Halo Mod

AdmiralCole

Chieftain
Joined
May 4, 2010
Messages
15
i have been interested in doing something like this for a while. i found a thread dating back to the original game but, by the time i got their, the tread was long dead. i made this account just to make this mod, and i think i might wait til Civ 5 comes out before i get started. i am trying to get a group together and wish to try to get some of the members of the original group on this. i am looking for anyone who has skill, or ideas since i dont really fall into the first category. i already know what some of the civs will be and some of the techs. heres what i got so far:

Civilizations:
Humans (captial:Earth)
Sangheili (the elites, capital: Sanghelios)
The covenant ( the grunts,jackals, and prophets, capital: high clarity)
Jiralhanae ( the brutes, capital: Doisac)

thats kinda the sample of it. i have a few ideas for leaders, like my namesake Admiral Cole, and i am including technology like slipspace and maybe something about UNSC.
i will have the insurginists as either barbarians or a civ. i will have the marines and spartans and have the spaceships kinda like the galleons so you have to have "slipspace" to make them.

give any ideas you have and tell me if you want to join this modding group
 
Welcome to CFC!

I'm not sure who was modding the original, but if it was long ago; most or all of them are probably not around anymore. I have never played Halo before, so I am not familiar with it at all. Do you have a link to the original thread?

You are going to wait until Civ 5 comes out to start? That is still a ways off. Why wait if I may ask?

It would no doubt be a cool mod; but I have no ideas since I've never played it before. How far did the previous mod get from the long dead thread? Did they even start anything, or was it just ideas thrown around.

Have you found enough graphics for the units you need in the Civ 3 database? I would think that this would be the biggest issue you may face. Will you be doing alot of graphics work for this mod yourself?

If you start doing some modding for this and show progress of what you have completed, and if you are dedicated to finish it, you are much more likely to get support from others (and that would include myself ;)).
 
thx the reason why i was waiting was because im a newcomer and i dont have civ 4, and i new civ 5 had powerful customizational options. the original thread has been dead for bout 4 years and as far as i know, no work was done. i would make the basic layout but im no spriter so i dont know, the graphics would be crappy in my hands.
 
I'm confused as to what game you are planning to make this mod for. Civ 3 or civ 5? This is the Civ 3 forum so not a lot of point discussing it here if you're planning it for Civ 5. If it's for Civ 3 then what relevance does Civ 5's release have.

Cheers,

Nick
 
well the only game i have at this point is civ 3 so thats were im working at but with the superior graphics and changes that civ 5 represents that would be the only reason i would make it civ 5. also it seems everyone is flocking to civ 4. (T.T)
 
Civ 5 will require alot more overall to be able to mod... in no way will it be as easy as Civ 3.

Devs have said themselves that it is very complicated just to make a Ghandi leader be the leader of Washington (if one wished to do so)... something along those lines. Although 5 will have vast capabilities (from what they have said), don't expect to be able to do vast changes without a horde of knowledge and programs including graphics, reprogramming DLLs, and the patience and ability to use XML (I think it is XML, not sure if Python is confirmed or not).

I believe many Civ 4 mods suffer many problems from mods not being written or altered to correct specifications.
 
ok. well im hoping to gather a mod team so this game can be the best it possibly can be and since i suck at spriting.
 
For those not familiar with Halo (I am not, never played it, and probably never will), it will be up to you to define what you are doing, where you currently are at with the BIQ, what units will be in it, what civ's, the tech tree, governments, etc... providing images for units you may need, after looking through the database and seeing what you can already use.

For any mod, only 1 person can really create the BIQ, because you cannot 'merge' 2 BIQ's together that may have been worked on seperately to any reasonable extent. And without knowing how all the different aspects of the BIQ will fit together, it's tough for several people on a forum to simultaneously work on different aspects of a BIQ since they all have different visions for the final product in mind.

