[GS] GS impressions/random observations thread.

I dunno if it has been said before, but you can build a flood barrier as long as you got at least one tile that is in danger of getting flooded, and if you then expand into additional flood tiles after you've already built the wall it will automatically extend to protect those tiles as well.
 
There was a weird instance where my Spain should have lost to Scotlands SV (Canada SV in second place) but never triggered. I won using RV by dominating Aztec in Scotlands continent.

Looked at my graphs in Hall of Fame for this game. Scotland should have won because their exoplanet expedition was at 1000 light years.

Seems like a bug? Does razed spaceports still make exoplanet light year counter continue?
 
Seems like a bug? Does razed spaceports still make exoplanet light year counter continue?
Not sure... the bird has already flown, unless you planted alien on the ship. HoweverDamaging the spacepot stops the laser projects speeding it up and so I hope tey have made it this way.

This months GOTM is funny, an SV on prince but people are accidentally getting CV's because the AI on prince is just ...

... you can build a flood barrier as long as you got at least one tile that is in danger of getting flooded, ...
Just make sure to tell your engineers to remove all the ice or there may be a shock in summer
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i've just seen in a video that brazil's palace has been changed can someone confirm? and are there any other changes in palaces for the pre gathering storm civs?
 
Lol, whoops ... I missed the word stop... sorry

On another note.. with regard to resources
I have 46 Iron
I am building 2 chariots
I suddenly get knights so they change to building knights and allocate 20 iron to each build leaving me with 6.
I then switch both cities to building chariots as i no longer have enough iron for knights
Feels a bit wierd... and when I hit 20 iron wham it gets sucked up by a knight.

I've taken to selling my resources sometimes, to build the earlier unit faster, then upgrade with gold. Its a huge advantage over the ai. Plus, while you are building units faster, if the poor ai has no resources of its own, it can build with what you sell them but can't heal when you turn the tap off, no?
 
I just had a CTD playing civ for the first since IV first came out.

Think about that for a moment.
 
I really wish the devs would look into why the AI will not utilize artillery properly. I was recently playing a game where Japan declared war on me. As Engalor, I only had two cities on the map compared to everyone else's 5+. I knew I was going to be attacked at some point, so I trained some units, two archers, two warriors, and walls. Japan came knocking with two catapults, two warriors, a heavy chariot, and more. Since the catapults didn't even try to take down my walls, it turned into a spectacular rout. I now own all but Japan's capital which will be taken down with Court of Love sooner or later.
 
Yes, producing a couple of rams would be far more efficient... as long as they escort them.

The AI actually attempted to use a ram against me. Unfortunately, it didn't think to circumvent my killing "hex" (hill hex flanked by mountains; city and two crossbowmen are on the other side), so the rams didn't make it very far.
 
So, I just had a fun experience in my game wrt. the whole Flood Barrier cost escalation. I played Kupe, and my capital was naturally on the cost. Not a lot of tiles were going to be submerged, but I wanted to build flood barriers anyway. I was a bit late to the party, focusing on culture rather than science, so I think GW was up to level 2 before I got the barriers started. This would probably be early modern era. Game ended with a few turns left of atomic era, and my capital was still building flood barriers. This was probably 60 turns later or more. At this point there were still 18 turns remaining on the production time.

Now it's not like my capital was a production powerhouse, but it was still within reach of an industrial zone with power plant and it was a pretty big city. I just let it keep producing to see if it would actually ever get to finish the barriers, but as others have also reported, the sea level kept rising and raising the cost faster than I cut turns off. This was a large map, we were three civs doing a moderate CO2 release (on a map scaled for 10), one additional civ doing minor release, the rest barely any, and deforestation was only up to 10 %. So I definitely feel something needs to be done about the production scaling of the flood barriers.
 
Has anyone else noticed that Harald now goes crazy building his UU? He got stuck in an inland sea in my last game and filled every single hex of it with a longboat. I should have taken a screenshot.
 
Has anyone else noticed that Harald now goes crazy building his UU? He got stuck in an inland sea in my last game and filled every single hex of it with a longboat. I should have taken a screenshot.

Like this?
 
Ha! Yup. But x3, give or take. I wonder if he'd try to fill the entire ocean if left along long enough…
I watched today a YT video, where a guy played as Teddy in a world filled with nobody else, but a throng of other Teddies. Now I wonder, what would a world filled with only Haralds look like? Would you be able to cross oceans on foot, parkour style, jumping from a longboat to a longboat? Or just inland lakes and seas?
 
Has anyone been able to capture civilian units inside cities? I never seem to be able to do so since Gathering Storm, even when I'm not attached to a civilian unit of my own.
 
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