Great People

xmen510

Emperor
Joined
Jul 5, 2006
Messages
1,456
Location
London Ontario, Canada
Great People:

Spoiler :
- Great Minstrel (Great Artist)
  • Culture Bomb
  • Bulb a Tech
  • Golden Age
  • Settling
- Great Artisan (Great Engineer)
  • Hurry Production of a Building
  • Bulb a Tech
  • Golden Age
  • Settling
- Great Loremaster (Great Scientist)
  • Sage's Library (Academy)
  • Bulb a Tech
  • Golden Age
  • Settling
- Great Trader (Great Merchant)
  • Trade Mission
  • Bulb a Tech
  • Golden Age
  • Settling
- Great Commander (Great General)
  • Command Post (Military Academy)
  • Recruitment (Recruit Units)
  • Attatch to a Unit

Removed:

- Great Prophet
- Great Spy
 
Yeah, Great Prophets aren't useful.

Great Generals should be a category apart from heroes. Heroes are units, generals can attach. Question is, how do we decide who's a general and who's a hero?
 
Drop prophets for sure. Others should be renamed. I'm personally not sure about merchants either, if only because we'll be having a hard time to come up with names for them ;), they should be in I guess.

Great Generals... not to sure about them, maybe we can drop them as well (FFH has great commander IIRC, haven't played a game far enough to actually get them so I had to look them up. As far as I can tell they are generated with GPP instead of experience. This would be nice to attach to some of the defensive buildings (Stronghold eg).

Proposal:
- Great Engineer
- Great Minstrel (Artist, FFH has Great Bard, but we have Bard as a leader, so I prefer Minstrel to avoid confusion)
- Great Merchant
- Great Commander (FFH style)
- Great Loremaster (scientist, FFH has Sage, but I like the sound of Loremaster better).

Open to suggestions as allways.
 
Agreed with all names (Loremaster does sound better somehow...)

AFAIK, Great Commanders in FFH work like GG's normally do. I got one once, but I was being all builder and never used him for anything.

And the naming is going to be challenging. Are we going to want to use the Civ-specific Great People mod for this, or just universal names that happen to pop up in the wrong place?
 
Can you link me the civ-specific Great People mod (just in case)?

I think that we will have a hard enough time to come up with names, so forcing us to get a list of names for the Easterlings and Haradrim is a bit much I think.
 
Well, I think I might have some old MERP stuff in storage. I might be able to get some names from that if all else fails. We should try to make them as Civ specific as possible if that is doable. Otherwise we should just remove the names and just have it say that you have recieve a Great "whatever".
 
I should have that lying around somewhere too. I had completely forgotten about that.
 
The BTS version looks halfway decent, but the list resets upon reload of the mod (and only then, if you start a new game without reloading the mod, you start halfway down the list).

There also is a minor problem with logging the birth of these GP, so atm I think it's more work then it's worth, so I'd vote no on this one (at the very least for now, there's a slight possibility that I get bored for a next release and whip something up myself, but don't count on it).
 
Yeah, this probably falls into the category of 'things we'll do after the first release'.
 
What we had were Great Sage (Loremaster is the best), Great Bard (Minstrel sounds better) and Great Artisan (Engineer is not apropriate). Also, the same goes for specialists.
 
A vote Yes for Artisan.
 
YES, I couldn't come up with anything for engineer, though I really didn't like the name. Artisan is better in so many ways.
 
I wouldn't add others, and I still can't think of a better name for Great Merchant, so I'm fine with the list as is (if someone else can come up with a better name for GM, it would be more then welcome).
 
I like the names as we have them now. Great merchant is fine I think, I wouldn't know a better name at least. As for the Great Commander in FFH2: I think the biggest difference is that the Great Commander can be seperated from the unit. We have to see if we want that if we also already have captain national units, because it is pretty similar. Than I personally would go with the captain unit and leave out the Great Commander completely or have him not join units maybe. We have already heroes, king units, captain units and than also a commander? I think maybe a little much.

Comment on the civ specific GP: I like the idea, especially for such a mod as hours that you don't get an orc or isengard leader or something as gondor. But I agree with Sengir, maybe not for a first release. If I have some time I'll check through the mod to see how much effort it would be to integrate it into FFH2 framework.
 
Yeah, Great Commander might be a bit much, though FFH has a form of captains as well (Champoins/Immortals). They don't have king units though.
 
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