Handy 19 Grumpy Old Men try AWD standard map

Sir Bugsy said:
Oh, you are right. :( That's disappointing. Nevermind...

That depends our your view point. It seems most of the time when I have two nearby luxuries, there tends to be more AI civs nearby.
 
It appears that a town 3 west of Salamanca will secure the left side. It looks like coastline is on the tile just south of there.
 
Preturn: Raise science to 100% to get WC a turn earlier.

2310 BC: We actually got it 2 turns earlier. Start on IW next. We have a decent number of mountains and hills nearby.

2150 BC: Uh Oh we have a near neighbor. He is settled next to us.

Notes:
Because of the border Adjacent to ours I sent the Spear from Elvis to the New town.
Then new towns placement was based on bridging the 4 square gap. It is 3 from both towns.
Made a few MM mistakes. Ah well.

HNDY19_BC2150.jpg
 
recommend to go for masonry after IW so we can get up walls to prepare for the onslaught. Let's hope we have iron and get an early army, else this is toast already...
 
Masonry sounds good, we also need GL prebuild.

Did anybody check F8? What civ can have a pink border? IIRC it can be France Arabia or Inca - all of them start without BW and WC so they only have warriors as starting units. That is good, if we build walls in Grand River and bring some spears there we can get rid of those warriors.

And i think we should build next town near the wheat.
 
That is good, we can trade masonry from them. BTW where do we want the GL to be built? It should be on the river with some BGs, but wasting the cow is not good too. And why are we researching IW? Don't we want to use our awesome UU?
 
Mounties are for later when we can make better use of the GA, mehtinks. Right now it is all about local defense anyway so a 1 move swordsman will really count.
 
Obormot said:
And i think we should build next town near the wheat.

Makes sense. Salamanca and Grand River can crank out units while Elvis sends settlers and Wheattown contributes workers.
 
Makes sense. Salamanca and Grand River can crank out units while Elvis sends settlers and Wheattown contributes workers.
Don't forget about the GL. We cannot even do the trick with gifting neighbors literature in AW, so we should build it.
 
Grand River can't grow beyong pop6, don't think it's such a wise choice
 
No, I don't favor GR building the GLib. It's not on a river and we don't want to be wasting time with aqueducts which we can't build without construction anyways. Pop 6 is too small for this. We'd be better off letting Elvis kick out some settlers then building it. I don't know what the corruption would be, but if we can bring in the 3 BGs and two forests outside the current cultural borders, it does 24 spt @ pop 12.
 
Size 6 can be big enough if you start it early enough and get the town up to speed quickly. I don't want to have to shut down Elvis and stop settling just so we can build the GLib, nor do I want to delay the GLib until we are done settling.

If we want a larger town, then we can make our next town to the NW along the river and start the GLib there. I would want to do this with the next settler though to start it soonish. This may be faster than GR since we can go over size 6 - that is true provided we do use the next settler.

We should also build at least one more worker and start improving the NW.
 
If we want Elvis to stay on settler factory duty, it can use the 4 mined BG tiles it has to the northwest. I wouldn't start a wonder in a town NW, that's where the bad guys will be coming from. Maybe a town 3 SE of Elvis would work as it's on a river. It could use the BGs that Elvis doesn't need for settlers. And then some forest chops might provide even more BGs.
 
I don't like wasting the cow to build the GL, and starting it in size 6 town with only 2 BGs is to risky. I think we should start prebuild in a new city, propably to the NW. It is on the river and has at least 3 BGs.
 
What do you think about a town SW of the capital on the hill next to the 3 BG's? Since we are agricultural it can work 3 BG's and 2 mined hills. If we join some workers to the city we can probably bag the Glib there. And it's away from the front.

If not there, NW on the River I guess, but that's closer to the bad guys. We'll need walls [and maybe rax for healing] before we start the Glib there.
 
handy900 said:
What do you think about a town SW of the capital on the hill next to the 3 BG's? Since we are agricultural it can work 3 BG's and 2 mined hills. If we join some workers to the city we can probably bag the Glib there. And it's away from the front.

If not there, NW on the River I guess, but that's closer to the bad guys. We'll need walls [and maybe rax for healing] before we start the Glib there.

SW there's not enough food. NW is a mistake IMHO. Closer to the enemy, needs walls, improvements will get torn up by pillagers, workers will not be as safe...

Tuck it away in the south where it's safer and we can send the workers out without escort. Again, 3SE of Elvis is where I would look to put it.
 
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