Colfanatic
Chieftain
- Joined
- Oct 30, 2008
- Messages
- 15
Hi there all,
I am a Col fanatic. I have been playing (the original) Colonization for 10 years. I just discovered that Firaxis issued a sequel/remake of Col and (immediately) obtained Civ4:Col. The effort is great and as I searched the internet I found there is a huge active community here on civfanatics behind Civ4Col which aims to mod the hell out of it.
Now I want to open a suggestion/discussion with our modders:
As I browsed the forum I discovered Mods can essentially fall into 3 broad categories:
1) Bug fixing mods
2) New Feature-adding Mods that overhaul Col
3) Originality Mods (or any mod that tries to return the usability/functionality of Col1) - [I will be mainly looking out for these ]
Now (given the game cannot run except one Mod at a time) do you think that there should be efforts to merge respective Mods into their respective groups.. so that the end result is one large bug-fixing mod to be merged (for example) with a specific feature mod (like the Portugal mod) or with the Origins mod for better experience.
For example, The Dale/Snoop bug-fixing mod should be updated with new released small bug-fixing mods released by other modders (with the consent of the authors of course) or will this create more confusion?
Another example will be merging several Mods which provide interfaces of Col1 with the "Origins" mod to provide a more comprehensive mod which aims to restore the old game functionality.
I am pretty new to this so I do not know which is best approach to collecting many mods and playing it into one.
And if this idea is not feasible, then how do you guys manage many modules at the same time?
Advice and opinion appreciated.
[PS. What is the difference between Mod and ModComp?]
I am a Col fanatic. I have been playing (the original) Colonization for 10 years. I just discovered that Firaxis issued a sequel/remake of Col and (immediately) obtained Civ4:Col. The effort is great and as I searched the internet I found there is a huge active community here on civfanatics behind Civ4Col which aims to mod the hell out of it.
Now I want to open a suggestion/discussion with our modders:
As I browsed the forum I discovered Mods can essentially fall into 3 broad categories:
1) Bug fixing mods
2) New Feature-adding Mods that overhaul Col
3) Originality Mods (or any mod that tries to return the usability/functionality of Col1) - [I will be mainly looking out for these ]
Now (given the game cannot run except one Mod at a time) do you think that there should be efforts to merge respective Mods into their respective groups.. so that the end result is one large bug-fixing mod to be merged (for example) with a specific feature mod (like the Portugal mod) or with the Origins mod for better experience.
For example, The Dale/Snoop bug-fixing mod should be updated with new released small bug-fixing mods released by other modders (with the consent of the authors of course) or will this create more confusion?
Another example will be merging several Mods which provide interfaces of Col1 with the "Origins" mod to provide a more comprehensive mod which aims to restore the old game functionality.
I am pretty new to this so I do not know which is best approach to collecting many mods and playing it into one.
And if this idea is not feasible, then how do you guys manage many modules at the same time?
Advice and opinion appreciated.
[PS. What is the difference between Mod and ModComp?]