[Graphic Mod] Varietas Delectat v9.2 [civ specific unit sets]

Australia updated to v2.0

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Avain, would you be able to change out the Russian advanced tactical fight to the t-50? right now its gone back to the SU-47 and I would like to see the t-50 instead. It just looks 10x better, and i dont like fighting with the su47 against Sumerian t-50s.

Oh and THANK YOU for coming back. Really glad to be playing VD again.
 
Hi Avain. :)

I just wanted to add my two cents and tell you what a gorgeous piece of work VD 9 is!

I've been working it into the new major release of BAT, and being able to playtest it with VD 9 is just wonderful. I'm really looking forward to playing with the extra civ packs that you've just updated.

I'm having such a good time playing, that I'm not getting any modding done. :lol:
 
Has anybody else had trouble loading save games from 8.0, and has it been fixed with 9.0?
 
Has anybody else had trouble loading save games from 8.0, and has it been fixed with 9.0?
There don't seem to be any issues with 9.0 while I've been testing the new BAT, but it's early. In a few weeks, when I've played more games, I'll know better. The problem with 8.0 was not the Varietas files, but some XML errors in Cultural Citystyles, which was then compounded by Varietas. As far as I can tell, anyway...
 
Hungary updated to v6.0
--------------------------

Changelog:

v6.0
- added Hungarian citystyle (cool3a2, Freya, avain)
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- added Kossuth (Ekmek, optimized by avain)
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- added Matthias (nitram15, optimized by avain)
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- added bakuel's ancient worker
- added warelephant (cool3a2,avain)
- added snafu's T-55 and Hind
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- added Hungarian galley, quinquereme, carrack,
galleon, frigate and ship-of-the-line (avain)
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- reskinned Tegetthoff
- optimized units
- removed not needed units
 
anyone else getting an error with this? When it is almost done loading I get a stream of errors reverencing rome or something. I have tried reinstalling BtS, uninstalling and reinstalling VD multiple times, and I can only conclude there is something wrong with the mod(VD) itself.
 
@Sword_Of_Geddon

It's a conflict with Custom assets. I get no errors, as I have nothing in my custom assets folder. See below for how to fix.


@Avain:

You should include an ini file in the mod's main folder and turn off loading of custom assets so you don't get these complaints. It's well worth it. All you do is change this:
Code:
; Custom XML and Python from user folder are not loaded
NoCustomAssets = 0
to this:
Code:
; Custom XML and Python from user folder are not loaded
NoCustomAssets = 1

Also excellent job on the new version, it must have been a lot of work. Moving all the art into proper fpks means it loads up alot faster on old systems like mine though, I think it's about 5 times as fast to start up the mod as the last version. Also you must have done alot of high quality optimizations of the art to get it that small. I'll definitely be pilfering your work some here, as it's obvious you're using very high standards in this recent update. If you're at all interested LoR could really use a graphics artist. I've recently replaced 3 leaderheads with some by the Capo, and while they look great they are all between 2 - 3 MBs larger then comparable leaderheads, and I'm positive they are not optimized. If you fell like taking a look at Charles V, Dido and Gustav Adolph and optimizing them I'll gladly package them in an easy to install add on for VD complete with diplo text and all. Also again if you have any interest in transfering some of your graphics work to LoR I'd be happy to add you to the LoR SVN as team member and put you up in top billing in the credits; can't offer more then that, but I'm really hurting without AchillesZero's help and he was an equal partner in the project I thought, I just can't finish up without a graphics artist. Anyway I can see from this latest version you're doing top notch work so just wanted to lay out the offer if you're interested.
 
I tried what you suggested, but the same error as before keeps popping up when I try to load the mod.

I honestly would very much love to play this but I am not going to pull out my hair to get something to work which should right after I download it and load it in BtS.
 
I even deleted the custom assets things like you suggested and changed the ini file.

I did not say to delete anything, just to set the NoCustomAssets to 1 instead of 0 in the mod's ini file. Assuming you have done this, try manually running the uninstaller and ensuring everything is removed, then reinstalling the mod. There is nothing wrong with the current version of VD I can find, and I'm still pretty sure your issue is that you're loading custom assets.
 
It appears I spoke too soon. Apon exiting to the main menu, I got a crash to desktop, after which the mod simply will not load without crashing (dies durring init XML). Plugging in a debug dll I get a couple dozen asserts that ignoring causes the game to go on and load up fine, but regular old BtS's dll just crashes. All the asserts are related to modular loading and (failed bSuccess warnings) and missing global types. It's interesting a debug dll lets the game go on, probably an uninitialized variable being passed by the failed modular loading issues is set to zero or Null by the debug dll; which lets the game boot up. I have no idea how to fix this though, and it's likely machine specific, who knows maybe only 1/10 users will get similar issues, maybe less, maybe more; but my machine definatly is choking on something.
 
