As others notes, it‘s an awkward question. HK was a legitimate game from the start and still is. I can imagine that some people will try it again now or until civ 7 comes out. And I wish them a ton of fun with it if/when they do!
I gave HK my first serious playthrough yesterday (I have it, but never came around to play it :X), and the Civ Switching is like... the least of its problems?I gave Humankind a bad shake in the past but now that I'm playing it after 3 years, it's not that bad. Sure the civ changing ability is gamey, but it's a fun gamey.
Great game, though I'm among the few who enjoyed the sequel more. I liked the addition of turn-based combat, and I appreciated that PoE2 evened out the tone a bit--everything in PoE1 was so grim. Plus PoE2 had better companions and kept the best companion from the first game (Edér). Still, if Josh Sawyer makes it I'll play it; I hope someday Obsidian will greenlight PoE3.Who cares about player count? I'm playing an old game at the moment (pillars of eternity), I doubt that game has high player count.
I admire ARA for not trying to be a Civ game and doing its own thing, but I didn't particularly enjoy it in any of the three alphas I played. The emphasis on crafting simply isn't fun for me.I am looking forward to Ara: History Untold, though. It may be the best challenger to Civ yet. Not saying it'll be better than Civ but certainly better than Humankind or Millennia.
I gave Humankind a bad shake in the past but now that I'm playing it after 3 years, it's not that bad. Sure the civ changing ability is gamey, but it's a fun gamey.
tbh ara is already better than civ 7 for people who dont want to keep changing civ very few turns,only thing i am unconvinced about so far is the combat.Humankind was ok but not balanced very well and I hated the Civ switching. I usually played the Harappan Civ and stayed with them. That would have been ok but the AI kept swapping Civs like mad.Kills the immersion.
Still, some interesting ideas in Humankind and the combat was done pretty well.
I am looking forward to Ara: History Untold, though. It may be the best challenger to Civ yet. Not saying it'll be better than Civ but certainly better than Humankind or Millennia.
New for the sake of new is not always better.I'm completely unphased by ARA, but because, from what I saw, there's nothing particularly new with this game. There's no new things that challenge how "historical" 4X are done. It doesn't have the dynastic/eventful mechanics of Old World, nor the civ switching of Humankind, nor the fantasy and storytelling elements of Age of Wonders 4. There is the non-linear tech tree that might be interesting, but that's not enough.
And I think here comes the gulf between me and players who don't like Civ VII for now. When I want to play a new game, I want a new game, not an old game I liked with slightly change graphics. Why would I play this new game if the old one is already there? That's why I wouldn't really care for a Stellaris 2. That's why I stopped caring about Cities Skylines because they're too focus on the grid, and switched to Foundation and Manor Lords who, despite their own flaws, at least changed the gameplay enough going off grid and with other elements that it was enchanting for me to try. I tried Mind Over Magic despite having played a lot at Spellcaster University because, despite both being a game about building your school of magic, one was a deck-building game while the other is a base-survival game. And so on.
So I'm enthralled by what is announced about Civ VII because it's new. It takes old elements but with enough twists on them that it will seem like a new game, unlike ARA who, for now, hasn't showed me a thing that would seem such a change. But for players who just want to play again Civ 6, I can understand why such a new game is jarring for them, and why ARA (who always stood to me, from the moment I heard about it until today where I quickly checked its progress, as merely a cosmetic upgrade of the most basic and safe and secure elements of traditional 4X without really taking any risk) might appeal more people. And that's a distance that we can't really fill as it's so personal.
But it's funny how I never heard more about ARA: History Untold since the Civ VII preview video. As if, before that, nobody really cared, but since it keeps the "same civ" gimmick, people are coming back to it just for that. Interesting.
If you're not going to add something new, there's no reason to even make a sequel.New for the sake of new is not always better.
There is a reason the saying "If it ain't broke, don't fix it" exists.
If you're not going to add something new, there's no reason to even make a sequel.
not all that is new is great. I dont find the civ changing mechanic interesting or fun,and many agree.If you're not going to add something new, there's no reason to even make a sequel.
not all that is new is great. I dont find the civ changing mechanic interesting or fun,and many agree.
They could have tried something different ,but it is what it is.
Having played three Ara alphas, I wish them the best--they are genuinely trying to do their own thing, which I admire--but I found them middling to miserable experiences. Ara is a crafting game masquerading as a 4X game, and that is not something I want.Plus what ARA is doing is giving control of an actual world with scale to the player
I agree the crafting is a bit too tiresome,they need to make it less central to the gameplay experince,maybe find a way to make it more automated or just not feel like a drag.Having played three Ara alphas, I wish them the best--they are genuinely trying to do their own thing, which I admire--but I found them middling to miserable experiences. Ara is a crafting game masquerading as a 4X game, and that is not something I want.
I fully understand that not everyone will like the same games, but I disagree with this statement. Ara is a Civ-style 4X game with a crafting system. I do think the crafting system could use some streamlining, or some UI improvements, but didn't find it too bothersome. I would also say that while crafting is important, it is just one game mechanic out of many. It is important, but so is city development, exploration, combat, research, diplomacy and so on.Ara is a crafting game masquerading as a 4X game, and that is not something I want.
I'm completely unphased by ARA, but because, from what I saw, there's nothing particularly new with this game. There's no new things that challenge how "historical" 4X are done. It doesn't have the dynastic/eventful mechanics of Old World, nor the civ switching of Humankind, nor the fantasy and storytelling elements of Age of Wonders 4. There is the non-linear tech tree that might be interesting, but that's not enough.
Civ 8? No, no!I think it's super interesting, but whether or not it'll be fun? No way to tell. Probably not? Blue shell mechanics tend to not be that great.
But it'll definitely make Civilization 8 a contentious topic and now I have something to look forward to!
tbh ara is already better than civ 7 for people who dont want to keep changing civ very few turns,only thing i am unconvinced about so far is the combat.
waiting for civ 8 to correct it is probably a 10 year wait ,so ARA it is.