----- GAMELOG -----
250 BC end of turn: Change Middleburg from Temple to settler, MM for food. (No culture worries from Carthage yet, and it's on a river for extra food.) Change The Hague from barracks to Granary for settler pumping (has 2 3fpt tiles now). Move warrior from Groningen to Hague for MP, hire clown in Groningen. (I hate clowns, but slider is too expensive for now.) Groningen is my iron city and now undefended, but I will remedy that soon and hope Mursilis stays happy with me. Change Eindhoven from Sword in one to Settler in one. Hurts especially since I traded my iron away, but city is size 4 and I need more settlers. I'll make warriors for MP since I can't handle a real war, anyway. Rotterdam changed from settler to Aqueduct. Holwerd changed from Galley to warrior--don't need another galley on the southern inland sea.
IT: Crap. Carthage settler/N.Mercenary pair heading to my westward expansion site. Incans (unmet) build Hanging Gardens.
230 BC: Decide to send my western settler pair directly to sea. Settler just completed in Eindhoven will take the FP in between. Amsterdam Settler -> Aqueduct. Eindhoven settler -> warrior.
IT: Carth settler heads west towards "my" coast.
210 BC: Some workers finish various irrigation tasks and head back to palace to being core irrigation and forestry to support infrastructure builds. 2 workers begin road/irrigation trail westward. Crud, Vikings traded for tech and now have 514 gold. Shoulda taken the 31g for Currency I guess. Carthage and I are the only ones lacking AA techs.
IT: 18gpt deal with France expires, trade road to Carthage completed.
190 BC: Utrecht Sword -> Aqueduct. 3 Hittite Archers are on the hill I want to settle. Move to FP coast instead, but Carth will probably settle and claim that tile IT. Can now trade resources w/Carthage, but they are at tech parity. I don't need literature because I'm not researching for a while; I can't afford Monarchy yet, but I'll trade for CoL so I have MA techs available to broker next deal. Perhaps Carthage will get one soon. France gives best offer for CoL, talk her down to 16gpt plus 38g. Sell CoL to Carthage for all 48g because of the Viking incident--better 48g than nothing. Byzantines have Engineering; no one else has MA techs yet, and not all have the optionals. Nobody has Republic! Start 1 scientist gambit on Monotheism. Long shot, but what the heck; the AI will go for Republic and then Chivalry so why not try?
IT: Carth doesn't settle! They move SE. Hittites make me nervous with troop movement, but only a settler/spear pair invade my territory.
170 BC: I want that hill, but Hittite archers are still on it. Decide to settle Breda now on FP and start Galley; MM for food since I'll whip the galley at size 2. 2nd Settler is in place to settle the closer FP city. Actually 2 settlers; I'm not sure where the second one is going yet.
150 BC: Settle Leiden, set to worker. --By the way, I always confuse silks and dyes. I have dyes, but I said earlier I have silks.-- Send settler by himself west of Leiden--risky, but maybe I can beat Carthage to some dyes SW.
IT: Hittites make me nervous, but my rush to the southern sea isolated one of their cities, so they have to tromp through my territory. Get FP message. The Hague riots: D'OH! Scroll ahead, but they're the only ones. Forestry gives 10 shields to Amsterdam--or maybe Rotterdam. Whatever, both aqueducts.
130 BC: Eindhoven warrior -> Temple. Worker irrigating newly cleared game. Send a 2nd warrior to MP The Hague. Settler could stop 1 turn and have a sword escort, but the race is on, so settler goes ahead naked. I hope Hittites like their iron, gpt and incense. Leidin is connected by road; only Breda is not on the trade network. Short-rush Temple in Delft using Settler; I think I'll make this my FP city after the temple as it has lots of river tiles and some hills; a little short on food for a great future city, but so are all my cities. If I had more gold maybe I could broker Monarchy, but I can't afford it yet at 89g, 14gpt.
Wonder Check: Byzantines are working on SoZ and GrLib. Hittites and Vikings working on GrLib. all other wonders built.
IT: Okay, French are building GL, too.
110 BC: Middleburg Settler -> Temple.
IT: Byzantines building Sun Tzu's. (Got Chivalry just now.) Forest chopped; 10 shields to Arnheim towards temple.
90 BC: Hague Granary -> Settler. Pushed my luck far enough with the settler; settle Den Helder just S of the mountain & set to worker. Hittite settler pair is heading into my lands; think I'll settle a fort to fill one of my two culture gaps; move settler onto forest 2SW of Eindhoven. Lux to 10% for Utrecht. Byzantine has Chivalry but no trading seems to have taken place. Still can't affort Monarchy. Buy a slave from Carthage for 108g; if I save gold someone will demand it soon.
IT: LOL, Vikings demand all of my 10g. Told you. Cave, and they're polite. Hittite settler pair doubles back S out of my territory.
