GR6 - Persia II - AW Demigod.

Will one of the super-utilities out there now--CivAssist II, say--tell us what our production would be under communism? My inclination is to do it, but I don't think I've seen the monarchy-communism transition made in a game where the player(s) had this many cities to push up the average corruption, so it would be nice to have a hard number.
 
ThERat said:
btw, which free techs should we chose?

Since there's been no discussion of this, I assume Atomic Theory and Electronics as usual. So some sort of pre-build towards Hoover would be good, although it can be hard to achieve much in this regard when the palace pre-build is already committed to ToE.
 
Northern Pike said:
Since there's been no discussion of this, I assume Atomic Theory and Electronics as usual. So some sort of pre-build towards Hoover would be good, although it can be hard to achieve much in this regard when the palace pre-build is already committed to ToE.

Well this brings up a bigger question. Do we plan to build factories? Hoover, without any factories really doesn't make sense. I don't want to burn that many shields just for denial purposes.
 
we do have techs up to RP so far and nationalism. so, we could go for

1. AT and Electronics
2. Communism and Espionage
3. Industrialization and The Corporation
Thinking about it, I would like to go for 2 and get spies to steal our way up. In communism, we could use the tonnes of money for steals. That would gain us more techs faster.
I like option 1 the least
 
Well, I'm assuming that we're going to be playing a fair while longer, so factories and Hoover go without saying, we may have to dodge the UN bullet, and communism is definitely an option. The way we're fighting on the main continent, making no attempt to found cities, will bring us to victory, but not quickly. [Response to LK; cross-post with Rat.]
 
You should be able to research Med & Sci Meth, then Communism before the ToE build finishes. We could then pick Industrialization and Corp to set us up for Refining. In this situation AT and Electronics makes no sense. We have to know where the Celt Oil is to hit it.

So maybe we do Industrialization while the ToE build finishes, take up to Refining, and then backtrack to Communism. Next player should also consider whether we might be best served to go after the English island once we get to Transports (as little as 2 techs post-ToE). I can't remember how much land we have but the English are off by themselves and we could take them out without requiring Tanks. If we think we can win that way we should not revolt to Communism.
 
T_McC said:
Next player should also consider whether we might be best served to go after the English island once we get to Transports (as little as 2 techs post-ToE). I can't remember how much land we have but the English are off by themselves and we could take them out without requiring Tanks. If we think we can win that way we should not revolt to Communism.

We have 43% land and at best get to 45% after the few remaining tiles are claimed from border expansions. The top land rival is the Ottomans at 18%. There is no way we can win simply by taking out England.
 
save

Pre-Turn
wow, ok familiarize myself with the game. It's huge, but let's see, Gordium builds palace in 31,
reassigned some tiles and join 1 worker to get it to 25spt, we have just under 300s, so 13 more turns for ToE
up science to get medicine in 2
swap all worker builds, in fact plan to join natives to reduce unit cost which is currently around 80gpt
clear a Celt settler pair [1-0]

IT some annoying bombards, but no landings

1. 1505AD
join some workers and move armies towards TaTu
load a Cav army some explorers and inf army onto galleons and set sail towards Calt land, fortifying the frigattes to protect
galleons

IT now we get Celt landing (no inf but a lot of guerilla, do they lack rubber?), Ottoman fill empty space in former Mongol land
we get medicine, scientific methods in 8 at deficit

2. 1510AD
clear Celt units on our homeland
attack TaTu, defeat 6 units and raze town [19-0]
use more scientists to reduce research to 7 turns (Celts are building ToE already)

IT a few landings in different places

3. 1515AD
defeating units, get leader 17, but can't build army, and now transport to bring it back home
rush aqueduct, how wasteful
attack Darhan, almost lose a perfectly healthy Cav army to super rifle, but army retreats
kill 5 units inside, but city stands [31-0]

IT :eek: our naval stack gets attacked by 3 bombers

4. 1520
try and keep the naval fleet for one more turn then drop at Calt land
defeat 2 units in Darhan and raze town, rest heals

IT now we get bombed by 7 bombers, better drop immediately
defeat frigatte on defense [32-0]

5. 1525AD
drop our units next to Ulanbataar, 3/5 armies heal and 2 enter Celt territory next to Alesia (a 26pop city)
but top defender is a rifle :dance:
clear some units [37-0]

IT defeat frigatte on defense [38-0], very tense moments as 7 bombers attack our 3 healing Cav armies, but miraculously
we do not get attacked

6. 1530AD
clear some landings
load armies that just landed and game crashes, attack Ulan 3hp rifle with 13hp army and again almost lose it
defeat 3 units and raze town, explorers start to pillage and disconnect incense
decide that pop26 Alesia would be suicide with 2 cav armies and pull them towards the stack, since no city in between
no bypassing, group 3 cav armies together hoping they will survive [47-0]

IT Cav stack is attacked by 7 bomber, yellow but no attack
what I feared most comes true
gr61530.jpg


