[GS] GS impressions/random observations thread.

I like playing peacefully and building lots of wonders
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Anyway, I am steamrolling the AI a bit too much now. Perhaps I'll knock it up to Emperor, at least.

I think you'll be very comfortable on Immortal as well. Late midgame I'm seeing a ton of available wonders, certainly much more than pre-GS.

And what's with the AI not recruiting Great People when they already can? Sometimes they go over the limit and leave it that way for a few turns.
 
I think you'll be very comfortable on Immortal as well. Late midgame I'm seeing a ton of available wonders, certainly much more than pre-GS.

And what's with the AI not recruiting Great People when they already can? Sometimes they go over the limit and leave it that way for a few turns.
There's something weird going on with the new Great People interface.
 
I havent read every page in this thread and this is probably old news, but my first Inca game was nuts. The fast science victory (fast for non-chopping at least), was amazing (250 turns). All that food and production is monstrous. They snowball hard. I remember when most of the forum was very meh on Inca and thought they were going to be weak or mid tier. PFFFFFFFT! These dudes are strong!

My first game was Ottomans, and that was a clearing house domination game like I usually run.

I have a Canada game going but man..... I dunno. I'm shooting for culture, but their low yields are terrible. I think I went too tall too. I have 8 cities. I guess I will finish it out and see if I can still win culture or not. I won't warmonger like I prefer. I have not had a single war and I want to keep it that way for a baseline.
 
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This is a few clicks problem I am unhappy with.
I have always done this for example dropping in a Salt and saying how much and they go 6GPT.
now they always go 1 gold... I then suggest 10 GPT and they go, no 6.... extra clicks and I do not consider that extra flavour
That just shows that we're not camel traders or merchants from the bazaar where it's deadly insult to accept an initial offer!
 
I had a funny thing happen when the global Medieval Era started. It immediately prompted a pair of military emergencies against Georgia and Egypt who had both taken a city from each other. Only the one against Egypt passed though.
 
That just shows that we're not camel traders or merchants from the bazaar where it's deadly insult to accept an initial offer!
2 people have said the same thing despite me saying I do not consider this flavour in the game, I.r. I know why they put it in, but it’s just damn annoying. my wrists hurt enough, there are way too many clicks, a terribly non ergonomic game which just got worse.
 
my wrists hurt enough, there are way too many clicks, a terribly non ergonomic game which just got worse.

Among other things, Concise UI mod makes the fine tuning of the acceptable amount much easier, a true life (and wrist) saver :)
 
A little thing I noticed in my recent game... I was in a way with Norway. He declared on me the first time around and took one of my cities. So it was payback time and I declared on him later on (I also levied a city-state with a huge army for the occasion).

Anyways, I took one of his cities. To my surprise he actually took it right back a few turns later. Now, this doesn't seem odd but I honestly don't think I've seen that happen before? Usually what seems to happen is that I take a city and then whatever units the AI has around just ends up confused for the rest of the war and don't really do anything useful. But this time he pushed to take the city right back. I was kinda surprised to be honest.

Have I just managed to miss the AI doing this before in all my too many playhours?
 
Man, Canada just feels worse the more and more I play it. The only thing it consistently has going for it is the No Surprise Wars thing. I really hope it gets a serious revamp at some point.

Definitely feels like they need something more (not that I've played a lot with them). Some options:
-extra bonus on tundra tiles (like Russia)
-extra production to districts/buildings/wonders on tundra (like egypt/hungary's bonuses)
-extra food (or some other yield) on tundra farms (like Nubia or Maori bonuses)
-tundra farm culture bomb (like every other civ)

Given how late their other bonuses are, something which can come into play earlier and either make them better builders in the tundra definitely feels deserved.
 

Sure. But ...

- how do you value lost citizen?
- did your equation take (increasingly expensive) builders charges for rebuilding completely destroyed improvements into account?
- do you count production loss/growth loss due to destroyed/pillaged improvements?
- what are potentially lost civilian units worth?
- did you count fuel that can be sold/used for units instead of being burned, if the dam is upgraded into a hydroelectric powerplant?

I guess there is more, but it doesn't really matter.
My point is: At the end, there is more to consider than a direct 1:1 comparison.
 
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