Handy 23 Random AWE

Obormot said:
I got it and will play in a few hours.

Don't like the idea of building spers, legionaries have better defense and i think we wouldn't like to keep interior cities defended ;) I'll see how the game would feel though.

That sounds okay. It looks like we may have room to get a second ring down. We will need some MP though if we don't go and secure the incense. The AI does not appear to be too close to us. Perhaps a legion should scout to find the enemy. Probably should get going on th Glib soon if we want it.
 
pre-flight:
- There is no immidiate danger, i see no reason to build anything except legions in our core cities. Rome will be a settler factory for a while of course :) Outlying citis will build some workers.
- Destroy the barb camp for 25 gold.

1225BC
- Our archer meets portuguese spear/archer pair, i turn back. Another portuguese warrior comes from the north, 5 barbs move towards Pisae.

1200BC
- Math is discovered, Wheel is next in 6 turns. I don't think we need cats now that we have to deal only with one emperor AI and having such a great unit as legionary, but i'll build a few out of Neapolis while it is not connected to trade network yet.
- Kill one of the barbs with a legion

1175BC
- Kill the portuguse warrior with our elite archer. Kill another barb with a legion.
- Change my mind on Neapolis. We can build warriors out of it to use as cheap MP for our core :)

IBT
- The legion slaughters 3 remaining barbs.
- Sumerians complete the Oracle.

1100
- Portuguese spear and archer fortify near Neapolis.

1050BC
- Discover the Wheel, no horses in sight. Our next goal is to get out of despotism, so i start researching towards Monarchy (Mysticism, 6 turns).
- Found Ravenna in the direction of incense and the Portugal. Not on a hill, but this way it can be connected sooner.

1025BC
- 2 more portuguese archers show up.

1000BC
-

handy23_1000BC.jpg


I think we should expand in the direction of the portuguese. I didn't attack their archers with legions to delay GA a bit, but we'll have to launch it sooner or later. I think we should use the GA to build more legions :D. If we get an army we can send it to portuguese land and raze their cities. Neapolis is not connected to build cheap warriors for MP. I don't think we should build many defensive units and garrizone interior cities with strong units. It feels really safe now and nothing like our previous AWD games. The 4-turner in Rome should propably continue to function.

http://www.civfanatics.net/uploads10/Handy23-1000BC.SAV
 
lurker's comment: Try gettting a culture expansion in Veii. :) .You wanna get those whales.
 
The whales are good, but i don't want to build a 60-shield temple to get them. I would wait for a library :)

And BTW i like Greebley's idea about not building TGL. That's why i started researching towards monarchy, not literature.
 
Back to Greebley

Roster
1. Obormot
2. Sir Bugsy UP
3. M60A3TTS
4. Northern Pike
5. ThERat
6. Greebley
7. Handy

I would feel a little better about No Glib if we were scientific. Then again, has anyone ever beat a standard AWE sans GA? I know some folks that have lost one :mischief: .

So, shall we lay down the gauntlet and try to beat AWE without the Glib? I think I know what Achilles would say. [At least the Brad Pit "TROY" version].

Bugs - pop the GA, get us some legions and let's take the wood to the AI… and keep the expansion going so our economy will allow us to research.
 
I have it. One GA coming up.

I have to disagree on the no cats decision. Cats will save our bacon.
 
Sir Bugsy said:
I have it. One GA coming up.

I have to disagree on the no cats decision. Cats will save our bacon.

I missed the cat comment, and you know how I feel about cats. I like them a lot. :goodjob: Unless we are on some tiny island [I doubt it] we should have another friend or two soon. Still not sure what type map we have here.
 
Pre-flight – 1000 BC – I wake up a legion and kill a Portuguese spear…
Handy23_1000_GA.JPG


Lose a legion to an archer. Kill that archer then another. Then optimize our kingdom for the GA. We only have four workers? Change Cumae to a worker and Veii to a cat. I also don’t think we need to be building warriors either so I change Neapolis to a cat until we get it hooked up.

IBT – Watch a Portuguese scout get beheaded by a barb horse.
Veii: cat=>cat
Antium: Legion=>legion

975 – Kill an archer (4-1)

IBT – Rome: settler=>settler
Cumae: worker=>worker
Pisae: worker=>spear

950 – Pick off another archer (5-1)

925

IBT - Myst=>writing (due in 8 at -3gpt)
Antium: legion=>legion

900

IBT: Cumae: worker=>spear
Neapolis: cat=>cat
Pompeii: legion=>legion

875: Found Handispalis and Ratugdunum. Kill an archer. (6-1)

IBT: Rome: settler=>settler
We get the FP alert. Indians build the Pyramids.

850 – Oh, BTW – we’re arching eastward towards where I think the Portuguese live.

IBT – Antium: legion=>legion (yeah, those are three turn builds)
Aztecs build the Lighthouse
825 –

IBT – Two Portuguese step forward.
Veii: cat=>cat
Ravenna: worker=>barracks

800 – Kill a sword. We’re due for a leader soon. Switch Pisae to a legion. (7-1)

775 – Found Greebutetia.

