I've gotten through six turns and we have to discuss things.
We have stolen the WM. The only Celt oil is on their East coast, diametrically opposed to our armies.
We have lost the Beachhead city. I'm actually not sure how the one Cav army got killed, but I suppose it was from Celt Bombers. The city was recaptured, scuttling a significant portion of the English fleet, but was abandoned as undefendable.
We have stolen Flight.
We are sieging Entremont, but this isn't going anywhere. We haven't lost any Armies on that front, but between the Bombers and a too-small Artillery stack we simply are not going to be able to knock the city out without a miracle run on the pRNG. TOW in Metro with Civil Defense = no Fun.
The UN is
not being built. The Celts are Fascist, mobilized, and are only able to run 20% science to support their enormous army. They apparently have no Aluminum, which precludes a Space loss or us getting nuked.
But the clock is ticking. We have time for
one more plan, so it has to be well thought out. Here is my starting proposal:
(1) Abandon the Artillery already in Celt territory and re-group our Armies in the vicinity of the Beachhead. We run the risk of losing an Infantry army and then maybe a Cav army in the retreat, but we simply can't raze the cities available to us with that stack.
(2) We have a decent navy now, so re-found the Beachhead with an Infantry Army from our home island and one already on Celt territory as the primary defenders. Bring at least a half-dozen Flak for the founding. Use our Air Force to clear the way to the Celt island, but do
not re-base planes to the Beachhead on the first turn.
(3) Hope the Flak can thin out the Celt Bomber core on the first turn after founding, then re-base our Fighters. Again, hopefully we'd have about a 1/2 dozen.
(4) While this is going on, send the second Infantry army on our home island off of our West Coast, with a target of the Celt Oil. Land it and sit on the Oil. The Celt Bombers should be thinned out already, and once we sit on the Oil they cannot build any more.
(5) Then we can concentrate on eliminating the remaining Celt Bombers and Navy to give us control of the seas. Skew our builds heavily to Bombers. If we control the seas we can go attack the English and the Ottomans to finish this game off. Most of the Celt cities we would have access to would have ~20 units in them, so attacking them would be a real exercise in lethal bombardment. The Ottos and English can't shoot our bombers down, so we could build real momentum against them.
I would not advocate a funnel vs. the Celts, we don't want to thin out their units. We want them to keep researching slowly.
Like I said, we're racing the clock. When the Celts discover Fission, Entremont can build the UN in 7 turns. Of course, if we have Bombers on the ground over there, their production might be a little bit hindered.
I think we need to get this entirely accomplished in the next 30 turns. Look at the save and let's put together a firm plan.