7. 1535AD
lose first unit trying to leaderfish with elite musket
bomb Celt naval stack and defeat filled galleon [59-1]

IT 7 seems to be the magic number as our stack gets bombed, but not attacked

8. 1540AD
sink Ottoman galleon, rest all armies [60-1]

IT usual bombing, no attack
we get Scientific methods, decide to go for indust in 7

9. 1545AD
attack full Otto galleon and sink it
defeat a few units, get a leader, disband obsolete immortal army
defeat 10 units in Eboracum, but still more defenders [77-1]

IT our army stack get bombarded, inf army redlines and gets attacked but we survive, celts come out with their units
of Eboracum

10. 1550AD
sacrifice one Cav army but we cannot allow a newly settled Celt city next to the rubber, if they get inf we are toast
rest the rest of the army stack
lose 2 friggates trying to take out a filled galleon [79-3]

our armies are stuck in enemy territory and since they keep on getting new towns we can't just retreat. Celts are just
too strong and again we missed the crucial point to attack before bombers. the whole stack might get slaughtered
we might want to go for option england. we are at 45/55. it might just be enough
fighting celts is no fun, if we can keep them getting rubber, it will help but soon we face tanks and that's the end of that stack
homeland defense is easy and we got a lot of Cavs + a 3 inf army for transport ready. we should get them over to england
galleons and friggates are now well rested. i kept the palace build for a factory so not everything is wasted

gr61550.jpg
 
we might want to go for option england. we are at 45/55. it might just be enough
Reread my previous post. The top dog it Ottomans at 18% territory as of the previous save. There is simply not enough territory in England to win.
 
the armies are unmoved, so if the next player feels bold enough, we could attack Celt town of Eboracum, we killed 10 units there and in the It some left, they can't have that many units left there. it could give our inf army the break it needs.
 
If we retreat the Armies into Mongol territory they may not get attacked by Bombers. I think the AI can't bomb into another AI's territory without declaring war on that civ.

If we take all of England we may be able to win by planting cities in ex-Mongolia? Would still have to deal with Celt bombers.

Nothing we could have done with ToE. Unless the Celts have a city capable of 80 spt, that was an SGL rush.
 
lurker's comment: Something to consider would be letting the Mongols or Otto's settle on the rubber, and then let them keep that town. It would insure that the Celts don't park there, and you have been abusing the Mongols nicely to this point.
Bad luck on the bombers, and I really don't think that you can set up a Romeo Gambit here to destroy them. Your best bet to kill bombers may be to burn Eboracum.
At the very least it should help shovel the Celts to a less representative government, if they are not there already.
 
1. Celts were building ToE for a while since I checked F7

2. we can pull all units into Mongol territory, since all are unmoved, that's a great idea. we only lose the 1hp army. we should then wait for reinforment and meanwhile

3. make sure rubber is settled by others than Celts
 
Well toasting the Mongols wouldn't hurt our cause. ;)
 
From Handy15, I do know the AI will not target armies in another civ's lands (as mentioned above) - or at the very least it is very low priority. I do not know about neutral land.

If we could place a town that was far enough from the Celts that they cannot bomb it, but on the same continents, we could draw the Celt troops away from their bomber cover to kill them.

[Edit: We could also combine this with Sir Pleb's Funnel of Doom concept - we do have 15 armies. (an FOD is where the enemy units walk past armies to attack a town and lose all their hp from zone of control fire).]
 
Tanks require rubber, ThERat, so as long as you all can keep them without rubber, they are without tanks, and the armies only need to worry about being bombed to death.

Bombers can attack in friendly territory, since bombers target units first and then the tile improvements once all units are gone. If there was nothing else for the bombers to do, I don't see any real reason why they wouldn't attack. I suppose I could be wrong though, from what Greebley said. I remember from Goz7 that Egyptian bombers attacked our armies in Mayan lands. So bombers can attack in friendly territory, and the AI will use them outside of their own territory. Whether they will use them outside of their own territory but inside friendly territory is unknown, but both aspects of that scenario are true separately so it seems quite possible that the Celts would attack units in Mongolian territory.
 
@bedhead

from HNDY15 we know bombers don't attack in other territory, neutral territory, yes
so, NP should move all units of the army stack into Mongol territory before the IT and then we can think of a funnel of doom. However we must make sure that rubber is never in Celt hands.
We should ship over the next 3 inf army for additional help. Since we will lose the Cav army, we hopefully can get another army through killing landed units.

By the way, I merged a lot of natives already since our workers ran out of jobs. We should complete this to bring unit support down.
We could also raze Mongol towns and Ottomans, but ultimately we need to settle a town and fill with maybe 2 inf armies to counter the attacks. We do have 2 settlers ready
 
Since I am not a participant in HNDY15, and I don't know all of the details behind Greebley's conclusion , I offered an alternative possibility. Greebley offered a conclusion based on the observation in one game, and didn't seem in his post in HNDY15 to be absolutely certain of it. Not to mention that I don't even know all of the details behind the conclusion. So it is difficult for me to accept it as fact.
 
Back
Top Bottom