@Avain:
You should include an ini file in the mod's main folder and turn off loading of custom assets so you don't get these complaints. It's well worth it. All you do is change this:
Code:
; Custom XML and Python from user folder are not loaded
NoCustomAssets = 0
to this:
Code:
; Custom XML and Python from user folder are not loaded
NoCustomAssets = 1
Also excellent job on the new version, it must have been a lot of work. Moving all the art into proper fpks means it loads up alot faster on old systems like mine though, I think it's about 5 times as fast to start up the mod as the last version. Also you must have done alot of high quality optimizations of the art to get it that small. I'll definitely be pilfering your work some here, as it's obvious you're using very high standards in this recent update. If you're at all interested LoR could really use a graphics artist. I've recently replaced 3 leaderheads with some by the Capo, and while they look great they are all between 2 - 3 MBs larger then comparable leaderheads, and I'm positive they are not optimized. If you fell like taking a look at Charles V, Dido and Gustav Adolph and optimizing them I'll gladly package them in an easy to install add on for VD complete with diplo text and all. Also again if you have any interest in transfering some of your graphics work to LoR I'd be happy to add you to the LoR SVN as team member and put you up in top billing in the credits; can't offer more then that, but I'm really hurting without AchillesZero's help and he was an equal partner in the project I thought, I just can't finish up without a graphics artist. Anyway I can see from this latest version you're doing top notch work so just wanted to lay out the offer if you're interested.
Thanks for the hint.
I'm a bit confused about you comment about the fpks, as I have fpk-ed everything that can be fpk-ed since a lot of versions before.
Yes, I was checking through the units, and did quite a few optimizations, but unfortunately I cannot precisely point out the units which I improved, so good luck in your pilfering!
About LoR:
So, AchillesZero left? I also can only thank him as he was a tremendous help with the optimizations... That being said, I take your words labeling me as an artist flattering, but by no means am I one. I indeed make units, mostly retexturing, but only in cases when bakuel, snafu, bernie, asioasioasio or other top quality unit makers have not made an appropriate model. I also try and correct units that are not optimized, but can be made usable.
About the LHs: yes, my heart also pains when I see numerous cool looking LHs made by Ekmek, Capo, etc and then find out that after adding sg like 20 of these to VD _> BAM, there's graphics related CTD in the endgame! I put much effort into Leaders of VD pack and even with that one it's problematic. All this being said, the LHs you mentioned, like Dido and Charles V, I think I'll give them a shot. I think there should be a new Dido made by Capo or is it just being made...?
Your offer is a generous one, phungus420, the only problems is that I have my hands full with realizing my dream version of Civ in Quot Capita. I am certainly willing to offer help in any way I can and have time to do, as I respect your professional and meticulous approach and the hard work you're doing both in LoR and RevDCM, and I also see that our goals are more often common than not - optimizing units, LHs, choosing the best quality among those, etc.