avain
(key)
HELP NEEDED
Dear Community,
I'd like take Varietas Delectat into a direction that will lessen the number of late game MAF (Memory Allocation Failure) errors. I've already done some work in this direction (you asked why is it so that the dowload size is smaller even as I added content), but as the number of added units is steadily increasing (well, this is good, as this is the aim of the mod in the first place), we need to take some measures.
So I'd kindly ask your help in this task.
Please help
me:- identify units with too high polycount (I've seen 2000 polys/units limits), but let's just identify the worst units in this regard
- correct these units by reducing the poly count if possible
- identify units with wasteful/bad texture handling (I mean I've seen units use just a small part of a bigger texture(s) -> this is a waste of resouces!)
- correct these by creating new combined textures, or
- identify the most commonly used textures and have them in a shared folder, and modify the units to use these
- any other idea to ease the MAF problems
I'd like to thank in advance for any help provided,
avain

