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Pre-Turn
wow, ok familiarize myself with the game. It's huge, but let's see, Gordium builds palace in 31,
reassigned some tiles and join 1 worker to get it to 25spt, we have just under 300s, so 13 more turns for ToE
up science to get medicine in 2
swap all worker builds, in fact plan to join natives to reduce unit cost which is currently around 80gpt
clear a Celt settler pair [1-0]
IT some annoying bombards, but no landings
1. 1505AD
join some workers and move armies towards TaTu
load a Cav army some explorers and inf army onto galleons and set sail towards Calt land, fortifying the frigattes to protect
galleons
IT now we get Celt landing (no inf but a lot of guerilla, do they lack rubber?), Ottoman fill empty space in former Mongol land
we get medicine, scientific methods in 8 at deficit
2. 1510AD
clear Celt units on our homeland
attack TaTu, defeat 6 units and raze town [19-0]
use more scientists to reduce research to 7 turns (Celts are building ToE already)
IT a few landings in different places
3. 1515AD
defeating units, get leader 17, but can't build army, and now transport to bring it back home
rush aqueduct, how wasteful
attack Darhan, almost lose a perfectly healthy Cav army to super rifle, but army retreats
kill 5 units inside, but city stands [31-0]
IT

our naval stack gets attacked by 3 bombers
4. 1520
try and keep the naval fleet for one more turn then drop at Calt land
defeat 2 units in Darhan and raze town, rest heals
IT now we get bombed by 7 bombers, better drop immediately
defeat frigatte on defense [32-0]
5. 1525AD
drop our units next to Ulanbataar, 3/5 armies heal and 2 enter Celt territory next to Alesia (a 26pop city)
but top defender is a rifle

clear some units [37-0]
IT defeat frigatte on defense [38-0], very tense moments as 7 bombers attack our 3 healing Cav armies, but miraculously
we do not get attacked
6. 1530AD
clear some landings
load armies that just landed and game crashes, attack Ulan 3hp rifle with 13hp army and again almost lose it
defeat 3 units and raze town, explorers start to pillage and disconnect incense
decide that pop26 Alesia would be suicide with 2 cav armies and pull them towards the stack, since no city in between
no bypassing, group 3 cav armies together hoping they will survive [47-0]
IT Cav stack is attacked by 7 bomber, yellow but no attack
what I feared most comes true
7. 1535AD
lose first unit trying to leaderfish with elite musket
bomb Celt naval stack and defeat filled galleon [59-1]
IT 7 seems to be the magic number as our stack gets bombed, but not attacked
8. 1540AD
sink Ottoman galleon, rest all armies [60-1]
IT usual bombing, no attack
we get Scientific methods, decide to go for indust in 7
9. 1545AD
attack full Otto galleon and sink it
defeat a few units, get a leader, disband obsolete immortal army
defeat 10 units in Eboracum, but still more defenders [77-1]
IT our army stack get bombarded, inf army redlines and gets attacked but we survive, celts come out with their units
of Eboracum
10. 1550AD
sacrifice one Cav army but we cannot allow a newly settled Celt city next to the rubber, if they get inf we are toast
rest the rest of the army stack
lose 2 friggates trying to take out a filled galleon [79-3]
our armies are stuck in enemy territory and since they keep on getting new towns we can't just retreat. Celts are just
too strong and again we missed the crucial point to attack before bombers. the whole stack might get slaughtered
we might want to go for option england. we are at 45/55. it might just be enough
fighting celts is no fun, if we can keep them getting rubber, it will help but soon we face tanks and that's the end of that stack
homeland defense is easy and we got a lot of Cavs + a 3 inf army for transport ready. we should get them over to england
galleons and friggates are now well rested. i kept the palace build for a factory so not everything is wasted