70 BC: Carthage has Lit; can't broker it to anyone else and don't need it. Since Hittite settler doubled back, move settler and warrior west to settle near Carthage.
50 BC: Haarlem Harbor -> Aqueduct. Holwerd Warrior -> Worker. Settler pair west. Worker stuff.
IT: France offers RoP for Alliance against Carthage...I counterpropose and offer them 10g tribute. (I like to make a trade whenever someone contacts me; don't know if it helps keep them polite but I think it might.)
30 BC: Amsterdam Aqueduct -> Marketplace. Rotterdam Aqueduct -> Temple. Groningen Temple -> Horseman. Arnhem Temple -> Catapult. No new techs. I have a trade route to Byzantines? Through the Hitties apparently as they have an active trade with Byzantines, but why doesn't Carthage have a trade route through me and Hittites? (May also be through my harbor, but same question with Carth.) I have no resources Byzantines don't, but maybe Incense after the Hittite deal ends.
IT: Hittites building SoZ. Guess they got some ivory from Byzantines. That Carthage settler is heading further south than I expected..they're 3.5 tiles S and 0.5 tiles W of Den Helder.
10 BC: Settler NW...looks like I get this spot uncontested.
IT: Carthage settles by southern inland sea, completely cut off by my culture borders. Hittites have two settler pairs heading west south of my culture bridge to the west coast.
10 AD: Settle Harlingen close to Carth borders, set to worker. Lux to 20% for Haarlem. Move taxman to Leiden.
IT: Carthage tells me to leave their territory. Huh?
30 AD: Utrecht Aqueduct -> Temple. Ah, that Galley in the southern sea is fortified in what is now Carth territory. Move it back towards Holwerd; consider using it to settle accross the sea on some nice tiles but isolated--will probably lose to Hittites, though.
Whip galley in Breda: Is this the REAL ocean? (1 pop for 20 shields; I timed it well.) I have a trade route to vikings; through Carthage & france or my harbor. Carthage still has no route to Byzantines but can trade with everyone else (except France--war). France has routes to no one but owns some coast tiles, and a barb galley is blocking coast tiles in the other direction, so I guess trade with the Byzantines is through my harbor and France's coastal tiles. If I knock out that barb galley I have coast tiles crossing the big inland sea. A low priority since I've got better things to build than galleys. (My exploratory curraghs in the big sea were sunk by this same barb long ago.)
IT: Now I'm in Hittite territory. Must be the galley again. Apologize and grovel. 3 cities expand borders: Arnhem, Groningen and apparently Amsterdam. This closes my culture gap NW of Hague; another gap is by Utrecht but that should be remedied in about 6 turns from the Maastricht temple due next turn.
50 AD: Leiden worker -> Temple.
Galley from Breda finds Hittite Galley! I think that's a good sign because the AI seems to avoid building ships on inland seas in my experience. Hittite archers are blocking my irrigating worker towards Breda, but my roading worker starts the last road link; worker passes and will continue after Hittites move. I haven't traded in a while; offer 10g to Byzantines and Vikings; Byzantines go from annoyed to cautious and Vikes go from cautious to polite; everyone else is polite.
Strategy Break: Carthage will go RoP with me and give me all his 6g, so I guess I'm bigger than he. Heh, I can get Literature with Horses and RoP, but I don't need Lit and can't broker it. Carthage has been pounded by Hittites and France and I may be able to take them with a buildup. They haven't got much to offer anyone else to ally against me. I think I'll sign RoP with them and explore their territory and beyond and see how badly France is pounding them. I'm keeping the horses until I can get a real tech for them, though. Other than that my strategy is to keep building up my core and plopping a settler here and there. And the biggie is to find the other continent with my 4-move galley. Sumerians (unmet) have GreatLighthouse, so they and Portugal (unmet) have 4-move galleys, too. Iroquois and Incas are two unmet rivals who built wonders. I guess I still have 2 unknown civs out there somewhere, but I haven't been watching F11.
IT: Barb galley off my coast goes East after millenia of sitting still. Vikings building SoZ. Heh, good luck with that.
70 AD: Whoops, I was going to sign RoP with Carthage; do so now and take their 7g. Maastricht Temple -> Aqueduct. Shuffle troops a bit and send a Sword--the closest troop--towards Carthage to scout around. I think I have just enough troops for 1 per city plus one extra. My galley has to move only 3 because of a Hittite galley.
90 AD: My galley again is hindered by the 3-move Hittite Galley; I'm tailgaiting. BTW, I chose to follow the coast West for possible civs beyond France & Carthage and a wraparound route to an Eastern continent. A settler pair is moving to free space between Breda and Den Helder. Hmm, sometime I lost my scientist and didn't notice; I have no research going.
