A now a product of the last 2 hours of work:
5. Modding a NES
You think you are tough enough to run a NES? So you think you have the stomach for modding your first NES? Or perhaps you want to introduce NESing to your forum? Well confidence is half a success. If thats so this part of the guide will tell you all about modding a NES in other words making NESes work.
5.1 Before Modding
If you are not the first person to start a NES on your forum it is recommended that you gain some experience first. Play a couple of NESes of various backgrounds. PM or email one of the established mods to ask his advice on how to start and talk about how it feels to run a NES. You have to make sure that you can stay committed to your game as modding a NES is a horrible amount of work. Depending on the setup you will have to role-play at least once every few days. You have to study the subject you NES will mainly focus on.
Dont be afraid if people dont join your NES they will grow up in time

. Also keep in mind that not all forums will like the NES idea. Interest in history, alt. history, writing stories and role-playing (a governor) is crucial to NES players so make sure you have those kinds of people on the forum.
5.2 So you want to do it? (Setup)
Pick a subject. Make sure it is interesting to other players. Modding style makes the game what it is (i.e. successful or not), but a great concept idea will help you and the players get into the game quicker. Keep in mind that the more detailed and bigger the rules are the less likely you are to get dedicated players. Same is true for specialized NESes. A NES on Cambodian civil war is unlikely to get many players in contrast to Napoleon conquers Europe alternative history scenario. Even Lord of the Rings NESes are not that popular. Better try modding a broad story NES first before moving on to specialized or more detailed NESes.
Rules are crucial. Only the stats and rules that
you really need should be in your rules. You can always edit them later. Keep in mind that a players country is defined by the stories written and stats on the front page. If you can try to minimize the stats for every country, but the stats that stay should represent the countrys condition well. In other words the players must be able to influence all country stats with their actions.
Dont concern yourself with detail while writing a NES. If you have to make stats for every little territory of the world dont bother with it, as few people will pay attention anyway. Merge small nations and delete islands if you think this will simplify modding for you and does not create a big problem historically. I.e. deleting Cyprus in a Mediterranean NES is kind of fatal, but I would not bother with smaller islands.
Always try to have a graphical representation of your NES. Historical NESes are represented through a map. Well drawn and moderated maps are a great asset to NESes that attract players. Keep the maps as simple as you can manage without hurting the gameplay. Generally country borders and influences are enough. Roads, trade routes important production areas and cities can also be added.
Opening a preview thread for the history setup or a new set of rules is likely to increase your chances to get players.
In short what you must prepare upon opening a game thread:
Introduction kind of self explanatory
History background not necessary for real history setup. However important to help players get a feel of the game.
Rules what players can do. Cut them to the bone and make sure they relate to stats and map.
Stats initial stats for players. In some cases stats for PCs are made after they join, but NPC stats should be done before.
Map
well map
. Should be done before and represent the situation at the game start (yeah right).
A note on organization. This works different for different mods, but I like to keep record of everything going on in a NES. I have a document for rules and unchangeable stuff on first page , one doc for stuff on first page that changes often, stats (could be an excel document), PMs, orders (for all updates) and annals (updates and important stories). I also have maps
.
5.3 Modding a NES
You started? Good.
How to mod a NES? You must live it!
.. elaborate? Sure.
Firstly if you started a NES you must already have the following: background, rules, stats, map. What I say now may sound like common sense, but I better write it all out rather than risking not explaining in full.
Assuming some of the people join you should see what the people are doing. Normally players post a few stories about their nation (how they see it) and a post saying that now my country shall change and go in this direction. This is called introduction or assuming power speech. Depending on the content you can get the rough idea on where the players are headed. Players will then post some diplo messages to NPCs. You can reply in different manner depending on NPCs and your game vision. If those diplo or stories do not come or there are few give a shot yourself post some diplo and stories (noting major thats for the update). Players reaction to them should give you an idea of how they are interested.
