Simple, so that does that don't want to read them don't have to while still be able to look through the normal comments.wow that was quick.
May I ask why we spoiler pre-play discussion? Spoilered should be reports from people who already played and non spoilered our discussion.
As I understand it most players are reading them anyway but some aren't.
Is it so much more work to left-click the Spoiler?

It's not that important but it helps with settling... but there are a ton of tricks yielding information that just aren't well known.@Kossin I never thought about looking at a square next to water to see if it's fresh water or sea, still so much to learn for me.
I don't mind if people want to vote on where to settle, move the warrior and then discuss. It's a very good way to learn position evaluation - which is the key to a SG-base game (the cookbook is in a way a succession game) which ends up being a good way to reassess your own playing by evaluating where you are, rather than blindly pushing forward.@Nothingontv
Last cookbook some of participants including myself mentioned that
That raised idea of having discussion on main aspects of the turn before playing it. That way we will have less trouble adaptation to winning save.
Of cause it's up to you if wait for consensus or not. It can take long if ever.
Personally I'm going to play in the way supported by majority of participants even if I disagree, means yes I will count votes and play as been proposed by most.
However, not everyone wants to do it this way so keep stuff that you can't know from t0 inside spoilers please

On Vanilla I remember people moving for ~10 turns to block land. You can move as much as you want as long as the benefits outweigh the lossesBear with me as I'm no normal speed player but how many turns can you waste looking for a spot? I don't mind using a few turns determining my spot on marathon but this is obviously a different ballpark.

Granted it's hard to tell when that is the case... Usually you can say that settling a PH can take about 5 turns as you gain 3 on a worker and then the snowball effect from that extra hammer catches up.
I totally agree.Analyzing so much early would give me a headache
I would consider it much more fun if peeps just play how they think it is good, and post saves to compare, without thinking to much about if the micro management was 100% perfect.
Civ tends to be a game for me where the excitement fades the longer a game runs, or in this case the longer the whole thing is dragged along.
However it isn't as clear for everyone and they are trying to learn how to do it. Hope you'll keep tagging along even though it's only one round per week