IBT – Writing=>HBR (due in four)
Rome: settler=>settler
Antium: legion=>legion
Cumae: spear=>legion
Neapolis: cat=>legion
Pompeii: legion=>legion
Handispalis, Ratugdunum: warrior=>worker

750 – Kill a spear. (8-1)

After action – Here are our boys to the east in a spread search mode:
Handy23_East.JPG


Here is the east side of our lands:
Handy23_East_Kingdom.JPG


Red and blue dots would be nice to build soon. Red dot to get the incense.

Here is the western side:
Handy23_West_Kingdom.JPG


Save: http://www.civfanatics.net/uploads10/Handy23,_750_BC.SAV
 
Whether or not to build cats is a tradeoff between speed and kill ratio. My thought was that on emperor we can afford to deliver a major blow on the portuguse early on with just legions at the cost of having a slightly lower kill ratio. It felt quite safe during my turns, so i decided to take advantage of AI weakness. But maybe you are right, we may get more contats soon, so building cats is a safer way. Just remember that even though they improve kill ratio they are 3 times less powerfull then swords ;)

Have we decided to play without the Glib? If so why are we researching Writing? I would rather go towards monarchy, so that we can get out of despotism.
 
I will probably play tonight. If we are not doing the GLib, can we keep it if captured, or do we have to raze it? Given the fact we haven't met anyone besides Henry, I think we can push on ahead and see what's out there. Maybe we just share an island with our Portugese friend.
 
Maybe we just share an island with our Portugese friend.
It sure looks like it, i would like us to send out a unit to the northwest to find out what's going on and where the horses are.

If there is only Portugal for the time being, we don't really need cats. I also agree with Obermot on monarchy now. We aren't going for GLib and thus, should try and get a fast monarchy for good growth and science farms.
 
lurker's comment: Nice job so far. :goodjob: When do you guys predict the first MGL? :)

Btw, I will shut up and stop spamming now. :blush:
 
Our not building the Great Library suits me. That should add some challenge to the game, after our random civ and position turned out to be a little too good. I'm not sure about capturing the Library; perhaps we should see how things develop before committing ourselves.
 
This is the first time I could get to a computer. Looks like we are doing well. My thoughts on the GL parallel, NP - We have such a strong start that the game will be trivial without some kind of addition to the challenge.

I think we will be able to avoid capturing the GLib until after Education. Portugal is unlikely to build it.

On the Cats vs Legions - Legions allow us to attack sooner (Portugal is weaker), but have more losses. Since it appears we are alone with one civ, we can afford to use the Legions - we don't necessarily have to save them for another fight - they will be close to obsolete when we do attack someone else. Because of this, I agree with Obormot on this one - Build legionaires prettty much exclusively. They will probably become MP by the second war. If we meet two more civs obviously on our continent, I may change my mind. The one exception I would make is towns without barracks or not yet connected, though they may be better off building a worker first.

I agree with straight for Monarchy. We don't need writing yet - though if we already worked on it for a while, we shouldn't throw away the research. I think we should also concentrate on growth and military until we destroy Portugal - if we do it quickly it will be much easier. Assuming a single island, we can get the Infrastructure later - there is almost always a pause when going for Cavalry and Astronomy.

The great light house might actually be a good build. If we can get more milage out of our legions, then that is better.
 
http://www.civfanatics.net/uploads10/Handy23_AWE_550_BC.SAV

IBT- Portugese horse attaks a wounded legion, but we survive. Egypt finishes SoZ.

710BC- Find another intruder on Roman soil: vet warrior. She says she’s Isabella. I say you’re history, lady.

690BC- Now 4 vet Spanish warriors. Kill Portugese settler pair. HBR in, Poly in 6.

670BC- Elite legion kills Spanish warrior.

650BC- Disperse barb camp for 25 gold.

630BC- Kill another Spanish warrior.

IBT on turn 630BC- 4 Barbarian galleys hurl themselves against a Portugese galley and only serve to make it elite.

590BC- Use cats to redline one Spanish warrior and damage another. Kill one with a legion and the vet spear kills the red one.

550BC- Drop science down to 80% Monarchy in 14, but the GA will affect that when it expires soon. And done.

Added two cities, Brundisium and Byzantium. I pushed Byzantium out 4 tiles since we’re not in any immediate need of shifting troops around, and there is no real threat from the north. Found the Portugese town of Lagos, and Henry has several swords about. I have an elite legion in the mountains of his homeland, hoping the AI will be reluctant to attack it and allow for a more aggressive recon.

Two more barb camps in the north, and some barb horses running about. Plenty of wide open space in every direction but south where the water is.
 
I think so.

Roster
1. Obormot
2. Sir Bugsy
3. M60A3TTS
4. Northern Pike UP
5. ThERat
6. Greebley
7. Handy

Don't recall a game where the AI was so far away from us. I suppose the dual course of settling and trying to get an army still makes sense. We had talked of keeping Ai cities, but given the distance razing them probably makes more sense. By all appearances we will have a very wide front again. Mountainand hill exploration is a good idea,
 
Where did the Spanish appear at and where are they coming from?
 
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