I honestly found the solution to my particular problem was in fact deleted a foldier(Rome) that apparently I downloaded into the wrong location(BtS' modules foldier). Once I fixed that, VD worked fine.

That being said though, the fact we are moving into a new generation of operating systems will confuse things abit, since the foldier structure is abit different in windows 7 as opposed to xp for example.

Thankyou for your help Phungus. I hope the problem on your end is resolved as well.
 
I'm having some problems that aren't game-breaking, but still weird. When I tried to reinstall the pack of leaderheads (I figured I needed to since I disinstalled the main 8.0 version of the mod), it said they were already installed. But when I started up the game, they have no baring except as icons in the Civilopedia--you can't even open them. Also, for some reason, the first-intro diplomacy of some old leaders seems to have been disabled with this installation. What could be wrong?
 
It appears I spoke too soon. Apon exiting to the main menu, I got a crash to desktop, after which the mod simply will not load without crashing (dies durring init XML). Plugging in a debug dll I get a couple dozen asserts that ignoring causes the game to go on and load up fine, but regular old BtS's dll just crashes. All the asserts are related to modular loading and (failed bSuccess warnings) and missing global types. It's interesting a debug dll lets the game go on, probably an uninitialized variable being passed by the failed modular loading issues is set to zero or Null by the debug dll; which lets the game boot up. I have no idea how to fix this though, and it's likely machine specific, who knows maybe only 1/10 users will get similar issues, maybe less, maybe more; but my machine definatly is choking on something.
I can't get VD 9 to crash using the standard BTS DLL, or the BULL DLL. I also get zero errors when using a debug DLL. I also can't get BAT to crash using VD 9 files, in either loading, or by exiting to the main menu, which I have been trying to do with VD 8 and VD 9 BAT builds for weeks.

This is a systemic machine configuration problem that does not happen to all users.
 
@Avain:

You should include an ini file in the mod's main folder and turn off loading of custom assets so you don't get these complaints. It's well worth it. All you do is change this:
Code:
; Custom XML and Python from user folder are not loaded
NoCustomAssets = 0
to this:
Code:
; Custom XML and Python from user folder are not loaded
NoCustomAssets = 1

Also excellent job on the new version, it must have been a lot of work. Moving all the art into proper fpks means it loads up alot faster on old systems like mine though, I think it's about 5 times as fast to start up the mod as the last version. Also you must have done alot of high quality optimizations of the art to get it that small. I'll definitely be pilfering your work some here, as it's obvious you're using very high standards in this recent update. If you're at all interested LoR could really use a graphics artist. I've recently replaced 3 leaderheads with some by the Capo, and while they look great they are all between 2 - 3 MBs larger then comparable leaderheads, and I'm positive they are not optimized. If you fell like taking a look at Charles V, Dido and Gustav Adolph and optimizing them I'll gladly package them in an easy to install add on for VD complete with diplo text and all. Also again if you have any interest in transfering some of your graphics work to LoR I'd be happy to add you to the LoR SVN as team member and put you up in top billing in the credits; can't offer more then that, but I'm really hurting without AchillesZero's help and he was an equal partner in the project I thought, I just can't finish up without a graphics artist. Anyway I can see from this latest version you're doing top notch work so just wanted to lay out the offer if you're interested.

Thanks for the hint.
I'm a bit confused about you comment about the fpks, as I have fpk-ed everything that can be fpk-ed since a lot of versions before.
Yes, I was checking through the units, and did quite a few optimizations, but unfortunately I cannot precisely point out the units which I improved, so good luck in your pilfering!

About LoR:
So, AchillesZero left? I also can only thank him as he was a tremendous help with the optimizations... That being said, I take your words labeling me as an artist flattering, but by no means am I one. I indeed make units, mostly retexturing, but only in cases when bakuel, snafu, bernie, asioasioasio or other top quality unit makers have not made an appropriate model. I also try and correct units that are not optimized, but can be made usable.
About the LHs: yes, my heart also pains when I see numerous cool looking LHs made by Ekmek, Capo, etc and then find out that after adding sg like 20 of these to VD _> BAM, there's graphics related CTD in the endgame! I put much effort into Leaders of VD pack and even with that one it's problematic. All this being said, the LHs you mentioned, like Dido and Charles V, I think I'll give them a shot. I think there should be a new Dido made by Capo or is it just being made...?
Your offer is a generous one, phungus420, the only problems is that I have my hands full with realizing my dream version of Civ in Quot Capita. I am certainly willing to offer help in any way I can and have time to do, as I respect your professional and meticulous approach and the hard work you're doing both in LoR and RevDCM, and I also see that our goals are more often common than not - optimizing units, LHs, choosing the best quality among those, etc.
 
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