1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Guild Ideas

Discussion in 'Rise from Erebus Modmod' started by Valkrionn, Feb 27, 2010.

  1. avien

    avien Chieftain

    Joined:
    Jul 18, 2011
    Messages:
    17
    Location:
    Oslo, Norway
    How about requiring a certain set of bonus resources, before someone can build a guild? Would limit the number of guilds someone can have at the same time.
     
  2. Verdian

    Verdian King

    Joined:
    Aug 19, 2006
    Messages:
    654
    ... are you using wandering units? That are somehow attracted to cities with certain variables? :eek:
     
  3. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Completely wrong direction. :lol:
     
  4. lemonjelly

    lemonjelly Modding For Ethne

    Joined:
    Jan 5, 2008
    Messages:
    864
    Location:
    UK
    We're using wandering cities that are somehow attracted to units with certain variables instead! :crazyeye:
     
  5. Verdian

    Verdian King

    Joined:
    Aug 19, 2006
    Messages:
    654
    Brilliant!
     
  6. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    .....No. If we did that, that would include entirely new AI. Which I said was not going to be included, at least not for this system; The only new AI code is to be how the existing AI handles the system on it's end.

    ;)
     
  7. lemonjelly

    lemonjelly Modding For Ethne

    Joined:
    Jan 5, 2008
    Messages:
    864
    Location:
    UK
    He's switching Erebus currency to hamsters.
    The AI code is to teach them to hunt the hamsters down, subdue them, take them to their cities, where they get slaughtered and used as gold.
     
  8. Verdian

    Verdian King

    Joined:
    Aug 19, 2006
    Messages:
    654
    Brilliant!
     
  9. avien

    avien Chieftain

    Joined:
    Jul 18, 2011
    Messages:
    17
    Location:
    Oslo, Norway


    I dig the idea :)
     
  10. jackelgull

    jackelgull An aberration of nature

    Joined:
    Dec 30, 2013
    Messages:
    3,238
    Location:
    Within the realm of impossibility
    If we're talking about changing the guild system than how about this, scrap the mechanos and turn them into a guild. They seem too similar to the khazad for my taste except they are far more powerful. They can be the stone fire guild. The howzitser and organ guns can be the unique units that have to be upgraded from catapults and cannons of level 4 or higher. Instead of a flat hammer and gold bonus the guild can give something like a +5% bonus to hammer and gold per copper,iron or Mithril resource meaning that hoarding of resources is not completely meaningless. As a drawback though, they create 1 unhappiness per religion in a city, showing the agnostic aspect of the mechanos. Of course I believe the guild system is fine as it is. Honestly, what you are doing is probably going to make it so complicated that my head will hurt.
     
  11. shoggi

    shoggi Team RifE Grunt

    Joined:
    Jul 10, 2008
    Messages:
    252
    Location:
    Germany
    You are aware that this thread is 3 years old?

    Official development in RifE has stopped ages ago and if you are interested in further development, you might want to check out this thread:
    http://forums.civfanatics.com/showthread.php?t=493730

    for Ashes of Erebus, which is a sorta continuation of RifE.
     
  12. jackelgull

    jackelgull An aberration of nature

    Joined:
    Dec 30, 2013
    Messages:
    3,238
    Location:
    Within the realm of impossibility
    Thank you, I was not aware of that. I now hang my head in shame at my own ignorance.
     

Share This Page