GURPS WW2 Campaign

Name: Jack "Rock" Overman

Born/Age: 1917/27

Crime: Assaulted an officer

Nationality: American

Role: Heavy weapons specialist, Rank: 0

Basic attributes:

ST: 16
DX: 10
IQ: 7
HT: 15 HP: 15 [current=9]

Advantages:

Fearlessness (level 4)
Hard to kill (level 4)
Very fit
Very rapid healing
Toughness (DR+2)

Disadvantages:

bad temper
Bloodlust
Curious
Gluttony
Gullible
Impulsiveness
Overconfidence
Arachnaphobia
Thruthfulness

Skills:

Brawling (DX+3)
Gunner (DX+4)
Guns (DX+2)
Cooking (IQ+4)

Misc:

English reading is broken

Equipment:

BAR- machine gun
BAR bipod
PIAT- Spring launches grenades, anti-tank
M1 carbine- rifle, can be folded
2x M1 grenades

5x .30 clips (20 rounds)
3 PIAT HE grenades
6x .30 clips (15 rounds)

Uniform- DR6

2x provisions
 
puglover said:
Why is he in the Army?

He is a medic :p .

Hmmm, I just posted up your character, if you want, you can roleplay them, and at the end of the first section, you can add them and use the points as stat points gained by EXP.
 
puglover said:
Why is he in the Army?
Medics technically aren't allowed to shoot, they're protected by various conventions.
Lozzy, I'm fine with "fat obsession" or watever it is, as long as I'm not a chubby chaser.
And I'd revise those DOBs on the last 2 if I were you-a 30 year old in the army was condsidered an "old man" let alone a 50 year old :eek:
 
Name: Golan "Bullseye" Bubis

Born/Age: 1916/18

Crime: Abuse of medical drugs

Nationality: British

Role: Driver, Rank: 0

Basic attributes:

ST: 13
DX: 11
IQ: 10
HT: 10

Advantages:

Common sense
Fit
Resistant to poison (+3)
Rapid healing

Disadvantages:

Addiction (tobacco)
bad temper
Bloodlust
Bully
Callous
Greed
Hidebound
Intolerance- everyone who "doesn't agree with me"
Jealousy
Laziness
Miserliness
Overconfidence
Cowardice (more self preservation)

Skills:

Brawling (DX+5)
Freight handling (IQ+2)
Gambling (IQ+2)
Holdout (IQ+2)
Intimidation (IQ+4)
Pickpocket (DX+1)
Driving (DX+8)
Guns (DX+4)
Gunner (DX+2)
Tracking (IQ+2)
Traps (IQ+2)
Scrounging (IQ+2)
Smuggling (IQ+1)
Escape (DX+0)
Mechanic (IQ-1)

Equipment:

Sten- light machine gun
Webley revolver
Mills grenade
Knife
Large knife

Uniform- DR6

3x 9mm clips (32 rounds)
12 .303 bullets

Compass
2x provisions
Watch
3 packets of 20 cigarettes
Deck of cards
 
nonconformist said:
Medics technically aren't allowed to shoot, they're protected by various conventions.
Lozzy, I'm fine with "fat obsession" or watever it is, as long as I'm not a chubby chaser.
And I'd revise those DOBs on the last 2 if I were you-a 30 year old in the army was condsidered an "old man" let alone a 50 year old :eek:

I changed the sergeant, but I was intending the medic to be elderly...
 
Name: Lord Widowmaker

Born/Age: 1896/58 (blagged his way into the army, as he is slightly crazy)

Crime: Stealing military equipment

Nationality: English

Role: Veteran, Rank: 0 (think's he is 4)

Basic attributes:

ST: 11
DX: 10
IQ:11
HT: 10

Advantages:

Language talent
Charisma (level 3)
Daredevil
Fearlessness
Ridiculous luck
Voice

Disadvantages:

Indulgence- adventure
Fanatiscm
Greed
Hard of hearing
Impulsiveness
Peg leg (left)
One eye (only has right)
One hand (only has right)
Overconfidence
Stubborness
Code of honour- gentlemens', all the time, informal
Code of honour- pirates', among peers, informal
Major delusion- war is a game, no one gets uhrt

Skills;

Acting (IQ+2)
Boxing (DX+2)
Carousing (IQ+2)
Disguise (IQ+3)
Forgery (IQ+1)
Fast talk (IQ+2)
Swords (DX+2)
Merchant (IQ+2)
Guns (DX+3)
Occultism (IQ+2)
Public speaking (IQ+2) (IQ+5 due to charisma)
Leadership (IQ+1) (IQ+4 due to charisma)
Cultural knowledge (IQ+0)
Shiphandling (IQ+2)
Sailor (IQ+2)
Seamansjip (IQ+1)
Piloting- propeller aircraft (DX+1)
Aviation (IQ+2)
Gunner (DX+1)

Misc:

+2 reputation (fun, adventurous)

Speaks and reads Dutch and German at Accented level (native due to language talent)
Speak and reads Russian at broken level (accented due to language talent)

Equipment:

Khukuri knife
Luger- semi-automatic pistol

3x 9mm clips (8 rounds)

Uniform- DR6
Helmet- DR7

Hook on left hand
Eye patch
Peg leg
Compass
"Treasure map" (a normal map)
6x gold coins
Golden artifact
Telescope
 
Should be ready to go soon, all of the stats are in except for FF's.
 
I love my stats :goodjob:
 
Here it is!

