Current Empire:
Turn Summary:
1250 BC - Prior to taking turns: micro-managed cities; changed Babylon production to Temple; redirected Bowmen to quicker attack spot and redirected workers to Iron & road behind front lines; Ellipi changed to Spearman.
1225 BC - Ellipi, Eridu spawns Spearman, set to Worker. Akkad completes Barracks, set to Bowman. Samarra spawns Bowman, set to Spearman. Eulbar completes Temple, set to Spearman. Nippur completes Barracks, set to Spearman.
1200 BC - Babylon completes Temple, set to Spearman. Ashur, Uruk spawn Bowman, set to Bowman. Shuruppak completes Barracks, set to Spearman. Sippar completes Barracks, set to Bowman.
1175 BC - Babylon spawned Spearman, set to Spearman. Ellipi spawned Worker, set to Bowman.
War: Declared War on Scandinavia! 1 Viking unit killed in skirmishes, 0 casualties - started Golden Age! Curragh sunk Barbarian Galley.
1150 BC - Babylon, Samarra, Uruk spawned Spearman, set to Spearman. Ashur spawned Bowman, set to Bowman. Akkad spawned Bowman, set to Spearman. Eridu spawned Worker, set to Spearman. Nippur, Shuruppak spawned Spearman, set to Bowman. Izibia spawned Worker, set to Barracks.
War: 2 Viking units killed in skirmishes, 0 casualties, 2 enslaved workers. Conquered Reykjavik, 2 Resistors, 1 Bowman casualty, Iron source captured & available for local use, Reykjavik renamed to Javik, set to Barracks.
1125 BC - Babylon, Eulbar spawned Spearman, set to Spearman. Ellipi, Sippar spawned Spearman, set to Bowman. Eulbar expands Cultural area, Iron available for local use.
War: 3 Viking units killed in skirmishes, 0 casualties, 2 enslaved workers. Conquered Bergen, 1 Resistor, 3 Bowman casualties, set to Barracks.
1100 BC - Iron available Nationally! Resistance in Javik over. Babylon, Samarra, Uruk spawned Spearman, set to Medieval Infantry. Ashur spawned Bowman, set to Pikeman. Akkad spawned Spearman, set to Pikeman. Shuruppak spawned Bowman, set to Medieval Infantry. Nippur spawned Spearman, set to Worker. All cities producing Spearman, reset to Pikeman.
War: 3 Viking units killed in skirmishes, 1 Bowman casualty. Conquered Birka, 3 Resistors, 1 Bowman casualty, set to Barracks.
1075 BC - Resistance in Bergen over. Babylon spawned Medieval Infantry, set to Medieval Infantry. Nippur spawned Worker, set to Medieval Infantry. Eridu reset to Temple, Workers chopping forest.
War: 3 Viking units killed in skirmishes, 2 Bowmen casualties.
1050 BC - Monotheism learned via Great Library. Babylon spawned Medieval Infantry, set to Medieval Infantry. Ashur spawned Pikeman, set to Pikeman. Zariqum completed Barracks, set to Temple, Workers chopping forest.
War: 2 Viking units killed in skirmishes, 0 casualties.
1025 BC - Invention learned, set research to Gunpowder. Babylon, Ellipi, Samarra, Shuruppak, Uruk spawned Medieval Infantry, set to Medieval Infantry. Akkad, Sippar spawned Pikeman, set to Pikeman. Eridu completed Temple, set to Pikeman.
War: 1 Viking unit killed in skirmishes, 0 casualties.
1000 BC - Resistance in Birka over. Babylon, Nippur spawned Medieval Infantry, set to Medieval Infantry. Ashur, Eulbar spawned Pikeman, set to Pikeman. Zariqum completes Temple, set to Pikeman. Iroquois begin Leo's Workshop!
War: 3 Viking units killed in skirmishes, 1 Bowman casualty.
Next Turn: See War map below for suggested attack. Troops ready to move on next turn.
Prepared War Strategy:
Saved Game for Next Player