Trade Routes: I thought the barb galley moving might change routes, but it didn't. Aha! I see: Carthage hasn't met the Byzantines yet, duh. So I still don't know if trade is going through my harbor or through the Hittites. I should try to send a galley out and see where the harbors are, but again infrastructure is higher priority.
Trade Talk: Ooh, AI had a trade orgy. Carth is still up Lit. Byzantines and Vikings up Republic and everyone but Carth is also up Monarchy, Feudalism and Engineering. Everyone up Lit of course. My gpt & resource deals w/ Carth and Hittites expired and Hitties are annoyed. I can get Monarchy from the Hittites for Iron and Dyes but I can't retrade except for Lit. I can't seem to afford Republic yet. My 16gpt deal w/France expires in 6 turns; I think I'll take a chance and wait to see if I can afford and broker Republic then; it's risky, but those short Republic are broke and just traded for other techs.
90 AD Continued: Offer 20g to Hittites, they go from annoyed to Polite (whew!).
110 AD: Arnhem Catapult -> Sword. Catapult moves toward Carthage for storage. Settler pair moves on to BG--hate to settle on BG, but I can take a 2nd dye and not push Hittite's border too hard. Galley finally moves 4 alongside the Hittite galley. Carthage has Monarchy--they must've researched it themselves, so I may not have been able to broker Monarchy for Lit after all. Lux to 10% because I have my dye back from the Hittites (probably could have done this last turn). Forgot about my research gambit again; can't find a good place for a scientist so I bump research to 10%. 38 turns to Monotheism, but it's probably too late.
IT: Sumerians finish Great Library. Byzantines building Sun Tzu's.
130 AD: Settle Lauwersoog, set to Temple. Galley passes slower Hittite Galley.
IT: French and Vikings are building Sun Tzu. Hittites building SoZ and Sun Tzu. Hittite finishes SoZ. Culture expands at Maastricht closing my culture hole.
150 AD: Holwerd Worker -> Sword. Lux to 20% for Hague.
IT: Vikes building Sun Tzu.
170 AD: Rotterdam Temple -> Marketplace. Eindhoven Temple -> Aqueduct.
190 AD: Hague Settler -> Settler. Groningen Horseman -> Horseman. Lux to 10%. Checking AI techs every turn...2 of 5 have Republic, and my gpt deal with France ends next turn so I'll have 39gpt available. Crossing fingers...
210 AD: Delft Temple -> FP. Harlingen Worker -> Warrior. The galley has passed a western peak; I'm more likely to make more contacts to the west, but I think I'll continue following the coast to define the continent I'm on and send a second or third galley on the suicide runs--oops, barb galley--stop 1 move short to fortify. I missed a Den Helder worker build 5 turns back; left him as worker but think I'll change to catapult.
Trade time: Still can't afford republic at 39gpt, 178g and dyes to Vikes.

I move lux and research to 0 and hire a few taxmen and can make the deal: 59gpt plus 168g for Republic. I'll have 3 civs to trade to but can't revolt until I have the cash to cover the payments. I may bankrupt and upset my empire, but here goes nothing: I make the deal. Ouch, Replublic isn't as dealable as I thought. I trade iron and republic to Hittites for Engineering, Lit and all their 88g. I might swith Feudalism with more gold to them, but I need some cash and am taking what I can get. Oh good, Carthage has gpt to trade: trade republic for 13gpt (his max) and all his 30g. Could get Monarchy also if I throw in horses or use Engineering, but I don't need Monarchy. Can't make a deal with France for Feudalism. Would rather have had Feudalsim, but I can't handle a war and am trading away iron anyway, so I went with what I could afford.
210 AD Continued: Fire all the taxmen, lux to 30%, sci to 10%. 128g now with net -18gpt. I can't revolt because I'll be at -46gpt with trades. Instead of conserving money I'll blow through it and go for growth for now, then I can think about saving up and revolting.
IT: Galley attacked by 2 barb galleys, promotes and ends up at 2/4.
230 AD: Middleburg Temple -> Granary. Treasury 110g, -18gpt.
IT: Culture expands in Eindhoven. (No real effect.) Hittite settler/spear pair heads into my territory.
250 AD: Amsterdam Marketplace -> Temple. Utrecht Temple -> Marketplace. Whip galley in Breda. Galley explores inlet N of Carthage, Sword sees France is whipping Carthage (the civ, not the city). Treasury 92g, -17gpt. Wow, that market isn't helping much yet. Breda is crying about being whipped. Assign a scientist, sci to 0%. We'll short whip 'em next turn.

Treasury 92g, -13gpt.
IT: Hittite spear pair doubles back. Indecisive, are we? See Carth/French fighting. French has the numbers but Carth got favorable RNG.