Have the Devs Discussed How Unique Improvements will Work Without Builders?

sTAPler27

Prince
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Mar 18, 2018
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If improvements are auto added based on tile how will it decide which improvement takes priority. And the game can't just tell you "sorry you can't build a farm because you have a unqiue you could build". I'm assuming that means players have some choice when it comes to improvements. Hope that means we see a return to some secondary improvements like green power producers.
 
Unless I'm very much mistaken, I think you have some of the mechanics a bit confused. When a town or city increases in population, you can choose a new tile to improve. As the player, you choose both which tile, and what goes on it.
 
Didn't see this one had a reply already.
They talked about it in Antiquity stream I think. A unique improvement is built (as a building is built/bought) upon a normal improvement (and keep its warehouse yields).

Unless I'm very much mistaken, I think you have some of the mechanics a bit confused. When a town or city increases in population, you can choose a new tile to improve. As the player, you choose both which tile, and what goes on it.
You choose the tile, but it seems each tile type only has one normal improvement possible.
 
You posted two same thread.
 
I believe the devs said in one of the livestreams that you choose the unique improvements in the buildings tab, and they are built over a worked improvement tile. And that they only add yields, not remove the yields of the improvement previously on the tile.

E.g. you as the mongols decide to build an orduu unique improvement and select it from the production menu, then you pick a worked improvement with the right placement conditions, like that farm tile you placed a couple of turns ago, and now when production is ready you have an orduu improvement with the orduus extra Gold yield and the previous farm's extra food yield.

If my memory serves me well this is how unique improvement worked please correct me if I'm wrong!
 
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They talked about it in Antiquity stream I think. A unique improvement is built (as a building is built/bought) upon a normal improvement (and keep its warehouse yields).
Also the tile still is considered the base improvement for anything else, like adjacency bonuses.

So yeah, the unique improvements only add bonuses without taking anything away. Always good to build then, the only cost being the time you will expend building it instead of something else.
 
I believe the devs said in one of the livestreams that you choose the unique improvements in the buildings tab, and they are built over a worked improvement tile. And that they only add yields, not remove the yields of the improvement previously on the tile.

E.g. you as the mongols decide to build an orduu unique improvement and select it from the production menu, then you pick a worked improvement with the right placement conditions, like that farm tile you placed a couple of turns ago, and now when production is ready you have an orduu improvement with the orduus extra Gold yield and the previous farm's extra food yield.

If my memory serves me well this is how unique improvement worked please correct me if I'm wrong!
This sounds right.
 
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