Great Library question

Rob (R8XFT)

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Whilst this question is pertinent to my mod, I've posted it in a seperate thread so that people who aren't interested in Anno Domini will read it ;) .

In the mod, there are several cultures, each with some variance in the tech tree. Civs are granted free advances (which are flagged untradeable) which determines the advances they'll be able to be researched later down the line. Whilst these are tradeable, they can only be traded with other civs who had the initial untradeable tech - Civ III works in such a way that you can only go for a tech if you have it's prerequisites.

Here's the question then; we have the Kushan and Harappans, both Indian civs, with quite a few flavour technologies and therefore can access special buildings. The Norse build the Great Library; because both the Kushan and Harappans have Indian Culture and Hinduism, does it mean that the Norse will be automatically granted these? Or will it not allow them to have the untradeable "Indian Culture" tech and therefore not Hinduism either, as it has Indian Culture as a prerequisite?

I'm not usually so long-winded; please forgive me :D !!
 
Whilst this question is pertinent to my mod, I've posted it in a seperate thread so that people who aren't interested in Anno Domini will read it ;) .

In the mod, there are several cultures, each with some variance in the tech tree. Civs are granted free advances (which are flagged untradeable) which determines the advances they'll be able to be researched later down the line. Whilst these are tradeable, they can only be traded with other civs who had the initial untradeable tech - Civ III works in such a way that you can only go for a tech if you have it's prerequisites.

Here's the question then; we have the Kushan and Harappans, both Indian civs, with quite a few flavour technologies and therefore can access special buildings. The Norse build the Great Library; because both the Kushan and Harappans have Indian Culture and Hinduism, does it mean that the Norse will be automatically granted these? Or will it not allow them to have the untradeable "Indian Culture" tech and therefore not Hinduism either, as it has Indian Culture as a prerequisite?

I'm not usually so long-winded; please forgive me :D !!

I believe the techs to be acquired from one Civ by another must be on the acquiring Civ's tech tree, even though it lacks the (I presume) Era=None techs like Hinduism; yet please don't take this as "Gospel truth" as I've not specifically played around with this myself.

Best,

Oz
 
Whilst this question is pertinent to my mod, I've posted it in a seperate thread so that people who aren't interested in Anno Domini will read it ;) .

In the mod, there are several cultures, each with some variance in the tech tree. Civs are granted free advances (which are flagged untradeable) which determines the advances they'll be able to be researched later down the line. Whilst these are tradeable, they can only be traded with other civs who had the initial untradeable tech - Civ III works in such a way that you can only go for a tech if you have it's prerequisites.

Here's the question then; we have the Kushan and Harappans, both Indian civs, with quite a few flavour technologies and therefore can access special buildings. The Norse build the Great Library; because both the Kushan and Harappans have Indian Culture and Hinduism, does it mean that the Norse will be automatically granted these? Or will it not allow them to have the untradeable "Indian Culture" tech and therefore not Hinduism either, as it has Indian Culture as a prerequisite?

I'm not usually so long-winded; please forgive me :D !!

I believe the techs to be acquired from one Civ by another must be on the acquiring Civ's tech tree, even though it lacks the (I presume) Era=None techs like Hinduism; yet please don't take this as "Gospel truth" as I've not specifically played around with this myself, and my view presumes that Civ will let you have such a tech if the prerequisites tech(s) are Era=None.

Best,

Oz
 
I'll borrow this thread to ask if there's any way to make the great library "stop working"? I've tried in the past, but even after you reach the tech that makes it obsulete, you keep getting the free techs. Also, does the "Cant be traded" tech flag have any influence with the great library? Will a civ get a non tradable tech from the great library once 2 other civs research it?
 
@Madeira: On your first question, I know that it should work just by obsoleting the Wonder. Are you sure you're not getting the techs the turn it becomes obsolete?
 
I have never seen a problem like that. The GL gives 2 free techs and that is all. You sure you arnt thinking of something else? Or did you mode the GL?
 
Once two or more civs learn a specific tech, that tech is "contributed" to the Great Library thereby allowing the Civ that owns the GL to learn it....right?
 
I have never seen a problem like that. The GL gives 2 free techs and that is all. You sure you arnt thinking of something else? Or did you mode the GL?
I believe you are thinking of something else...the Theory of Evolution in the epic game gives two free techs; the Great Library gives any tech two other civs you've met have.
 
Yes you are correct I had them reversed. And it is made obsolete by education. Unless you are severely behind in research I never found the great library to be of much use. And I know I have never received any free techs from it after education.
 
Well I dont know, it was years ago I tested it, maybe it has been fixed since. I remember I tried using a small wonder so civs could catch up up to a certain point.
 
Well I dont know, it was years ago I tested it, maybe it has been fixed since. I remember I tried using a small wonder so civs could catch up up to a certain point.
There's an idea that might be of use in a mod like AD - maybe a small wonder involving the presence of both a caravansarai (or other trade-related improvement) & a library(or other research-related improvement) - or can SWs have that kind of building requirement?
 
I think they can? :huh:

@BadKharma - you build a GL and let it do the research, meanwhile you pump taxes and units.. When you get to education, continue normal research and build libraries. All that wealth you accumulated will go in decline, cos you have so many units. Go to war, lose some units, gain some cities.. And you`re top-of-the-food-chain.. GL is one of the most usefull wonders in the game.
 
GL is one of the most usefull wonders in the game.
Another way I take advantage of it is to research deeply down a tech line I know the AI won't go for, getting access to good gov'ts or wonders while they conspire to research military techs, etc. for me.:D
 
Here's the question then; we have the Kushan and Harappans, both Indian civs, with quite a few flavour technologies and therefore can access special buildings. The Norse build the Great Library; because both the Kushan and Harappans have Indian Culture and Hinduism, does it mean that the Norse will be automatically granted these? Or will it not allow them to have the untradeable "Indian Culture" tech and therefore not Hinduism either, as it has Indian Culture as a prerequisite?

The House of Wisdom -- the name for the Great Library in EmbryoDead's and YodaPower's Medieval Europe Mod -- doesn't seem to teach nontradeable techs in their mod. They have "Christianity" and "Islam" techs that function much like it sounds your "Indian Culture" and "Hinduism" techs are meant to work. And of course there are way more than one civ with each of those techs, yet, the House of Wisdom never teaches these techs to its owner (i.e. the Muslim civs can't build it, meet two Christian civs, and learn Christianity. Also, thus, they can't learn any tech that has Christianity as it's prerequisite).

So no, your Norse would not learn Hinduism. At least they wouldn't as long as you put Hinduism in the right spot (era=none).
 
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