ripple01
Emperor
Yep, but there's 3 tags:
Early, medieval and late.
Does Renaissance count as late?
No, it is early, middle, and late, and middle encompassess Medieval and Renaissance.
Cheers,
ripple01
Yep, but there's 3 tags:
Early, medieval and late.
Does Renaissance count as late?
Yep, but there's 3 tags:
Early, medieval and late.
Does Renaissance count as late?
Not as it is now. But if you add a "dummy" era on the right spot (after future era I believe), renaissance era becomes the onset of the middle tag, and modern era the onset of the late tag.
Also, if you make Gunpowder a medieval tech, those musketman will switch to another graphic once the first Renaissance tech is researched.
Btw, adding a dummy era doesn't change gameplay in any way.

Ok, thanks.
Do you per chance know which unit(s) have this white smoke?
) and rescale the ATTACHABLE_DAMAGE_SMOKE node in the nif to 0.5 or smallerHmm, I think I'll just restore the default Knight animation to the English Knight, instead of that new BTS European Knight animation. The former looks slightly more "universal".
And some of the more modern VD units, like the VD Riflemen, are a li-i-i-itte bit too small nd skinny.
I have BUG 3.6 installed and Better AI 0.60 merged into it - is it possible to use this mod at the same time or might it cause any problems?
I ask because I encountered a problem where saved games used to crash on loading when I had BAT 1.1 installed, and EmperorFool thought it might be down to a problem with one of the civ units in VD 4.0, which was part of BAT 1.1?
VD Rifleman - for England, or what...?
I meant Ethnically Diverse Riflemen (VD = Varietas Delectat).
All the riflemen looked ok to me.
But I do have a question....what happened to The Coyote's Gato sub for the Americans? In was in 4.0 but I didn't see it in 5.0.![]()
But I still don't understand you.