Dirk1302
Deity
In my experience you need one extra modifier (guilds or chem) besides caste to make shops really worthwhile. Whipping (with forges and OR) is better before i think.
In my experience you need one extra modifier (guilds or chem) besides caste to make shops really worthwhile. Whipping (with forges and OR) is better before i think.
, so we can easily switch from reseach to warring in the blink of an eye...
, managed to build Orakle, took CoL, used mechants to get MC... ...works like a charm... ...but after the basic techs (incl. writing for the GP farm) we are better off switching research to ZERO... ...while spamming these settlers we run broke and are waiting to trade for alpha (upkeep and such
)... ...but once forge and courthouse are built the average city really brings 15-20 hammers=beakers then...Agree with this, early workshops under caste is definitely more cool than the dirty old whip. It also saves on the whipping mm.
I don't consider whipping as dirty-old. I also enjoy micromanagement.
Anyhow, AP may seem easy here, but when we hit deity it's not going to consistantly work unless we run specialists.
:

Some more very good points mentioned here:
AP on deity:
To really ensure the AP on deity, you need a GP in time. Easiest to get via SH + Oracle in capital, no spezies needed...
Whipping:
After thinking about it, NOT whipping in forge + courthouse at least in the first 5-8 cities also seems a too big waist to me, because it really would slow development down... ...but that would mean we would have to delay Caste, hiring merchants and bulbing MC and therefore forges... ...sort of a vicious circle![]()
So my question would be: CAN WE REACH A CONSENSUS ON THE FOLLOWING POINTS, SO WE CAN START THE GAME?
1. We build SH in capital
2. We build Oracle in capital
3. We try to get AP (and the reli?)
4. We take from Oracle CoL or MC (I think it must be decided situational...)
5. We spamm as many cities as possible, as close together as possible (provided there is enough food), with the goal to get about 10 cities as fast as possible
6. At lates when we have both, MC and CoL, we switch to caste and prod-eco
7. We stick to the rule: No spezies settled or hired in capital, only spezies in ONE helper city
8. We stick to the rule: No cottages in capital, only cottages in ONE helper city
@ TEAM:
FEEL FREE TO ADD, REMOVE, REWORK ANY OF THE ABOVE MENTIONED POINTS; THEY ARE ONLY FOR DISCUSSION![]()

[...]
@Snaaty Just wondering why you want to build the cities that close together? It would certainly affect our cottage city not neccessarily a GP farm.


let's all play the first 50 turns then
for this SG we can start (and dont forget the save
)







