binhthuy71
Emperor
I like CiV's 1UpT model for military units. I do not love the inability to group Workers.
Yes, you can get modest increases in Worker efficiency by building the Pyramids (Does anyone other than Egypt actually build the Pyramids?). IIRC, there are a couple of other ways to boost Worker efficiency in CiV but I've never pursued them because they are a waste of hammers or SP's (Other than the seemingly mandatory Liberty tree).
My point is that if you are willing to pay for Workers one way or another and you're willing to pay the ongoing maintenance cost for each one of them then there are already opportunity costs for building them. The ability to group Workers in CiIV was simply a way to cut down on micromanagement and that's all. That ability didn't seem to me to be a game breaker in IV and I doubt seriously that it would break CiV.
I encourage contrary opinions and solid arguments against my position on this.
Yes, you can get modest increases in Worker efficiency by building the Pyramids (Does anyone other than Egypt actually build the Pyramids?). IIRC, there are a couple of other ways to boost Worker efficiency in CiV but I've never pursued them because they are a waste of hammers or SP's (Other than the seemingly mandatory Liberty tree).
My point is that if you are willing to pay for Workers one way or another and you're willing to pay the ongoing maintenance cost for each one of them then there are already opportunity costs for building them. The ability to group Workers in CiIV was simply a way to cut down on micromanagement and that's all. That ability didn't seem to me to be a game breaker in IV and I doubt seriously that it would break CiV.
I encourage contrary opinions and solid arguments against my position on this.
