Graphical Quibbles...

Thanks for the praise, guys, glad you like it! Here it is, finished, with all files (built on top of the XML changes posted a couple of posts before), this time, I've included the farms as well! :)

Screenshot and files attached, have fun!

Cheers, LT.
 

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Looks good. The cycon farmhouses are perhaps a tad too large, but I'll check how you managed the scale after download.
 
Oh, and I almost forgot: I've redone the Hydrothermal Vents - hopefully less volcano-like! I tweaked the shape a bit and made it flatter and also made it a little more colourful so they stand out more (and look less threatening! :lol: ).

Cheers, LT.
 

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Glad you like it! I've added the Cybernexus to the mix and made a Governor's Office model (though there's no faction specific one now... but I quite like the model).

To give the Consciousness the current Angel trait of reduced negative planet from population, I'll need to give them a governor's office. What scale did you intend for the governor's office? 1.0 like the other CyCon buildings?
 
What scale did you intend for the governor's office? 1.0 like the other CyCon buildings?
Not quite - I adopted GeoModder's system of setting the scales (1.0 in the ArtDefines, the actual scale then in the CityLSystem). So the scale should be more like ~0.55 to 0.6.

Cheers, LT.
 
Not quite - I adopted GeoModder's system of setting the scales (1.0 in the ArtDefines, the actual scale then in the CityLSystem). So the scale should be more like ~0.55 to 0.6.

It is more versatile when using different graphics for different factions for the same building class. :dunno:
 
It is more versatile when using different graphics for different factions for the same building class. :dunno:
Hey, I totally agree, that's why I'm using it too - just sayin' that Maniac has to get the scales from the LSystem, not from the ArtDefines! ;)

Cheers, LT.
 
Does PF have wonder movies (or at least a short description of the wonder after it is build)? Or is that just broken for me?
 
I've come back to planetfall after a long while, and I'm disappointed to see that aquaformers still aren't using the nice texture I made :(
 
...might as well revive this thread for graphics stuff. ;)

I worked a bit on the cult cityset, finally found a handful of ideas for the 1x2/2x1 buildings. The cult has... kind of a boring design style in its wallpaper, couldn't really come up with much starting from there.

So, constructive criticism please, especially since I still feel a bit rusty! :blush:

Cheers, LT.
 

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Good idea.
On the texture, perhaps a proposal for a bit variation on the typical white walls: murals of native life. In a 'religion' based on worship of (parts of) a planetary biosphere, I think the followers might use such murals to 'focus' their meditation efforts.
Also, I think a couple of 'brood pits' would be standard infrastructure on their bases, so it might be an idea to include such a structure in the cityset.
Those rockformations there look good. You could as well use them as a founding/core structure for multiple small buildings around them. For a new structur, perhaps the top part of the 'antenna' structure on one of the rock pinnacles?
Oh, and I reckon the ground of a Cult base should be covered with lots of fungus. So a few fungal 'bushes' here and there would be nice.
 
Looking good. :goodjob:

Regarding textures for the buildings and ground: don't forget about the temple.dds and deidre256.dds [sic] in the shared folder of the PAK. No need to reinvent hot water.

Anyway, I figured out again where to get the programs necessary to view nif files, so I can comment on the rover later.
 
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