If you're going to do that, might as well just d/l Delnar's AI Cleanup - it's virtually identical.If you want this mod to just affect the AI, it is not hard to remove the rest of the features. Go into the .modinfo and delete all the xml references to anything that doesnt start with AICleanup_
Then delete the xml files in the modfolder. The OP didn't merge any of the mods together into one file, he just packaged it all into one mod.
Although I agree, the mod should be renamed if it's more than just harder AI.
They are not identical. If you compare the two there are some differences. I couldn't tell you the exact differences because I didn't make the mod but if you wanted to check download notepad++ and the compare plugin.If you're going to do that, might as well just d/l Delnar's AI Cleanup - it's virtually identical.
I said "virtually" identical. And yes, I had already compared the files days ago. I counted less than six changes across all dozen of Delnar's files, which in my eyes would have had a negligible impact on the AI.They are not identical. If you compare the two there are some differences. I couldn't tell you the exact differences because I didn't make the mod but if you wanted to check download notepad++ and the compare plugin.
If you want this mod to just affect the AI, it is not hard to remove the rest of the features. Go into the .modinfo and delete all the xml references to anything that doesnt start with AICleanup_
Then delete the xml files in the modfolder. The OP didn't merge any of the mods together into one file, he just packaged it all into one mod.
Although I agree, the mod should be renamed if it's more than just harder AI.
No you do not this an all inclusive package AI+ no longer part of the package really only two sections of code are from it I scraped the rest. Delnars AI clean up still main hull of the mod but with changes to make it work with new patch.Do I need AI+ also?
No tech tree mods can run along my mod due to tech tree changes which is why AI fails current tech tree confusing them. So best way is to fix tech tree. Wait for new version it will fix AI research issues but changes it so all techs must be researched for next era. Vastly changed tech tree and civic it's another mod being interested instead of mad jynx changes don't work properly with new patch.Hi
I would really like to play your mod, but my game crashes when i start a game with it, and Hajee's No Beeling mod activated (http://bit.ly/2frr2kn). I assume it is because you have used mad djins techtree in your mod and the two different tech trees conflict?
Is the changed tech tree integrated in to your mod, or is it possible comment it out or something?Any help would be very nice.
Tech tree unfortunately must be changed sorry but AI do broken and little modding support makes it impossible and what's wrong with tech tree changes what's so good about current one. I think ppl will enjoy a new tree that lets AI and players take advantage of. The new version will contain whole new tech tree I feel it's Best solution to the problem with AI research and player's having vast amount of decisions in how your empire runs. Also to those who are critical of said mod well sorry I'm using it as testing grounds for an overhaul mod based on my civ 5 Mod that made eras feel more epic and did not extend games at all standard game still was 500 turns but AI would destroy good players by turn 300 on prince with little bonuses I'm trying to emulate same thing again so you other here to help make civ 6 hard as hell for even the best players or not. This mod is not for casuals or promising anything is AI harder and how is the balancing. I'm just trying to patch the game to make it playable cuz Im stomping deity and I had trouble on king before always.
report any anomalies civic tech tree removed added in my overhaul mod wich will be overhauled again anyway's lol.
It would be great if this mod only affected the AI yes![]()
A mod called "Harder AI", that changes non AI stuff. No sense there what so ever.![]()