50 AD (0): First off I colonize the iron. Rather have it now and have the option of swords and pikes sooner rather than later. I will do my best to consolidate workers. With soo many out and about it will be tough to protect them the way they are scatered. With 4 more turns of anarchy there isn't too much else to be done. Put all the specialist back to work to avoid further starvation, we will riot then I will fix it. Rinse and repeat to keep population up during the anarchy period.
70 AD (1): Well carthage lands 2 swords near Calakmul and we have zero availble for protection.
My only option was to possibly attack with the galley before the landing but its too late now. They may do some real damage. Get lucky and find a horse on our southern coast that kills 1 sword. Take out 2 iroquios archers and wound a couple others. Allow the other horses in the area to heal.
90 AD (2): Horse is wounded and retreats from Carthage sword attack. Iroquios are sneaking 2 archer into the south. Kill 3 Iroquios archers up north. Continue to consilidate workers. Take out the lone remainined wounded Carthage sword with a nearby warrior.
110 AD (3): kill a Korean archer in defense, promote and get a worker. Move on a stack of 3 Iroquios archers to the north and take them donw. Have my first loss to a Korean Spear.
130 AD (4): Lose a horse to 2 archers but not before taking 1 of them out and stopping there advance south. Hittites builds ToA, cascades switch to HG. We are now a proud Monarchy, All Hail the King!!! Lot of MM, up lux to 20% and looks pretty good but will require some MPs and some tax men in the short term.
150 AD (5): Chichen builds market starts a pike. 2 turns remain on the FP. Uaxactun builds a galley starts a temple. Change some other builds off of worker to temples. The forward units are resting. Take out the lone archer near the iron colony.
170 AD (6): Nothing to speak of in the inter turn. Lagartero builds a horse starts a pike. Really need the MPs to help keep the peace. The stack is resting and should be ready to hit the local Korean town and take out any more Iroquios archers that come our way. Along that idea kill another 3 Iroquios archers and move some units to hit the Korean town next turn.
190 AD (7): We learn engineering. We complete our FP and start on a Market. Rush a settler out of Uxmal to get the iron town claimed and starting to fill in the North. Raze the Korean town.
210 AD (8): Chichen builds a pike starts another. Tikal a horse starts a pike. Uxmal completes its settler and starts another. Take out a few archers but need to rest between so hold back on straying too far with any one stack.
230 aD (9): Continue to pluck off archers. Using the rested units and allowing last turn units to rest. They just keep on coming. Breaking off a stack to finish off the Koreans to the East and finish scouting the island.
250 AD (10): Carthage makes a landing of a sword and a MDI. Copan build a horse starts a temple. Take out yet more archers. We are relatively secure but would feel better with pikes in towns vs. warriors or worse. We could also use a few more horses to stay back. Have a few now and needed them for the carthage landings. There are a few settlers being built along with a balance of temples and military. Lux is at 20% but with a few more MPs maybe it can be dropped. Have a couple towns with specialists but the main core is all productive.