Ditto for the nVidia-dds plugin that photoshop uses, it also allows various settings for the compression - the highest quality settings for DXT3 seem to work pretty well (at least for the Planetfall icons, I never noticed a big loss of quality, even for the more fiddly things).
Cheers, LT.
). Also, if somebody has a different resolution than mine (1280x1024), I'd also be interested in feedback. I attempted to make it work for everything better than 800x600 (which is the minimum for CivIV anyway, AFAIK), but... somebody needs to test it!

...four downloads of the UI so far, 2 say it works, no complains... seems to work, though I wonder how it looks on a screen wider than 1280 pixels.
Yep, it's the new HUD in v12f. For the tech advisor - isn't that the same as in vanilla Civ4 (and hence almost every other mod as well)?If it's the UI included in v12f, then it works fine in HD. My only wish would be for the tech advisor to fill up more of the available screen space.
Not sure about the snow symbol, but I think I could recreate it, if I don't find it again.
Hmm... I think the model can still serve as base for something better (and I don't want to put something underwater, fungus is there already). Perhaps with a more colourful and lively texture and some coral-like "flowers" on top of it...Personally I don't see Coral Reefs as fossilized. They're alive, and a source of great biodiversity, which is why they give Health: high chances something with bio-engineering or medicinal use can be found.
Ah, yes, I just didn't knew what tech category it was going into... now it's clear. I've attached it (plus two other ones, that are long overdue, though I think the superstring icon would fit antimatter pretty as well). By the way, the cryogenics at the current spot feel a bit strange and late... after all, the Unity sported a lot of cryogenics bay for the colonists (and having the Unity Cryogenics Bay wonder makes this doubly strange). Sounds more like a tech that could come a lot earlier.Have you had any luck in refinding the snow symbol?
Hmm... I think the model can still serve as base for something better (and I don't want to put something underwater, fungus is there already). Perhaps with a more colourful and lively texture and some coral-like "flowers" on top of it...
I've attached it
).Okay, I'll see what I can come up with.Yeah, a more lively texture should be enough.
Nah, I think the name is actually fine, your explanations help a lot to "get" it... at some point somebody needs to gather all that stuff for the datalinks!If you can find a better name which still keeps the same interesting gameplay, I'm all for it. (But I doubt one can be found.)

I modified it a bit and removed the spires and gave it a slightly curved roof to add some variety. I did like the spires, they give a bit of a cathedralesque feel, but I agree that this particular building looked a bit too pointy.(I'd rather see that little four-spired building removed. The larger one with a flat roof looks good to me though.)