Even though I like the style, I do agree that I'd like the colors less saturated and the trees improved. I'd also prefer the districts match the architecture of the city, which they don't appear to in the screenshots. Odd that we (finally) get ethnic units, but not ethnic city districts.
I agree with that last bit, city districts definitely need to match the architecture of the city center.
I just don't know.
If someone reads me off what Civ VI has to offer, my reaction is nothing short of a massive adrenaline burst you can't even get from being shot at. It sounds amazing, from what they've said they'll be doing, and if the game had all this with a graphics style similar to something like what Civ V had, I would throw money at them even if the price was north of $50.
However, every time i see the screenshots, even the full resolution ones, my reaction is nothing short to repulsion. That's the only word i can think off. it just ends up being a major turn-off. I don't even play Civ V with a very high graphics setting, but i'd take that art style over this one any day.
I just don't know.
If someone reads me off what Civ VI has to offer, my reaction is nothing short of a massive adrenaline burst you can't even get from being shot at. It sounds amazing, from what they've said they'll be doing, and if the game had all this with a graphics style similar to something like what Civ V had, I would throw money at them even if the price was north of $50.
However, every time i see the screenshots, even the full resolution ones, my reaction is nothing short to repulsion. That's the only word i can think off. it just ends up being a major turn-off. I don't even play Civ V with a very high graphics setting, but i'd take that art style over this one any day.In one word, this is ridiculous
I know exactly what you mean. I actually have a physical reaction to those screenshots, they make me feel queasy.However, every time i see the screenshots, even the full resolution ones, my reaction is nothing short to repulsion. That's the only word i can think off. it just ends up being a major turn-off.
It's strange then that this isn't reflected more in the recent poll.
http://forums.civfanatics.com/showthread.php?t=567493
People either seem to be "okay" or ambivalent towards it, but those who outright hate it are in the minority.
It's strange then that this isn't reflected more in the recent poll.
http://forums.civfanatics.com/showthread.php?t=567493
People either seem to be "okay" or ambivalent towards it, but those who outright hate it are in the minority.
In any case, even at 21% that is too high, because that means 21% reduction of sales for Cv 6 at the very least.
I think a lot of people are disappointed or find the graphics a turn-off but aren't willing to go to the extreme of declaring it "flat-out crap." At any rate, the poll shows a division between people who say they like it and people who say they don't.
Right, but I'm just trying to understand why. When people say it's a departure from Civ, it seems like what they really mean is Civ 5.
Because Civ has never had a consistent approach to art direction or style.
I have to disagree about the lack of "consistent approach" in Civ's art design. I would say the first three screenshots are basically going for a realistic look -- except for proportion (obviously). The Civ 6 screen is going for a bright, unrealistic toylike look, so it is actually a major departure. It's a slicker version of Civ Rev., but it's descended directly from Civ Rev's visual approach.
But Civ VI throws all of that out the window in favor of Civ Rev-style graphics for no good reason.
The reasons have been explained, whether you think they're good enough to justify the art is up for debate but to say it's for no reason at all is just false.
Eh? The ostensible reasons for the graphics are that they wanted an engine that permitted unit diversity (confirmed possible and actually interesting with Civ V's graphics - see the R.E.D Modpack), that looked good when zoomed all the way out (I can get that as why we have large units and buildings, neither of which bother me, but why does that need a Disney color scheme?), and that let them run a day-night cycle (again, that's why we get the mobile game graphics?)
So no, there's no real reason for this type of graphics, unless it's an effort to attract mobile gamers. Meh.