So, are you planning to be the 'one in charge' of modding the BIQ, with others helping for graphics? If so, than that is a start... Have you started modding a BIQ? This is the best way to actually figure out what you may need for the mod that is not available.

How extensive are your plans? New terrain? New interfaces? Whilst you may find some help, it would be good to learn how to create some of the basic graphics also (Which is a matter of saving images as PCX files that have an 256 color indexed palette). GIMP is free to use, and has many features. Paint Shop Pro is not incredibly expensive, but makes palettes a bit easier. There are tuturials available here to assist.

Are you still going to wait until Civ 5 release to start this? If you are, it's going to be tough to get a modding team together now, since graphics are alot of work (and time to put into) for something that hasn't started yet.

The only info you have given so far is in your first post, but I still can't tell if you want to mod this for Civ 3 or Civ 5. Many mods have been abandoned half-way through, and alot of units, work, and time have been lost from this.
 
Are you just trying to recruit people for a future Civ 5 project or do you want work to be done here and now with Civ 3?

Not much point doing a whole lot of work on a Civ 3 scenario just to abandon it when Civ 5 is released. Civ 3 stuff will not be able to be used in Civ 5.

I think you need to choose one or the other, but keep in mind, as Tom has already said, Civ 3 will be a helluva lot easier to mod than Civ 5.

A Halo mod would be pretty cool, but I doubt anyone is going to step forward to make all the units needed.

Cheers,

Nick
 
ok here are some more details on the concept of the mod. i will make it for ether civ 3 or civ 4 depending on which is cheaper since my version of civ 3 is not currently allowing me to work on my mod. here are some of the concepts i will put in...

the insurginists will be the "barbarians" in the game and will advance technologicly as you advance, but only when you go into a new age. this makes them more of a threat. i always thought it was stupid in the civ series when the barbarians attacked me with a spearmen and i had a tank. or ill just set it so that they have like marines or something.
their will only be four races so far these races are the humans, the covenant, the shangheili, and the jiralhanae. i may have the forerunners, but considering that in the halo universe they are so powerful i dont know if i will include them. their will be several technologies, such as slipspace, the spartan program, and plasma control or something to that effect. for slipspace, after you learn it you can build the ships in halo. when you learn the spartan-2 program, you get to make spartans, which are expensive but strong. later you can learn the spartan-3 program, where you make cheap but weaker spartan-3s


this is all i have so far. any ideas would be much apreciated
 
Honestly, the first thing you need to do is decide which game you want to make the mod for! No-one's going to join in to help if it looks like you might decide to make it for another game after all. You can't start a mod for one Civ game and then halfway through just change it to be for a different one. They are completely different games with completely different modding methods, graphics, etc. Ideas that will work in one game will not work in another. If you start making a mod for one game, and then decide it should be for another one, that means starting again from scratch. And anyone who's already working on it probably won't be happy about that, since it would mean scrapping most of their work and starting again for a game that they might well not even have themselves.

Also, it's a good idea to familiarise yourself with the game you're modding before you start planning a mod for it. You need to know what the game engine can do, what concepts work well in that game, and things like that before you can sensibly plan a mod for it. You should probably also play a few existing mods to see what other people have done and the sorts of things that are possible. I don't think it's a good idea to try to plan a mod for a game you don't even have yet, let alone one that doesn't actually exist yet. You can intend to make such a mod, of course, but putting together a team and planning gameplay is a bit premature.

If you want to make a mod for Civ 3, then that's great and this is the place to drum up support. (Of course, it's easier to get people to pitch in and help if you can show that you've made a good start yourself.) If you want to make it for Civ 4, then you should go over to the Civ 4 forums. If you want to make it for Civ 5, well, you'll just have to wait, since no-one has the faintest idea how modding that game will work at all.
 
the only work that has been done, was done by me and was very basic (i had made a civ and started working on a unit.) i will be working on it on civ 4. sorry for wasting time and angering so many members. i have gone over to the dark civ 4 side so..
 
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