Graphical Quibbles...

Maybe brown roughness could be used for rockiness, and white for edges to convey height. So rainy highland would have some white parts showing through, and rainy/rocky/highlands would have both white and brown parts
 
Looks great to me. Would love to have the files. One small question: where do these spots come from? (see attachment)
Two things: Because I cut parts of the peak texture to get the plateau, I made the rest a bit less transparent, so details of the peak texture are a bit more pronounced. Second reason: You're probably paying more attention to it now! These spots were always there, but the decrease in transparency made them a little more obvious and you're checking the terrain more carefully now - see the attached screenshot - this is the normal texture and they are there as well.

Do you want them removed?
Maybe brown roughness could be used for rockiness, and white for edges to convey height. So rainy highland would have some white parts showing through, and rainy/rocky/highlands would have both white and brown parts
Brown for rocky would make it hard to see on arid - and would make the distinction between rocky moist and rocky rainy terrain more difficult again.

Cheers, LT.
 

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Yeah I think that would be good. Or at least make them the same colour as the rest of the texture. (I'm not imagining they're a different colour right? :hmm: )
Okay, done - it's way less visible now and less bright. I'm pretty happy with the terrain now - I've uploaded it here. I'll try to make some screenshots and new terrain buttons based on them tomorrow.

Cheers, LT.
 
How about making Rockiness into a feature, instead of a terrain type. WIth an actual 3D model, it would be fairly hard to miss.

Could use a retexture of wha'ts currently used by the Minerals resource
 
How about making Rockiness into a feature, instead of a terrain type. WIth an actual 3D model, it would be fairly hard to miss.
That would be rather neat, but I suspect the actual implementation would be messy, as it would interfere with fungus and forests.

Also attached, the promised terrain buttons - if you're using any of the terrain I'm done, the buttons should fit that terrain. If you're not using some terrain, tell me - then I can either tweak it or at least produce a version with the appropriate grid lines for the grid view.

Cheers, LT.
 

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Okay, done - it's way less visible now and less bright. I'm pretty happy with the terrain now - I've uploaded it here. I'll try to make some screenshots and new terrain buttons based on them tomorrow.

Thanks for the terrain and the buttons!

I noticed you included the water.dds though. As I prefer brighter rather than darker oceans, I'd actually prefer to keep the old dds.

Also I wonder, did you change those detail files you included?
 
I noticed you included the water.dds though. As I prefer brighter rather than darker oceans, I'd actually prefer to keep the old dds.
Oops, I just uploaded some screenshots - I'm going to make a couple of new ones without the original water.dds later (though I still do prefer the darker one). :)
Also I wonder, did you change those detail files you included?
Yeah, they're more or less the Improved Graphics detail textures scaled down (to avoid increasing the file size and graphics requirements) with some edits (like the dunes of the arid texture). More importantly, it includes the ocean floor detail.

EDIT: Screenshots attached - has the new water, though it's a different map, so I don't have the nice island... not all screenshots depict water, but you can never have too much screenshots!

Cheers, LT.
 

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So, after the terrain is done... the next big project (actually, I was working on that for quite a while now, the terrain was sort of a break from it), the interface. I'm becoming a bit more comfortable around the resource files... and here's a first, early test (there are a couple of other things I've messed with, but I'm not comfortable with showing them yet). The big changes here are a couple of colours (mainly the main HUD bar at the bottom where the action buttons are displayed), the globe zoom button and the window border (for the tech selection, but also for all other windows with borders).

Impressions?

Cheers, LT.
 

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Did you slightly change the interface transparancy though, or am I imagining stuff?
Of the pop-up window and the centre bar at the bottom? Yes - I'm trying to match them with the SMAC display boxes on the left and right (which also means reducing the "gloss" from the interface, wasn't a big fan of it anyway, not for a SMAC feel, at least). Of course, I can also change the transparency of these boxes - any preferences?

Cheers, LT.
 
Aw crap, I like the transparancy. :(

Not sure what you mean with the gloss? Do you mean the stuff that makes the unit name appear underlined (IIRC)?
 
Lord Tirian, you still around? :scared:

Would you be interested in making a special ability version button of the Woodsman I promotion? Planetfall now has a Forest Camouflage spec ab.
 
Lord Tirian, you still around? :scared:

Would you be interested in making a special ability version button of the Woodsman I promotion? Planetfall now has a Forest Camouflage spec ab.
I think I am... sorry, PC crapped out last week, didn't even get to play patch k... I'm going to make the button for tomorrow (also, I need to see what new shiny things v12 has now!).

Cheers, LT.
 
Lord Tirian, I wonder if you have the source files you used for:
1) The snow symbol for the Snow Camouflage spec ab
2) The laurels for the Unity Bay projects

I ask because in the next patch:
1) A Cryogenics tech will be added. The symbol can be used for the tech button.
2) A civic category named (Planetary) 'Council' will be added, with civics 'Member' and 'No Member'. I figured the No Member civic could have empty laurels with nothing between them as the button, and the Member civic could be the PK symbol in the civics theme colour.
 
Lord Tirian, I wonder if you have the source files you used for:
1) The snow symbol for the Snow Camouflage spec ab
2) The laurels for the Unity Bay projects
Not sure about the snow symbol, but I think I could recreate it, if I don't find it again. But I do have the laurels around. Do you want them as attachment?

Besides, I'm interested in the category of some of the techs I wanted to make buttons for, just checking whether that would be correct:

Bioadaptive Resonance = ?? (what is it anyway, same as in SMAX?)
Contained Ecosystems = Enclosed
Nanotubes = Industrial
Photonics = Industrial?/Terraform?

Cheers, LT.
 
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