KillerClowns
Emperor
- Joined
- Oct 6, 2007
- Messages
- 1,139
Finally decided to see what all the fuss was about and try out Fall Futher. It's a great mod to a great mod to a great game. (phew, that's a mouthful!) Anyways, I've just made an interesting discovery. You can promote slaves to hardy, give them the abilities to defend themselves. I'll disregard the oddity of arming slaves for now. Well, throw a slave into the arena and you get 50-50 odds of getting a warrior. Throw a slave wih Hardy 1 into the arena, and the resulting warrior keeps that promo... basically becoming a warrior with Heroic Defense 1. Hardy 2 and 3... well, you get the drift. Long story short, the best way for the Balseraph Empire to defend itself... is by arming its slaves, sending them into the arena, and then giving them bows.
If you play your cards right and throw a slave with Hardy 3 into the arena, if it survives you get...
A warrior that defends cities on flat land better than an archer,
or an archer that defends as well as an iron-equipped longbowman,
or a longbowman which, without metal, is stronger than an ordinary, longbowman with iron,
or a crossbowman with 16 minimum strength.
Even hardy 1 and 2 can be quite impressive for defense; think of how useful mutants with Heroic Defense are.
If you play your cards right and throw a slave with Hardy 3 into the arena, if it survives you get...
A warrior that defends cities on flat land better than an archer,
or an archer that defends as well as an iron-equipped longbowman,
or a longbowman which, without metal, is stronger than an ordinary, longbowman with iron,
or a crossbowman with 16 minimum strength.
Even hardy 1 and 2 can be quite impressive for defense; think of how useful mutants with Heroic Defense are.