be able to close off the narrow spot. soon. At that point we can go either for America or Ottos or both. The AI's are only building archers and spears and the pillaging are keeping the number of troops down. I basically kept moving using Pikes to hold off the archers.

Important Note: I left TMcC's Avengers with only 2 knights on purpose. A galley is building next turn. However there may be enough units of ours that we can simply take boston and continue which means we can consider adding another knight.

There is also a leader that I left. I am thinking of another knight army.

Remember you can use the knight armies on attack if the attack is low risk (including any counter-attacks). We want to keep our armies for the next continent.

I just got the dyes which allowed me to drop Lux to 10% and science up to 50 on the last turn.

Seattle will starve next turn so the only town you will need to starve is Atlanta.

I left a Galley active (1 move left) so you know where it is. It could be attacked next turn so you will probably want to fortify it just in case.

Two pictures of the new front:

GR2_AD950.jpg


GR2_AD950a.jpg


The Save
 
Just kinda skimmed the report Greebley. Ontario Barb Slingers!:D :rotfl: . the report reads great! My thinking on the Americans is screw 'em. Take the choke for ship travel and pillage horses. They can stew while we head north for luxury and bigger fish. If we get 2 pikes/6 cats and 3 offensive units there it will hold them back until it's time to punch their ticket. Time to get workers moving on jungle and take down Salamanca and get gems. Haven't looked at save but will play tomorrow. right now I just got home and am preparing to do MB4 - GOTM24 redux. Will probably look at it later though.
FORWARD HO! :soldier:
 
Back
Top Bottom