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Great Prophets converting cities from embarked ocean squares?

Well, since nobody expects the Spanish inquisition, why not try put them in the city ;)
 
They only need to be adjacent to the city; water or land makes no difference. Are inquisitors not working?

Edit: Geez, I originally put missionaries instead of inquisitors, sorry for any confusion.
 
Keeping an Inquisitor close by is generally enough to deter an AI Great Prophet...or just declare a holy war, capture that Prophet and burn him at the stake. :devil:
 
Well I know you just need to be one square away which is fair enough - but these units are embarked and still able to convert cities? That doesn't sound right...what do they do? Shout at the people from the boat?? Surely they need to be UN embarked to function?

Inquisitors do nothing to deter the AI beyond removing the religion on the next turn. The whole thing seems a little pointless to me...AI sends in a GP, coverts my city without ever even needing to leave the boat, I remove their religion and put mine back on the very next turn..rinse and repeat for the 5 goes the GP has. What a totally pointless waste of time.

Nothing more galling to have the Holy Christian City of London with 22 population get drive by converted by a prophet on a speedboat in one turn...
 
Inquisitor will passively protect your city if its inside or adjoining.

Just keep the Inquisitor permanently parked in either your holy city (usually the capital) or one tile away; AI appears to only go after your holy city. Just keep in mind that when it is targeted, the AI is going to keep moving that Great Phophet on your lawn for the rest of the game; apparently hoping you'll relocate your Inquisitor.

As to the point of AI convert your city; there's one founder policy in which all the benefit is the first turn (initiation rites). There's also forcing the opponent to waste religion points on getting the Inquisitor.

And converting cities while embarked is normal: In fact that's often the best way to convert a city state to get around their units.
 
Thats not been my experience. London got drive by converted but after I blockaded it then AI went after Coventry. I blockaded that and so on. I had Inq's close by all the cities - didnt make any difference.

However my main issue is are they supposed to be able to convert a city when embarked? That looks a lot like a bug.
 
Its not a bug, they just need to be adjacent to the city, any space. I use this often as its usually the easiest way. Just think of him as accessing the city from the water. Its not different than any of the other tiles, they don't shout from the countryside converting people in the city. The game just didn't want you to be able to put a unit in an actual enemy city.

An inquisitor parked next to or in the city will also stop it flat.
 
Same thing works for missionaries. Very useful for converting multiple CSs along the shoreline. Since missionaries can't pass through other units, their 4 movement on land is sometimes less useful than 2 movement on water, with no need to dis-embark and re-embark.
 
Nothing more galling to have the Holy Christian City of London with 22 population get drive by converted by a prophet on a speedboat in one turn...

Two possibilities:

First, Maybe the GP is a fisherman who walks on water?

Second is a take on an internet meme: Prophet in a speedboat. Your arguments are invalid.

:lol:
 
As has been said before. Just park an inquisitor in the city targeted by the enemy GP. It will prevent them from converting the city.

the water tile thing is not a bug. I kind of like it. In watery maps, it saves you many turns when converting coastal cities (2 turns per city, 1 to get on land, and 1 to get back in the water)
 
If the prophet was required to disembark, you would never be able to convert cities on 1-tile islands.
 
This is only really an issue when the AI works a Prophet in before you've been able to get enough faith after enhancing your religion to buy an Inquisitor, but the annoying thing is how they will yell at you hardcore after converting one of their cities but you can't do anything when they prophet bomb your holy city. disregard me I'm dumbo
 
...but the annoying thing is how they will yell at you hardcore after converting one of their cities but you can't do anything when they prophet bomb your holy city. :(

But you can ask them to stop converting your cities!?
Of course, they will get mad on you because of your demand. But then: Aren't you annoyed about such demands, too?

Edit: Or did you mean that your religion was eradicated by the prophet? Well, then I would say: Sorry, you are to slow, mate! That's Darwinism... :D
 
Well, you can complain, after they prophet bomb you (but only after).

Of course, as with "stop spying" demands, they are as free to ignore your "stop proselytizing" demand as you are to ignore theirs; you or they can (A) agree to stop and actually stop, (B) agree to stop and then keep prophet bombing or spying, or (C) respond with a hearty "Buzz off!" (IMO, the most honest response).
 
Yeah, ignore me, I'm kind of out it today. I guess I got it confused with not being able to tell them to move their units from your borders?
...Maybe? :crazyeye:

Plus that hasn't happened to me in so long I wouldn't have remembered anyway :p
 
I do think the human player should have the same "I see your units at my border, so DOW now or promise that you're just passing through" challenge right the AI has. When G&K came out, human players didn't have the "stop proselytizing" demand, but they added it in the Fall patch. Hopefully, any expansion (or other future patch) will add the "units at border" challenge right.
 
I do think the human player should have the same "I see your units at my border, so DOW now or promise that you're just passing through" challenge right the AI has. When G&K came out, human players didn't have the "stop proselytizing" demand, but they added it in the Fall patch. Hopefully, any expansion (or other future patch) will add the "units at border" challenge right.

Oh right it got added in the fall patch. I KNEW there was a point where we couldn't do it! I'm glad I'm not going COMPLETELY crazy. :lol:
 
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