Bear in mind that this is still a work in progress, the polar textures are rather unfinished for now (rocky and flat look to similar, that's also a reason why I didn't show them, also the artdefine for flat polar isn't used, the terrain still points to the vanilla ice terrain).
In that third picture, I see light colored parts in one of the arid areas. Is that rockiness? If so, I liked it better before, the more brown-ish color.
Personally, I'd like that more brownish as well, but it was hard to tell it apart from regular arid, but that's a bit that could need a bit of fiddling.
Also, did you use the fungicide graphic for monsoon jungle? I really feel that's perfect. (and name it monsoon jungle too, the interface can handle it just fine

)
Well, the old fungicide colour was made to stand out, I think it would be way too intense for bigger areas.
Thanks, that's the bit I'm really happy about!
Rainy terrain seems better/less 'cartoonish' than the current texture.
Cool, as said above, that was one part that triggered the overhaul (plus the jungle and the water).
Can't really tell if you made many changes to moist and arid besides darkening them.
I darkened them and blended them with some plain/rock textures from BlueMarble to give them a bit more structure and to make it more different from rocky rainy terrain (the moist rocky terrain sometimes looked very similar).
You changed the hill texture. It blends in better with the terrain. However if it blends in TOO much, it becomes too hard to notice and loses its function as a signifier for highlands. Eg a few people have commented in the past they find it hard to make the distinction between lowlands/highlands/ridges. That problem would increase. So I'd need to play around with it some myself.
Right now, I think it may be too dark, blending in with the arid tiles too much, but I do think that the reddish tint is a bit of an improvement.
The fungus seems to clash with the terrain IMO, especially on sea.
Might tie into the "flowery" look that WarKirby talked about. The darker look seems to increase that effect. EDIT: Of course, it might also be an option to make sea fungus more bluish, like in SMAC, it uses a different model anyway, so changing the texture is a possibility. Though I don't know whether this would really help.
My first impression was that the terrain looks very dark. Like many other people I found SMAC's terrain way too dark. To illustrate the brightness that I like: SMAC had a Gamma Correction option. Standard value is 1. I set that to 1.5. Not sure what that means.
Yeah, I was going for the old SMAC standard look, brightness-wise. Plus, nowadays I'm on an LCD screen, these are brighter than the old monitors... including the ones, I played SMAC on, this may look even darker on non-LCDs. On the other hand, I thought I might get away with it, as FfH also has pretty dark terrain compared to the standard terrain!
I'd like to have the dss files though, so that I could compare the current and your changed files more closely.
You can find the current
here for now (file too big...). Of course, I can tweak stuff as well after you've looked through it.
Cheers, LT.