Before we start, let me point out that:

1. I award extra EXP for good roleplaying.
2. The game will be seperated into chapters, at the end of each chapter you will be given the oppurtunity to spend your EXP.
3. I will punish poor roleplaying.
4. I may need to PM you, to keep something secret, if you tell someone else when I tell you not to, you WILL be punished.
5. I am in GMT.
6. I am going on holiday at the end of next week, I will PM everyone when I get back (I will be gone for 2 weeks) to get the game backo on track- if I am lucky, I might be able to get access to the internet while I am gone.
7. I will allow 1 new player to join, he will play as the medic.
8. If you cannot/will not post your actions in what I deem a reasonable amount of time, I will control you temporarily to keep things going.
9. This is all about fun people! So keep it that way (no arguments, trolling, flaming etc.)
10.EXCEPTION- characters ARE allowed to argue.

Here it goes:

Chapter 1: The Rendevouz




21st September 1944

The anticpated Market Garden victory is becoming a more and more distant hope with every passing day. The unanticipated SS Panzer Divisions and extra infantry destroyed all of the brittle plans. The paras have suffered great losses and the few remaining men trying to escape are being rounded up.

You have been stranded in Arnhem, and have been sent orders to withdraw to a rendevous where you will be given further instructions. You must head North East through the Streets until you find
your commanding officer, the specifics have not been given, for the transmission was cut short.


Lord Widowmaker was still telling poor old Watson his great tales of adventure and treasure, seemingly obvlivious to the crisis at hand. Sergeant "Cannonball" Curtis peered out of the battered window down onto the dusty streets, Larkin's body still remained, derelict of all life and his once prized possession- his new PIAT grenade launcher. Oh how he had grinned and boasted when his new "toy" was handed to him, now it was being fondled by that damned gorilla, what was his name? Jack, Jack Overman...

The floorboards shook as another shell decimated another young soldier, another young man who had been forced to his doom by a few men in armchairs. The eldery Dorden wiped the fresh dust off of his scraggly hair and bald vertex, managing to wipe of the hardened blood at the same time. The Sergeant called out, he wanted to move out and leave the relative safety of the three storey once cosy home. The worn and broken men descended the stairs to their demise, their once warm faces now scarred and harrassed.

You are standing inside the house, from memory you know that the journey North East will leed you right, up the wide streets and towards the outskirts- the journey should take no longer than 25 minutes of marching, unless the road is blocked by a ruined house. or burnt out tank. You do not know where the other route leeds.
 
"Right, lads, we'd better make the best out of a bad lot.
Yakko, I s'ggest you try to make contact with yer radio.
As fer me, I'm gonna have a butcher's aroudn the 'ouse, to find some bottles, and some petrol. We might need some Molotovs later.
While I'm at it, I'll try to find some Rosy Lee"
 
nonconformist said:
"Right, lads, we'd better make the best out of a bad lot.
Yakko, I s'ggest you try to make contact with yer radio.
As fer me, I'm gonna have a butcher's aroudn the 'ouse, to find some bottles, and some petrol. We might need some Molotovs later.
While I'm at it, I'll try to find some Rosy Lee"

Very characteristic ;).

Scouting around, you find 3 wine bottles, one appears to be from 1928, all are now empty.

You can find no petrol.

You also find a crowbar, a gas canister and a large knife.

Everything else is useless.

ITEMS FOUND:
[3x wine bottles] [crowbar] [gas canister] [large knife]
 
[out-of-character]Cowadice?!? My bio said his commander *thought* he was a coward, not that he was one!

What the heck. It's roleplay. I'll see what I can do with it. :D[/ooc]

"Damn, Sarge! I can't get through! And it's still raining shells out there!"
 
Padma said:
[out-of-character]Cowadice?!? My bio said his commander *thought* he was a coward, not that he was one!

What the heck. It's roleplay. I'll see what I can do with it. :D[/ooc]

I had already decided on that before you stated your "crime" :p .

NOTICE:

Can everyone PLEASE give me your timezone (using GMT) in your next post, it would be a great help and will help the game run smoother :hatsoff:.

Cheers :goodjob:

Ozzy
 
"Cockney you bastard, how dare you call us a bad lot, you aren't any better then any of us! Ill search the house myself because you must have missed something imprtant (mainly search for some tabbaco but keep an eye out for anything intresting), And hand me that knife! I might need it in case i run into some crouts(sp?)"



Im gmt +2
 
Oops, you should have 3 packs of 20 as well :blush:.

I will correct.

And cheers for the time :goodjob:.

You find a packet of cards.
 
I'm GMT.
I assume the gas cannister is empty.
I'll collect the bottles, crowbar and cannister on the table.
Then I'l ltake a look outta the window, to see what's happening, and if there are nay vehicles around (I assume I need a vision test :confused: )
 
"I beleve we should just simply head 25 mi down the pathway." I said as I was readying my Springfield Rifle. I pull up my scoped Springfield to use as a teliscope to see what is down the pathway from the window.

Lozzy_Ozzy said:
NOTICE:

Can everyone PLEASE give me your timezone (using GMT) in your next post, it would be a great help and will help the game run smoother :hatsoff:.
GMT -5 (Observing Daylight Savings Time)
 
nonconformist said:
I'm GMT.
I assume the gas cannister is empty.
I'll collect the bottles, crowbar and cannister on the table.
Then I'l ltake a look outta the window, to see what's happening, and if there are nay vehicles around (I assume I need a vision test :confused: )

Yes you do...

Peering out of the cracked window you see Larkin's dead body sprawled over the floor, and 2 patches of blood from the where the dead German's used to be. To the South (left) you see an abandoned bicycle, looking to your right you see that the houses curve around to the East.

Oh, and i'm GMT (the CORRECT time ;) ).
 
Ill see if there is anything of use of that dead German.
 
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