It is generally better to go easy on players in first few turns. Having their great plans ruined in the first turn will certainly discourage them. However as always try to keep things realistic. If a player goes overboard you can always PM him and say you can do the same thing, but in a different manner like this:... Set a date for your first update. It should not be tomorrow, give the players at least 2 days to prepare and write orders. If the players say they cannot do it by that time postpone it for some time. Treat orders as teachers treat homework if its not there, its not great for players, but a deadline is a deadline.
Once you have orders you can start on your first update. The method I use might be a little time consuming, but it guarantees that you will not miss anything. You are free to simplify it however you feel is best. Firstly you get all your orders in one document. You could organize them in chronological order if you want. Browse the thread to get and store important stories and diplomacy. Read the orders to see what is going on with relation to what was posted in the thread.
Read everything it again, get the feeling of what is going on in the world, what will happen. Make a special doc file for disposable orders which will act as a plan for the update. The follow the plan:
1. Do the orders that involve routine increasing of stats (raising armies, grow economy, wonders countdown etc). These involve automatic increase of stats.
2. Do other stats increase, but this time those which are due to players orders.
Now you are ready for the update itself.
3. Implement players orders write stories for that and update the stats for that. In case of a disagreement on orders follow your hearts judgment or make the guy who set orders before the other one win the dispute. Delete stuff from the disposableorders.doc as I go along implementing them. Make notes on unrealistic stuff you want to walk to players about, diplomacy that comes up form the stories
.. this is the main part of the update so take your time with it.
4. Finish polishing the stats, writing updates for small stuff on the first page (weapons descriptions, best nations or whatever you have there, spelling checks etc. Update a map and host it on your forum or somewhere else. Find pics (and host them) if you want to use them in the update.
5. Post everything on the forum. First reserve enough space (normally two pages are enough), then the update, then update the first page.
After which you can sit and relax, enjoying the comments. Oh on a final note this is how an update that people see is structured: update itself (i.e. stories), maybe with a spotlight, diplomacy messages, notes from the mod (OOC stuff) and then the map.
Now lets talk about other aspects of modding a NES.
Order requirements some mods have them. I prefer not set any requirements for orders, but it is good when orders are organized and well written. I always comment on the orders I like to encourage them to continue writing good orders. The more time players spend writing good orders the less time mods spend figuring them out. This sentence should be engraved in every NESers mind.
Resolving conflicts. There are two types of conflicts: player vs. player and player vs. mod.
Player vs. player conflict is relatively easy to manage. Conflicts in orders (normal player vs. player situation) are resolved best according to mods judgment of the situation.
Player vs. mod conflict arises when a player is not happy with mods decision. It is always the player who starts this conflict beware

as mods can simply ignore any players statement that they find wrong. This type of conflict is better to be solved privately. Public discussions take the players attention from the game and heat up the atmosphere. It is generally better either to find compromise or stand firm in your modding descision.
Mod = God, but dont play God. If you act like a God i.e. favoring some nations over the others, introducing a lot of random events etc people will just quit your NES.
Balance between realism and what players want in their orders. Do not favor players so that they are happy if realism suffers greatly this will ruin the NES. Once you accept one allowance players will ask for more to the point where it destroys the game. For once we had Fusion power inn 1970s when computers were not even there. The mod had to fix that and put constraints on what is meant by Fusion power.
A mod should stay creative and live the game. Beware of the stats, cuz they can kill the spirit of modding in you!
Note on Maps: Maps are generally the only graphical representation of your NES . Generally a map is a must for a NES so think of ways to attach it to your forum.
Nicely designed maps attract some players (me for example), so do spend some time working on your maps. It is generally good to get a blank world map (from CFC) for example and use that. Photoshop is not that difficult. However it is wise to add only those things that are important from gameplay such as roads or cities. Some maps only have borders on them and nations colored differently it is a minimum. Different NESes require different level of details on a map and different maps. Maps could be uploaded to a host site or the forum itself.
It is possible to change the rules of the game as long as you inform the players and the change is necessary and does not unbalance the whole game.